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- using Photon.Pun;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using System;
- namespace DCGO.CardEffects.EX8
- {
- public class EX8_027 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Alternate Digivolution Requirement
- if (timing == EffectTiming.None)
- {
- static bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.EqualsTraits("DS") && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 5;
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
- }
- #endregion
- #region When Digivolving
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play 1 digivolution card", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Digivolving] You may play 1 level 4 or lower Digimon card from this Digimon's digivolution cards without paying the cost.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (cardSource.IsDigimon)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
- {
- if (cardSource.HasLevel && cardSource.Level <= 4)
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
- CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- List<CardSource> selectedCards = new List<CardSource>();
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 digivolution card to play.",
- maxCount: 1,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Custom,
- customRootCardList: card.PermanentOfThisCard().DigivolutionCards,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetUpCustomMessage("Select 1 digivolution card to play.", "The opponent is selecting 1 digivolution card to play.");
- yield return StartCoroutine(selectCardEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.DigivolutionCards,
- activateETB: true));
- }
- }
- #endregion
- #region Your Turn
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("DNA Digivolve into [DS] trait, then attack", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription());
- activateClass.SetHashString("DNA_EX8-027");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn] [Once Per Turn] When any of your Digimon are played or digivolve, if any of them have the [DS] trait, 2 of your Digimon may DNA digivolve into a Digimon card with the [DS] trait in the hand. Then, that DNA digivolved Digimon may attack.";
- }
- bool MyDigimonCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
- {
- if (permanent.TopCard.EqualsTraits("DS"))
- return true;
- }
- return false;
- }
- bool CanSelectDNACardCondition(CardSource cardSource)
- {
- if (cardSource.IsDigimon)
- {
- if (cardSource.EqualsTraits("DS"))
- {
- if (cardSource.CanPlayJogress(true))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- if (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, MyDigimonCondition))
- return true;
- if (CardEffectCommons.CanTriggerWhenPermanentDigivolving(hashtable, MyDigimonCondition))
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- // DNA digivolve
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.DNADigivolvePermanentsIntoHandOrTrashCard(
- CanSelectDNACardCondition,
- payCost: true,
- isHand: true,
- activateClass,
- permanentConditions: new Func<Permanent, bool>[] { (permanent) => permanent == card.PermanentOfThisCard() },
- successProcess: OnDNASuccess
- ));
- IEnumerator OnDNASuccess(CardSource cardSource)
- {
- if (cardSource.PermanentOfThisCard().CanAttack(activateClass))
- {
- SelectAttackEffect selectAttackEffect =
- GManager.instance.GetComponent<SelectAttackEffect>();
- selectAttackEffect.SetUp(
- attacker: cardSource.PermanentOfThisCard(),
- canAttackPlayerCondition: () => true,
- defenderCondition: (permanent) => true,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectAttackEffect
- .Activate());
- }
- }
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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