TurnStateMachine.cs 148 KB

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  1. using Photon.Pun;
  2. using Photon.Pun.Demo.PunBasics;
  3. using Photon.Realtime;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using UnityEngine;
  9. //using Hashtable = ExitGames.Client.Photon.Hashtable;
  10. using UnityEngine.EventSystems;
  11. using UnityEngine.UI;
  12. public class TurnStateMachine : MonoBehaviourPunCallbacks
  13. {
  14. //Class to manage battle status
  15. public GameContext gameContext;
  16. //Wheteher Selecting some card
  17. public bool IsSelecting = false;
  18. //Synchronization
  19. public bool isSync;
  20. //Effects in use
  21. public bool isExecuting;
  22. //Whether it is the first turn of the first player
  23. public bool isFirstPlayerFirstTurn { get; set; } = true;
  24. //Turn Count
  25. public int TurnCount { get; set; } = 0;
  26. public bool isSecurityCehck { get; set; } = false;
  27. #region 初期化
  28. public IEnumerator Init()
  29. {
  30. yield return StartCoroutine(GManager.instance.LoadingObject.StartLoading("Now Loading"));
  31. yield return StartCoroutine(ContinuousController.LoadCoroutine());
  32. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  33. #region initialize parameter
  34. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  35. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  36. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  37. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  38. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  39. #endregion
  40. #region AIモード
  41. if (GManager.instance.IsAI)
  42. {
  43. ContinuousController.instance.isRandomMatch = true;
  44. if (!PhotonNetwork.IsConnected)
  45. {
  46. yield return ContinuousController.instance.StartCoroutine(PhotonUtility.ConnectToMasterServerCoroutine());
  47. }
  48. yield return new WaitWhile(() => !PhotonNetwork.IsConnectedAndReady);
  49. if (!PhotonNetwork.InLobby)
  50. {
  51. PhotonNetwork.JoinLobby();
  52. }
  53. yield return new WaitWhile(() => !PhotonNetwork.InLobby);
  54. if (!PhotonNetwork.InRoom)
  55. {
  56. //Setting up the room to be created
  57. RoomOptions roomOptions = new RoomOptions();
  58. roomOptions.IsVisible = false; //Make the room invisible in the lobby.
  59. roomOptions.IsOpen = false; //Not Allow other players to enter the room
  60. roomOptions.PublishUserId = true;
  61. roomOptions.MaxPlayers = 1;
  62. string RoomName = StringUtils.GeneratePassword_AlpahabetNum(50);
  63. //Create Room
  64. PhotonNetwork.CreateRoom(RoomName, roomOptions, null);
  65. }
  66. yield return new WaitWhile(() => !PhotonNetwork.InRoom);
  67. }
  68. #endregion
  69. #region gameContextの設定
  70. gameContext = new GameContext(GManager.instance.You, GManager.instance.Opponent);
  71. #endregion
  72. #region プレイヤー名設定
  73. #region Extract master and non-master clients among Photon clients
  74. Photon.Realtime.Player MasterPlayer = null;
  75. Photon.Realtime.Player nonMasterPlayer = null;
  76. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  77. {
  78. if (player.ActorNumber != PhotonNetwork.CurrentRoom.MasterClientId)
  79. {
  80. nonMasterPlayer = player;
  81. }
  82. else
  83. {
  84. MasterPlayer = player;
  85. }
  86. }
  87. #endregion
  88. #region Save each player name
  89. SetPlayerName(0, PlayerName(MasterPlayer));
  90. SetPlayerName(1, PlayerName(nonMasterPlayer));
  91. #endregion
  92. #region Player name for that Photon client
  93. string PlayerName(Photon.Realtime.Player player)
  94. {
  95. #region 対人戦
  96. if (!GManager.instance.IsAI)
  97. {
  98. ExitGames.Client.Photon.Hashtable hashtable = player.CustomProperties;
  99. if (HasPlayerName(player))
  100. {
  101. if (hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  102. {
  103. string playerName = (string)value;
  104. Debug.Log($"playername:{playerName}");
  105. if (!string.IsNullOrEmpty(playerName) && playerName != "Player")
  106. {
  107. return playerName;
  108. }
  109. if (player == PhotonNetwork.LocalPlayer)
  110. {
  111. return "You";
  112. }
  113. else
  114. {
  115. return "Opponent";
  116. }
  117. return playerName;
  118. }
  119. }
  120. Debug.Log($"playername:None");
  121. return "";
  122. }
  123. #endregion
  124. #region AI mode
  125. else
  126. {
  127. #region Player Name
  128. if (player == MasterPlayer)
  129. {
  130. return ContinuousController.instance.PlayerName;
  131. }
  132. #endregion
  133. #region AI Player Name
  134. else
  135. {
  136. return "Bot";
  137. }
  138. #endregion
  139. }
  140. #endregion
  141. #region Determine if that Photon client has custom properties for player names
  142. bool HasPlayerName(Photon.Realtime.Player _player)
  143. {
  144. ExitGames.Client.Photon.Hashtable _hashtable = _player.CustomProperties;
  145. if (_hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  146. {
  147. string playerName = (string)value;
  148. if (!string.IsNullOrEmpty(playerName))
  149. {
  150. if (playerName.Length <= ContinuousController.instance.PlayerNameMaxLength)
  151. {
  152. return true;
  153. }
  154. }
  155. }
  156. return false;
  157. }
  158. #endregion
  159. }
  160. #endregion
  161. #region Store player names in Player class and display UI
  162. void SetPlayerName(int _PlayerID, string _PlayerName)
  163. {
  164. Player player = gameContext.PlayerFromID(_PlayerID);
  165. player.PlayerName = _PlayerName;
  166. if (player.PlayerNameText != null)
  167. {
  168. player.PlayerNameText.transform.parent.gameObject.SetActive(true);
  169. player.PlayerNameText.gameObject.SetActive(true);
  170. player.PlayerNameText.text = player.PlayerName;
  171. }
  172. }
  173. #endregion
  174. #endregion
  175. #region 乱数列初期化
  176. if (PhotonNetwork.IsMasterClient)
  177. {
  178. ContinuousController.instance.GetComponent<PhotonView>().RPC("SetRandom", RpcTarget.All, RandomUtility.getRamdom());
  179. }
  180. yield return new WaitWhile(() => !ContinuousController.instance.DoneSetRandom);
  181. ContinuousController.instance.DoneSetRandom = false;
  182. #endregion
  183. yield return GManager.instance.photonWaitController.StartWait("EndSetRandom");
  184. #region デッキカード生成
  185. yield return StartCoroutine(CardObjectController.CreatePlayerDecks(GManager.instance.CardPrefab, gameContext));
  186. yield return new WaitForSeconds(0.2f);
  187. #endregion
  188. #region ログのクリック処理を追加
  189. foreach (CardSource cardSource in gameContext.ActiveCardList)
  190. {
  191. GManager.instance.playLog.AddOnClick_ShowCard(cardSource);
  192. }
  193. #endregion
  194. #region メモリーを初期化
  195. GManager.instance.memoryObject.Init();
  196. #endregion
  197. foreach (Player player in gameContext.Players)
  198. {
  199. yield return StartCoroutine(player.brainStormObject.Init());
  200. }
  201. #region 先攻後攻の決定
  202. gameContext.TurnPlayer = gameContext.PlayerFromID(UnityEngine.Random.Range(0, 2));
  203. #region get first player from room custom property
  204. int firstPlayerId = -1;
  205. ExitGames.Client.Photon.Hashtable roomHash = PhotonNetwork.CurrentRoom.CustomProperties;
  206. if (roomHash != null)
  207. {
  208. if (roomHash.TryGetValue(DataBase.FirstPlayerKey, out object value))
  209. {
  210. if (value is int)
  211. {
  212. firstPlayerId = (int)value;
  213. }
  214. }
  215. }
  216. if (firstPlayerId >= 0)
  217. {
  218. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  219. {
  220. if (player.ActorNumber == firstPlayerId)
  221. {
  222. int playerID = player.ActorNumber == PhotonNetwork.CurrentRoom.MasterClientId ? 0 : 1;
  223. gameContext.TurnPlayer = gameContext.PlayerFromID(playerID).Enemy;
  224. }
  225. }
  226. }
  227. #endregion
  228. #endregion
  229. yield return StartCoroutine(GManager.instance.LoadingObject.EndLoading());
  230. StartCoroutine(GameStateMachine());
  231. if (GManager.instance.bgms.Count >= 1)
  232. {
  233. GManager.instance.BattleBGM.StartPlayBGM(GManager.instance.bgms[UnityEngine.Random.Range(0, GManager.instance.bgms.Count)]);
  234. }
  235. }
  236. #endregion
  237. #region ターンの進行を管理
  238. public IEnumerator GameStateMachine()
  239. {
  240. yield return StartCoroutine(StartGame());
  241. while (true)
  242. {
  243. if (endGame)
  244. {
  245. yield break;
  246. }
  247. gameContext.SwitchTurnPlayer();
  248. yield return StartCoroutine(ActivePhase());
  249. yield return StartCoroutine(DrawPhase());
  250. if (endGame)
  251. {
  252. yield break;
  253. }
  254. yield return StartCoroutine(BreedingPhase());
  255. yield return StartCoroutine(MainPhase());
  256. if (endGame)
  257. {
  258. yield break;
  259. }
  260. yield return StartCoroutine(EndPhase());
  261. }
  262. }
  263. #endregion
  264. #region ゲーム開始時
  265. public bool DoneStartGame { get; set; } = false;
  266. bool _isRedraw = false;
  267. bool _endSelect = false;
  268. IEnumerator StartGame()
  269. {
  270. #if UNITY_EDITOR
  271. //gameContext.TurnPlayer = GManager.instance.Opponent;
  272. #endif
  273. yield return GManager.instance.photonWaitController.StartWait("StartGame");
  274. #region 先攻・後攻の決定
  275. if (gameContext.NonTurnPlayer.isYou)
  276. {
  277. //GManager.instance.commandText.OpenCommandText("You are the FIRST player.");
  278. }
  279. else
  280. {
  281. //GManager.instance.commandText.OpenCommandText("You are the SECOND player.");
  282. }
  283. gameContext.FirstPlayer = gameContext.NonTurnPlayer;
  284. gameContext.NonTurnPlayer.FirstObject.SetActive(true);
  285. //yield return new WaitForSeconds(0.6f);
  286. GManager.instance.commandText.CloseCommandText();
  287. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  288. #endregion
  289. yield return GManager.instance.photonWaitController.StartWait("EndSelectStartPlayer");
  290. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  291. {
  292. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  293. }
  294. yield return GManager.instance.photonWaitController.StartWait("EndDrawStartGame");
  295. #region マリガン
  296. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  297. {
  298. _isRedraw = false;
  299. _endSelect = false;
  300. yield return GManager.instance.photonWaitController.StartWait($"Mulligan");
  301. if (!player.isYou)
  302. {
  303. GManager.instance.commandText.OpenCommandText("The opponent is selecting mulligan.");
  304. }
  305. if (player.isYou)
  306. {
  307. if (GManager.instance.isAuto && GManager.instance.IsAI)
  308. {
  309. SetRedraw(RandomUtility.IsSucceedProbability(0.5f));
  310. }
  311. else
  312. {
  313. string message = "Will you mulligan your hand?";
  314. if (player == gameContext.NonTurnPlayer)
  315. {
  316. message += "\n(You are <color=#FF633E>FIRST</color>)";
  317. }
  318. else
  319. {
  320. message += "\n(You are <color=#FF633E>SECOND</color>)";
  321. }
  322. yield return StartCoroutine(GManager.instance.selectCardPanel.OpenSelectCardPanel(
  323. Message: message,
  324. NotSelectButtonMessage: "Keep Hand",
  325. EndSelectButtonMessage: "Mulligan",
  326. _OnClickNotSelectButtonAction: () => SetRedraw_RPC(false),
  327. _OnClickEndSelectButtonAction: () => SetRedraw_RPC(true),
  328. RootCardSources: player.HandCards,
  329. _CanTargetCondition: (cardSource) => false,
  330. _CanTargetCondition_ByPreSelecetedList: null,
  331. _CanEndSelectCondition: null,
  332. _MaxCount: 0,
  333. _CanEndNotMax: true,
  334. _CanNoSelect: () => true,
  335. CanLookReverseCard: true,
  336. skillInfos: null,
  337. root: SelectCardEffect.Root.None));
  338. void SetRedraw_RPC(bool _isDraw)
  339. {
  340. photonView.RPC("SetRedraw", RpcTarget.All, _isDraw);
  341. }
  342. }
  343. }
  344. else
  345. {
  346. #region AI
  347. if (GManager.instance.IsAI)
  348. {
  349. bool doRedraw = false;
  350. if (player.HandCards.Count((cardSource) => cardSource.IsDigimon && cardSource.Level == 3) == 0)
  351. {
  352. doRedraw = true;
  353. }
  354. SetRedraw(doRedraw);
  355. }
  356. #endregion
  357. }
  358. yield return new WaitWhile(() => !_endSelect);
  359. _endSelect = false;
  360. GManager.instance.selectCardPanel.CloseSelectCardPanel();
  361. GManager.instance.commandText.CloseCommandText();
  362. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  363. if (_isRedraw)
  364. {
  365. #region マリガンを行う
  366. #region 手札のカードを削除
  367. List<HandCard> HandCardObjects = new List<HandCard>();
  368. foreach (HandCard handCard in player.HandCardObjects)
  369. {
  370. HandCardObjects.Add(handCard);
  371. }
  372. for (int i = 0; i < HandCardObjects.Count; i++)
  373. {
  374. Destroy(HandCardObjects[i].gameObject);
  375. }
  376. #endregion
  377. #region 手札のカードを山札の下に加える
  378. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryBottomCards(player.HandCards.Clone()));
  379. #endregion
  380. #region シャッフル
  381. yield return ContinuousController.instance.StartCoroutine(CardObjectController.Shuffle(player));
  382. #endregion
  383. #region 5枚引き直す
  384. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  385. #endregion
  386. #endregion
  387. }
  388. }
  389. #endregion
  390. #region セキュリティを設置
  391. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  392. {
  393. yield return StartCoroutine(new IAddSecurityFromLibrary(player, 5).AddSecurity());
  394. }
  395. #endregion
  396. DoneStartGame = true;
  397. }
  398. [PunRPC]
  399. public void SetStartPlayer(bool doChange)
  400. {
  401. if (doChange)
  402. {
  403. gameContext.TurnPlayer = gameContext.NonTurnPlayer;
  404. }
  405. }
  406. [PunRPC]
  407. void SetRedraw(bool isRedraw)
  408. {
  409. _isRedraw = isRedraw;
  410. _endSelect = true;
  411. }
  412. #endregion
  413. #region アクティブフェイズ
  414. IEnumerator ActivePhase()
  415. {
  416. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  417. {
  418. permanent.UntilOwnerTurnStartEffects = new List<Func<EffectTiming, ICardEffect>>();
  419. }
  420. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  421. foreach (Player player in gameContext.Players_ForTurnPlayer)
  422. {
  423. player.FirstObject.SetActive(false);
  424. }
  425. #region ログ追加
  426. GManager.instance.playLog.AddLogString($"\n---------------------------------\nActive Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  427. #endregion
  428. TurnCount++;
  429. gameContext.TurnPlayer.TurnCount++;
  430. isSync = true;
  431. gameContext.TurnPhase = GameContext.phase.Active;
  432. Debug.Log($"{gameContext.TurnPlayer}:Start Turn({TurnCount}th Turn)");
  433. yield return GManager.instance.photonWaitController.StartWait("StartTrun");
  434. isSync = false;
  435. GManager.instance.showTurnPlayerObject.ShowTurnPlayer(gameContext.TurnPlayer);
  436. GManager.instance.nextPhaseButton.SwitchTurnSprite();
  437. yield return new WaitWhile(() => !GManager.instance.showTurnPlayerObject.isClose);
  438. // ターン開始時の効果
  439. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartTurn));
  440. // 自動処理チェックタイミング
  441. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  442. //ターン終了チェック
  443. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  444. if (gameContext.TurnPhase == GameContext.phase.End)
  445. {
  446. yield break;
  447. }
  448. isSync = true;
  449. #region Unsuspend
  450. #region 場のパーマネントのアンタップ
  451. List<Permanent> unsuspendPermanents = new List<Permanent>();
  452. foreach (Permanent permanent in gameContext.PermanentsForTurnPlayer)
  453. {
  454. if (permanent.IsSuspended && permanent.CanUnsuspend)
  455. {
  456. if (permanent.TopCard.Owner == gameContext.TurnPlayer || permanent.HasReboot)
  457. {
  458. unsuspendPermanents.Add(permanent);
  459. }
  460. }
  461. }
  462. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(unsuspendPermanents, null).Unsuspend());
  463. #endregion
  464. #endregion
  465. //自動処理チェックタイミング
  466. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  467. #region アクティブフェイズ終了時までの効果をリセット
  468. gameContext.TurnPlayer.UntilOwnerActivePhaseEffects = new List<Func<EffectTiming, ICardEffect>>();
  469. #endregion
  470. }
  471. #endregion
  472. #region ドローフェイズ
  473. IEnumerator DrawPhase()
  474. {
  475. //ターン終了チェック
  476. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  477. if (gameContext.TurnPhase == GameContext.phase.End)
  478. {
  479. yield break;
  480. }
  481. #region ログ追加
  482. GManager.instance.playLog.AddLogString($"\nDraw Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  483. #endregion
  484. isSync = true;
  485. gameContext.TurnPhase = GameContext.phase.Draw;
  486. yield return GManager.instance.photonWaitController.StartWait("DrawPhase");
  487. isSync = false;
  488. isSync = true;
  489. #region ドロー
  490. if (TurnCount != 1)
  491. {
  492. #region 引けなかったら負け
  493. if (gameContext.TurnPlayer.LibraryCards.Count == 0)
  494. {
  495. EndGame(gameContext.NonTurnPlayer, false);
  496. yield break;
  497. }
  498. #endregion
  499. yield return StartCoroutine(new DrawClass(gameContext.TurnPlayer, 1, null).Draw());
  500. }
  501. #endregion
  502. //自動処理チェックタイミング
  503. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  504. //ターン終了チェック
  505. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  506. }
  507. #endregion
  508. #region 育成フェイズ
  509. IEnumerator BreedingPhase()
  510. {
  511. //ターン終了チェック
  512. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  513. if (gameContext.TurnPhase == GameContext.phase.End)
  514. {
  515. yield break;
  516. }
  517. #region ログ追加
  518. GManager.instance.playLog.AddLogString($"\nBreeding Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  519. #endregion
  520. isSync = true;
  521. gameContext.TurnPhase = GameContext.phase.Breeding;
  522. yield return GManager.instance.photonWaitController.StartWait("BreedingPhase");
  523. isSync = false;
  524. IsSelecting = false;
  525. if (gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  526. {
  527. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Breeding);
  528. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  529. if (gameContext.TurnPlayer.isYou)
  530. {
  531. #region 孵化できる場合
  532. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  533. {
  534. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { null }, true);
  535. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you hatch Digiegg?");
  536. if (ContinuousController.instance.autoHatch)
  537. {
  538. OnClickHatchObject();
  539. }
  540. else
  541. {
  542. gameContext.TurnPlayer.SetUpHatchObject(OnClickHatchObject);
  543. }
  544. }
  545. #endregion
  546. #region 移動できる場合
  547. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  548. {
  549. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you move your Digimon to Battle Area?");
  550. FieldPermanentCard fieldPermanentCard = gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].ShowingPermanentCard;
  551. if (fieldPermanentCard != null)
  552. {
  553. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { fieldPermanentCard }, false);
  554. fieldPermanentCard.AddClickTarget((fieldPermanentCard1) => OnClickHatchObject());
  555. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  556. fieldPermanentCard.SetOrangeOutline();
  557. }
  558. }
  559. #endregion
  560. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  561. {
  562. gameContext.TurnPhase = GameContext.phase.Main;
  563. }
  564. }
  565. else
  566. {
  567. //GManager.instance.commandText.OpenCommandText("BreedingPhase : The opponent is selecting the action.");
  568. #region AI
  569. if (GManager.instance.IsAI)
  570. {
  571. bool doHatch = RandomUtility.IsSucceedProbability(0.85f);
  572. if (gameContext.TurnPlayer.CanHatch)
  573. {
  574. doHatch = true;
  575. }
  576. SetBreedingPhase(doHatch);
  577. }
  578. #endregion
  579. }
  580. yield return new WaitWhile(() => !endSelect_BreedingPhase && gameContext.TurnPhase == GameContext.phase.Breeding);
  581. GManager.instance.hideCannotSelectObject.Close();
  582. endSelect_BreedingPhase = false;
  583. gameContext.TurnPlayer.OffHatchObject();
  584. OffFieldCardTarget(gameContext.TurnPlayer);
  585. IsSelecting = true;
  586. if (gameContext.TurnPhase == GameContext.phase.Breeding)
  587. {
  588. if (doAction_BreedingPhase)
  589. {
  590. //孵化
  591. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  592. {
  593. yield return ContinuousController.instance.StartCoroutine(new HatchDigiEggClass(player: gameContext.TurnPlayer, hashtable: null).Hatch());
  594. }
  595. //移動
  596. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  597. {
  598. yield return ContinuousController.instance.StartCoroutine(CardObjectController.MovePermanent(gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].PermanentFrame));
  599. }
  600. }
  601. }
  602. gameContext.TurnPhase = GameContext.phase.Breeding;
  603. }
  604. //自動処理チェックタイミング
  605. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  606. //ターン終了チェック
  607. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  608. if (gameContext.TurnPhase == GameContext.phase.End)
  609. {
  610. yield break;
  611. }
  612. }
  613. void OnClickHatchObject()
  614. {
  615. gameContext.TurnPlayer.OffHatchObject();
  616. photonView.RPC("SetBreedingPhase", RpcTarget.All, true);
  617. }
  618. bool endSelect_BreedingPhase = false;
  619. bool doAction_BreedingPhase = false;
  620. [PunRPC]
  621. public void SetBreedingPhase(bool doAction_BreedingPhase)
  622. {
  623. this.doAction_BreedingPhase = doAction_BreedingPhase;
  624. endSelect_BreedingPhase = true;
  625. }
  626. #endregion
  627. #region メインフェイズ
  628. CardSource PlayCard { get; set; } = null;
  629. int TargetFrameID { get; set; } = 0;
  630. int[] JogressEvoRootsFrameIDs { get; set; } = new int[0];
  631. int BurstTamerFrameID { get; set; } = 0;
  632. ICardEffect UseCardEffect { get; set; } = null;
  633. Permanent AttackingPermanent { get; set; } = null;
  634. Permanent DefendingPermanent { get; set; } = null;
  635. float _timer = 0f;
  636. bool _canPlayEmptyFrame = true;
  637. bool[] _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  638. bool[] _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  639. bool[] _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  640. bool[] _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  641. int[] _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  642. IEnumerator MainPhase()
  643. {
  644. //ターン終了チェック
  645. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  646. if (gameContext.TurnPhase == GameContext.phase.End)
  647. {
  648. goto EndMainPhase;
  649. }
  650. #region ログ追加
  651. GManager.instance.playLog.AddLogString($"\nMain Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  652. #endregion
  653. #region 手札のカードと場のカードの選択状態をリセット
  654. OffHandCardTarget(gameContext.TurnPlayer);
  655. OffFieldCardTarget(gameContext.TurnPlayer);
  656. #endregion
  657. isSync = true;
  658. gameContext.TurnPhase = GameContext.phase.Main;
  659. Debug.Log($"{gameContext.TurnPlayer}:Main Phase");
  660. yield return GManager.instance.photonWaitController.StartWait("MainPhase");
  661. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Main);
  662. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  663. // メインフェイズ開始時の効果
  664. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartMainPhase));
  665. // 自動処理チェックタイミング
  666. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  667. isSync = false;
  668. bool CanSelect()
  669. {
  670. //手札のカードをプレイ可能
  671. if (gameContext.TurnPlayer.HandCards.Some((_card) => _card.CanPlayFromHandDuringMainPhase))
  672. {
  673. return true;
  674. }
  675. //効果を使えるパーマネントが場にいる
  676. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanDeclareSkill()) > 0)
  677. {
  678. return true;
  679. }
  680. //攻撃できるパーマネントが場にいる
  681. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  682. {
  683. return true;
  684. }
  685. //効果を使える手札のカードがある
  686. if (gameContext.TurnPlayer.HandCards.Count((_card) => _card.CanDeclareSkill) > 0)
  687. {
  688. return true;
  689. }
  690. return false;
  691. }
  692. #region ターンプレイヤーが選択できるまで繰り返し
  693. while (!endGame)
  694. {
  695. yield return GManager.instance.photonWaitController.StartWait("SetHandCardPlayablity");
  696. //自動処理チェックタイミング
  697. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  698. //ターン終了チェック
  699. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  700. #region パラメータリセット
  701. ResetMainPhaseParameter();
  702. #endregion
  703. yield return GManager.instance.photonWaitController.StartWait("SetMainPhase");
  704. if (gameContext.TurnPhase == GameContext.phase.Main)
  705. {
  706. if (!CanSelect())
  707. {
  708. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  709. }
  710. }
  711. if (gameContext.TurnPhase != GameContext.phase.Main)
  712. {
  713. goto EndMainPhase;
  714. }
  715. StartCoroutine(SetMainPhase());
  716. #region 選択終了まで待機
  717. while (PlayCard == null && UseCardEffect == null && AttackingPermanent == null)
  718. {
  719. yield return null;
  720. if (endGame)
  721. {
  722. yield break;
  723. }
  724. #region AIモード
  725. if (GManager.instance.IsAI && !gameContext.TurnPlayer.isYou)
  726. {
  727. if (RandomUtility.IsSucceedProbability(0.99f))
  728. {
  729. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  730. {
  731. #region アタック
  732. List<Permanent> CanAttackPermenents = new List<Permanent>();
  733. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  734. {
  735. if (permanent.CanAttack(null))
  736. {
  737. CanAttackPermenents.Add(permanent);
  738. }
  739. }
  740. if (CanAttackPermenents.Count >= 1)
  741. {
  742. AttackingPermanent = CanAttackPermenents[UnityEngine.Random.Range(0, CanAttackPermenents.Count)];
  743. bool isSecurityAttack = true;
  744. List<Permanent> DefendingPermanentCandidates = new List<Permanent>();
  745. foreach (Permanent permanent in gameContext.NonTurnPlayer.GetFieldPermanents())
  746. {
  747. if (AttackingPermanent.CanAttackTargetDigimon(permanent, null) && AttackingPermanent.DP >= permanent.DP)
  748. {
  749. DefendingPermanentCandidates.Add(permanent);
  750. }
  751. }
  752. if (DefendingPermanentCandidates.Count >= 1)
  753. {
  754. if (RandomUtility.IsSucceedProbability(0.5f))
  755. {
  756. isSecurityAttack = false;
  757. }
  758. }
  759. if (gameContext.NonTurnPlayer.SecurityCards.Count <= 1)
  760. {
  761. isSecurityAttack = true;
  762. }
  763. if (!isSecurityAttack)
  764. {
  765. if (DefendingPermanentCandidates.Count >= 1)
  766. {
  767. DefendingPermanent = DefendingPermanentCandidates[UnityEngine.Random.Range(0, DefendingPermanentCandidates.Count)];
  768. }
  769. else
  770. {
  771. AttackingPermanent = null;
  772. }
  773. }
  774. else
  775. {
  776. if (!AttackingPermanent.CanAttackTargetDigimon(null, null))
  777. {
  778. AttackingPermanent = null;
  779. }
  780. }
  781. }
  782. #endregion
  783. }
  784. #if UNITY_EDITOR
  785. AttackingPermanent = null;
  786. #endif
  787. if (AttackingPermanent == null)
  788. {
  789. if (gameContext.TurnPlayer.HandCards.Some((cardSource) => cardSource.CanPlayFromHandDuringMainPhase))
  790. {
  791. #region カードをプレイ
  792. List<CardSource> CanPlayCards = new List<CardSource>();
  793. foreach (CardSource cardSource in gameContext.TurnPlayer.HandCards)
  794. {
  795. if (cardSource.CanPlayFromHandDuringMainPhase)
  796. {
  797. CanPlayCards.Add(cardSource);
  798. }
  799. }
  800. CanPlayCards = CanPlayCards
  801. .OrderBy((value) => Array.IndexOf(DataBase.cardKinds, value.CardKind))
  802. .ThenBy((value) => Array.IndexOf(new bool[] { true, false }, value.Owner.fieldCardFrames.Count((frame) => value.CanPlayCardTargetFrame(frame, true, null) && !frame.IsEmptyFrame()) >= 1))
  803. .ToList();
  804. if (CanPlayCards.Count > 0)
  805. {
  806. foreach (CardSource cardSource in CanPlayCards)
  807. {
  808. if (RandomUtility.IsSucceedProbability(0.99f))
  809. {
  810. PlayCard = cardSource;
  811. if (PlayCard.IsPermanent)
  812. {
  813. List<int> frameIDCandidates = new List<int>();
  814. for (int i = 0; i < gameContext.TurnPlayer.fieldCardFrames.Count; i++)
  815. {
  816. if (PlayCard.CanPlayCardTargetFrame(gameContext.TurnPlayer.fieldCardFrames[i], true, null))
  817. {
  818. int k = i;
  819. int count = 4;
  820. if (gameContext.TurnPlayer.fieldCardFrames[k].IsEmptyFrame())
  821. {
  822. if (frameIDCandidates.Count((id) => gameContext.TurnPlayer.fieldCardFrames[id].IsEmptyFrame()) >= 1)
  823. {
  824. continue;
  825. }
  826. count = 1;
  827. }
  828. for (int j = 0; j < count; j++)
  829. {
  830. frameIDCandidates.Add(k);
  831. }
  832. }
  833. }
  834. if (frameIDCandidates.Count >= 1)
  835. {
  836. TargetFrameID = frameIDCandidates[UnityEngine.Random.Range(0, frameIDCandidates.Count)];
  837. if (gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].IsEmptyFrame())
  838. {
  839. TargetFrameID = PlayCard.PreferredFrame().FrameID;
  840. }
  841. break;
  842. }
  843. }
  844. else
  845. {
  846. break;
  847. }
  848. }
  849. }
  850. }
  851. #endregion
  852. }
  853. }
  854. }
  855. if (PlayCard == null && UseCardEffect == null && UseCardEffect == null && AttackingPermanent == null)
  856. {
  857. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  858. }
  859. }
  860. #endregion
  861. else
  862. {
  863. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  864. {
  865. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  866. }
  867. }
  868. //EndTurnProcess
  869. if (gameContext.TurnPhase != GameContext.phase.Main)
  870. {
  871. goto EndMainPhase;
  872. }
  873. }
  874. ResetUI();
  875. _timer = 0f;
  876. while (true)
  877. {
  878. yield return null;
  879. _timer += Time.deltaTime;
  880. if (!GManager.instance.commandText.gameObject.activeSelf)
  881. {
  882. break;
  883. }
  884. if (_timer >= 0.6f)
  885. {
  886. GManager.instance.commandText.gameObject.SetActive(false);
  887. }
  888. }
  889. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  890. #endregion
  891. #region 起動効果使用
  892. if (UseCardEffect != null)
  893. {
  894. if (UseCardEffect is ActivateICardEffect)
  895. {
  896. if (UseCardEffect.CanUse(null))
  897. {
  898. UseCardEffect.SetIsDeclarative(true);
  899. //使用回数をカウントアップ
  900. if (UseCardEffect.MaxCountPerTurn < 100)
  901. {
  902. UseCardEffect.EffectSourceCard.cEntity_EffectController.RegisterUseEfffectThisTurn(UseCardEffect);
  903. }
  904. // yield return StartCoroutine(((ActivateICardEffect)UseCardEffect).Activate_Optional_Effect_Execute(null));
  905. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.ActivateEffectProcess(
  906. UseCardEffect,
  907. null));
  908. }
  909. }
  910. }
  911. #endregion
  912. #region カードをプレイ
  913. else if (PlayCard != null)
  914. {
  915. isSync = true;
  916. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(PlayCard));
  917. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().ShowUseHandCardEffect_PlayCard(PlayCard));
  918. Permanent targetPermanent = null;
  919. if (0 <= TargetFrameID && TargetFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  920. {
  921. targetPermanent = gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].GetFramePermanent();
  922. }
  923. //ログ追加
  924. GManager.instance.playLog.AddLogString($"\nPlay Card:\n{PlayCard.BaseENGCardNameFromEntity}({PlayCard.CardID})\n");
  925. PlayCardClass playCard = new PlayCardClass(
  926. cardSources: new List<CardSource>() { PlayCard },
  927. hashtable: null,
  928. payCost: true,
  929. targetPermanent: targetPermanent,
  930. isTapped: false,
  931. root: SelectCardEffect.Root.Hand,
  932. activateETB: true);
  933. if (JogressEvoRootsFrameIDs != null)
  934. {
  935. if (JogressEvoRootsFrameIDs.Length == 2)
  936. {
  937. playCard.SetJogress(JogressEvoRootsFrameIDs);
  938. }
  939. }
  940. if (0 <= BurstTamerFrameID && BurstTamerFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  941. {
  942. playCard.SetBurst(BurstTamerFrameID, PlayCard);
  943. }
  944. yield return StartCoroutine(playCard.PlayCard());
  945. isSync = false;
  946. }
  947. #endregion
  948. #region アタック
  949. else if (AttackingPermanent != null)
  950. {
  951. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.Attack(AttackingPermanent, DefendingPermanent, null));
  952. }
  953. #endregion
  954. }
  955. #endregion
  956. EndMainPhase:;
  957. #region メインフェイズ終了
  958. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  959. GManager.instance.commandText.CloseCommandText();
  960. _timer = 0f;
  961. while (true)
  962. {
  963. yield return null;
  964. _timer += Time.deltaTime;
  965. if (!GManager.instance.commandText.gameObject.activeSelf)
  966. {
  967. break;
  968. }
  969. if (_timer >= 0.6f)
  970. {
  971. GManager.instance.commandText.gameObject.SetActive(false);
  972. }
  973. }
  974. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  975. GManager.instance.OffTargetArrow();
  976. ResetMainPhaseParameter();
  977. #endregion
  978. //自動処理チェックタイミング
  979. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  980. //ターン終了
  981. #region パラメータリセット
  982. void ResetMainPhaseParameter()
  983. {
  984. GManager.instance.OffTargetArrow();
  985. GManager.instance.memoryObject.OffMemoryPredictionLine();
  986. #region 手札のカードと場のカードと枠の表示をリセット
  987. foreach (Player player in gameContext.Players)
  988. {
  989. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  990. {
  991. fieldCardFrame.OffFrame_Select();
  992. }
  993. player.playMatCardFrame.OffFrame_Select();
  994. foreach (FieldPermanentCard fieldCharaCard in player.FieldPermanentObjects)
  995. {
  996. fieldCharaCard.RemoveSelectEffect();
  997. fieldCharaCard.RemoveClickTarget();
  998. fieldCharaCard.RemoveDragTarget();
  999. fieldCharaCard.CloseCommandPanel();
  1000. }
  1001. foreach (HandCard handCard in player.HandCardObjects)
  1002. {
  1003. handCard.RemoveSelectEffect();
  1004. handCard.RemoveClickTarget();
  1005. handCard.RemoveDragTarget();
  1006. }
  1007. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1008. player.securityObject.OffShowSecurityAttackObject();
  1009. }
  1010. #endregion
  1011. #region 手札と場のカードをリセット
  1012. OffHandCardTarget(gameContext.TurnPlayer);
  1013. OffFieldCardTarget(gameContext.TurnPlayer);
  1014. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1015. {
  1016. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1017. }
  1018. #endregion
  1019. IsSelecting = false;
  1020. isSync = false;
  1021. PlayCard = null;
  1022. TargetFrameID = -1;
  1023. JogressEvoRootsFrameIDs = new int[0];
  1024. BurstTamerFrameID = -1;
  1025. UseCardEffect = null;
  1026. AttackingPermanent = null;
  1027. DefendingPermanent = null;
  1028. }
  1029. #endregion
  1030. }
  1031. #region メインフェイズの操作を追加
  1032. public IEnumerator SetMainPhase()
  1033. {
  1034. if (isSync)
  1035. {
  1036. yield break;
  1037. }
  1038. yield return new WaitWhile(() => isSync);
  1039. if (gameContext.TurnPhase != GameContext.phase.Main)
  1040. {
  1041. yield break;
  1042. }
  1043. IsSelecting = false;
  1044. #region リセット
  1045. OffFieldCardTarget(gameContext.TurnPlayer);
  1046. OffHandCardTarget(gameContext.TurnPlayer);
  1047. #region 手札のカードを再配置
  1048. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = false;
  1049. foreach (HandCard handCard in GManager.instance.You.HandCards.Map(cardSource => cardSource.ShowingHandCard).Filter(handCard => handCard != null)
  1050. .Clone())
  1051. {
  1052. if (handCard != null)
  1053. {
  1054. handCard.transform.SetParent(GManager.instance.You.HandTransform);
  1055. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1056. }
  1057. }
  1058. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = true;
  1059. #endregion
  1060. foreach (Player player in gameContext.Players)
  1061. {
  1062. #region 場のパーマネントをリセット
  1063. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  1064. {
  1065. fieldPermanentCard.RemoveSelectEffect();
  1066. fieldPermanentCard.RemoveDragTarget();
  1067. fieldPermanentCard.RemoveClickTarget();
  1068. fieldPermanentCard.fieldUnitCommandPanel.CloseCommandPanel();
  1069. }
  1070. #endregion
  1071. #region 手札のカードをリセット
  1072. foreach (HandCard handCard in player.HandCardObjects)
  1073. {
  1074. handCard.RemoveSelectEffect();
  1075. handCard.RemoveDragTarget();
  1076. handCard.RemoveClickTarget();
  1077. }
  1078. #endregion
  1079. player.securityObject.RemoveClickTarget();
  1080. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1081. player.securityObject.OffShowSecurityAttackObject();
  1082. }
  1083. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1084. GManager.instance.BackButton.CloseSelectCommandButton();
  1085. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1086. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1087. GManager.instance.commandText.CloseCommandText();
  1088. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1089. #endregion
  1090. // added
  1091. yield return new WaitWhile(() => isSync);
  1092. #region クリック・ドラッグ操作
  1093. if (gameContext.TurnPlayer.isYou)
  1094. {
  1095. #region 場のパーマネント
  1096. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1097. {
  1098. if (fieldPermanentCard.gameObject.activeSelf && fieldPermanentCard.ThisPermanent.CanDeclareSkill() || fieldPermanentCard.ThisPermanent.CanAttack(null))
  1099. {
  1100. fieldPermanentCard.OnSelectEffect(1.1f);
  1101. #region クリック操作を追加
  1102. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(OnClick_Select()));
  1103. IEnumerator OnClick_Select()
  1104. {
  1105. if (isSync)
  1106. {
  1107. yield break;
  1108. }
  1109. IsSelecting = true;
  1110. #region 他の場のカードをリセット
  1111. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1112. {
  1113. if (_fieldPermanentCard != fieldPermanentCard)
  1114. {
  1115. _fieldPermanentCard.RemoveSelectEffect();
  1116. }
  1117. }
  1118. foreach (Player player in gameContext.Players)
  1119. {
  1120. OffFieldCardTarget(player);
  1121. }
  1122. #endregion
  1123. #region 手札のカードをリセット
  1124. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1125. {
  1126. handCard.RemoveSelectEffect();
  1127. handCard.RemoveClickTarget();
  1128. handCard.RemoveDragTarget();
  1129. }
  1130. #endregion
  1131. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  1132. #region 起動型効果
  1133. if (fieldPermanentCard.ThisPermanent.CanDeclareSkill())
  1134. {
  1135. List<ICardEffect> cardEffects = new List<ICardEffect>();
  1136. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  1137. foreach (ICardEffect cardEffect in fieldPermanentCard.ThisPermanent.EffectList(EffectTiming.OnDeclaration))
  1138. {
  1139. cardEffects1.Add(cardEffect);
  1140. cardEffects.Add(cardEffect);
  1141. }
  1142. cardEffects.Reverse();
  1143. foreach (ICardEffect cardEffect in cardEffects)
  1144. {
  1145. if (cardEffect is ActivateICardEffect)
  1146. {
  1147. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillPermanent_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  1148. FieldUnitCommands.Add(SkillCommand);
  1149. void OnClick_SetUseSkillPermanent_RPC()
  1150. {
  1151. #region 場のカードをリセット
  1152. foreach (Player player in gameContext.Players)
  1153. {
  1154. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1155. {
  1156. _fieldUnitCard.CloseCommandPanel();
  1157. _fieldUnitCard.RemoveClickTarget();
  1158. _fieldUnitCard.RemoveDragTarget();
  1159. _fieldUnitCard.RemoveSelectEffect();
  1160. }
  1161. }
  1162. #endregion
  1163. photonView.RPC("SetActSkill", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), cardEffects1.IndexOf(cardEffect));
  1164. }
  1165. }
  1166. }
  1167. }
  1168. #endregion
  1169. #region 攻撃
  1170. if (fieldPermanentCard.ThisPermanent.IsDigimon)
  1171. {
  1172. CardCommand SkillCommand = new CardCommand("Attack", () => StartCoroutine(OnClick_SetAttack_RPC()), fieldPermanentCard.ThisPermanent.CanAttack(null), DataBase.CommandColor_Attack);
  1173. FieldUnitCommands.Add(SkillCommand);
  1174. IEnumerator OnClick_SetAttack_RPC()
  1175. {
  1176. if (fieldPermanentCard.ThisPermanent.CanAttack(null))
  1177. {
  1178. #region 場のカードをリセット
  1179. foreach (Player player in gameContext.Players)
  1180. {
  1181. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1182. {
  1183. if (_fieldUnitCard != fieldPermanentCard)
  1184. {
  1185. _fieldUnitCard.RemoveSelectEffect();
  1186. _fieldUnitCard.RemoveDragTarget();
  1187. }
  1188. _fieldUnitCard.CloseCommandPanel();
  1189. _fieldUnitCard.RemoveClickTarget();
  1190. }
  1191. }
  1192. #endregion
  1193. #region 直接攻撃のみ選択可能な場合
  1194. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null) && gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) == 0)
  1195. {
  1196. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1197. {
  1198. bool doAttack = false;
  1199. bool endSelect_doAttack = false;
  1200. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1201. {
  1202. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1203. }
  1204. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1205. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1206. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1207. {
  1208. doAttack = true;
  1209. endSelect_doAttack = true;
  1210. });
  1211. GManager.instance.commandText.OpenCommandText($"Will you attack with {fieldPermanentCard.ThisPermanent.TopCard.BaseENGCardNameFromEntity}?");
  1212. List<Command_SelectCommand> command_SelectCommands = new List<Command_SelectCommand>()
  1213. {
  1214. new Command_SelectCommand("Attack",() =>
  1215. {
  1216. doAttack = true;
  1217. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1218. GManager.instance.BackButton.CloseSelectCommandButton();
  1219. endSelect_doAttack = true;
  1220. },0),
  1221. };
  1222. GManager.instance.selectCommandPanel.SetUpCommandButton(command_SelectCommands);
  1223. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1224. {
  1225. doAttack = false;
  1226. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1227. GManager.instance.BackButton.CloseSelectCommandButton();
  1228. endSelect_doAttack = true;
  1229. }, 0);
  1230. yield return new WaitWhile(() => !endSelect_doAttack);
  1231. endSelect_doAttack = false;
  1232. GManager.instance.selectCommandPanel.Off();
  1233. GManager.instance.commandText.CloseCommandText();
  1234. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1235. gameContext.NonTurnPlayer.securityObject.RemoveClickTarget();
  1236. GManager.instance.BackButton.CloseSelectCommandButton();
  1237. if (doAttack)
  1238. {
  1239. photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), -1);
  1240. }
  1241. else
  1242. {
  1243. StartCoroutine(SetMainPhase());
  1244. }
  1245. }
  1246. }
  1247. #endregion
  1248. #region 場のキャラを攻撃可能な場合
  1249. else if (gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) >= 1)
  1250. {
  1251. bool doAttack = false;
  1252. int attackTargetID = -1;
  1253. bool endSelect_doAttack = false;
  1254. GManager.instance.commandText.OpenCommandText($"Which target will you attack?");
  1255. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1256. {
  1257. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1258. {
  1259. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1260. }
  1261. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1262. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1263. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1264. {
  1265. doAttack = true;
  1266. attackTargetID = -1;
  1267. endSelect_doAttack = true;
  1268. });
  1269. }
  1270. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1271. {
  1272. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1273. {
  1274. enemyFieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SelectDefender()));
  1275. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1276. IEnumerator SelectDefender()
  1277. {
  1278. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1279. {
  1280. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1281. {
  1282. _fieldPermanentCard.RemoveSelectEffect();
  1283. _fieldPermanentCard.RemoveDragTarget();
  1284. _fieldPermanentCard.RemoveClickTarget();
  1285. }
  1286. }
  1287. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1288. GManager.instance.BackButton.CloseSelectCommandButton();
  1289. doAttack = true;
  1290. attackTargetID = enemyFieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent);
  1291. endSelect_doAttack = true;
  1292. yield return null;
  1293. }
  1294. }
  1295. }
  1296. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1297. {
  1298. doAttack = false;
  1299. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1300. GManager.instance.BackButton.CloseSelectCommandButton();
  1301. endSelect_doAttack = true;
  1302. }, 0);
  1303. yield return new WaitWhile(() => !endSelect_doAttack);
  1304. endSelect_doAttack = false;
  1305. GManager.instance.selectCommandPanel.Off();
  1306. gameContext.NonTurnPlayer.securityObject.OffShowSecurityAttackObject();
  1307. GManager.instance.commandText.CloseCommandText();
  1308. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1309. GManager.instance.BackButton.CloseSelectCommandButton();
  1310. if (doAttack)
  1311. {
  1312. photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), attackTargetID);
  1313. }
  1314. else
  1315. {
  1316. StartCoroutine(SetMainPhase());
  1317. }
  1318. }
  1319. #endregion
  1320. }
  1321. }
  1322. }
  1323. #endregion
  1324. fieldPermanentCard.fieldUnitCommandPanel.SetUpCommandPanel(FieldUnitCommands, fieldPermanentCard, null);
  1325. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  1326. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  1327. fieldPermanentCard.SetOrangeOutline();
  1328. yield return null;
  1329. }
  1330. #endregion
  1331. AddDragProcess(fieldPermanentCard);
  1332. #region ドラッグ操作を追加
  1333. void AddDragProcess(FieldPermanentCard fieldPermanentCard1)
  1334. {
  1335. if (fieldPermanentCard1.ThisPermanent.CanAttack(null))
  1336. {
  1337. fieldPermanentCard1.AddDragTarget(OnBeginDragAction, OnDragAction, OnEndDragAction);
  1338. #region ドラッグ開始
  1339. void OnBeginDragAction(FieldPermanentCard fieldPermanentCard2)
  1340. {
  1341. if (isSync)
  1342. {
  1343. return;
  1344. }
  1345. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((fieldPermanentCard3) => fieldPermanentCard3.fieldUnitCommandPanel.isActive()) == 0)
  1346. {
  1347. #region 手札のカードをリセット
  1348. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1349. {
  1350. handCard1.RemoveClickTarget();
  1351. handCard1.RemoveDragTarget();
  1352. handCard1.RemoveSelectEffect();
  1353. handCard1.handCardCommandPanel.CloseCommandPanel();
  1354. handCard1.Outline_Select.gameObject.SetActive(false);
  1355. }
  1356. foreach (Player player in gameContext.Players)
  1357. {
  1358. foreach (HandCard handCard2 in player.HandCardObjects)
  1359. {
  1360. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1361. }
  1362. }
  1363. #endregion
  1364. IsSelecting = true;
  1365. GManager.instance.commandText.CloseCommandText();
  1366. fieldPermanentCard2.CloseCommandPanel();
  1367. TargetArrow targetArrow = GManager.instance.CreateTargetArrow();
  1368. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1369. foreach (FieldPermanentCard fieldPermanentCard3 in gameContext.TurnPlayer.FieldPermanentObjects)
  1370. {
  1371. if (fieldPermanentCard3 != fieldPermanentCard2)
  1372. {
  1373. fieldPermanentCard3.RemoveSelectEffect();
  1374. fieldPermanentCard3.RemoveClickTarget();
  1375. fieldPermanentCard3.RemoveDragTarget();
  1376. }
  1377. }
  1378. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1379. {
  1380. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1381. {
  1382. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1383. enemyFieldPermanentCard.SetBlueOutline();
  1384. }
  1385. }
  1386. if (fieldPermanentCard1.ThisPermanent.CanAttackTargetDigimon(null, null))
  1387. {
  1388. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1389. {
  1390. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1391. }
  1392. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1393. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1394. }
  1395. }
  1396. }
  1397. #endregion
  1398. #region ドラッグ中
  1399. void OnDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1400. {
  1401. if (isSync)
  1402. {
  1403. StartCoroutine(SetMainPhase());
  1404. }
  1405. fieldPermanentCard2.CloseCommandPanel();
  1406. TargetArrow targetArrow = null;
  1407. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1408. {
  1409. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1410. {
  1411. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1412. }
  1413. }
  1414. if (targetArrow != null)
  1415. {
  1416. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1417. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1418. {
  1419. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1420. {
  1421. bool OnSelect = false;
  1422. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject)) > 0)
  1423. {
  1424. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1425. {
  1426. OnSelect = true;
  1427. }
  1428. }
  1429. if (OnSelect)
  1430. {
  1431. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1432. enemyFieldPermanentCard.SetOrangeOutline();
  1433. }
  1434. else
  1435. {
  1436. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1437. enemyFieldPermanentCard.SetBlueOutline();
  1438. }
  1439. }
  1440. }
  1441. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1442. {
  1443. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject)) > 0)
  1444. {
  1445. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1446. {
  1447. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1448. }
  1449. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1450. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1451. }
  1452. else
  1453. {
  1454. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1455. {
  1456. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1457. }
  1458. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1459. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1460. }
  1461. }
  1462. }
  1463. }
  1464. #endregion
  1465. #region ドラッグ終了
  1466. void OnEndDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1467. {
  1468. if (isSync)
  1469. {
  1470. StartCoroutine(SetMainPhase());
  1471. }
  1472. IsSelecting = false;
  1473. TargetArrow targetArrow = null;
  1474. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1475. {
  1476. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1477. {
  1478. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1479. }
  1480. }
  1481. if (targetArrow != null)
  1482. {
  1483. #region 手札のカードをリセット
  1484. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1485. {
  1486. handCard1.RemoveClickTarget();
  1487. }
  1488. foreach (Player player in gameContext.Players)
  1489. {
  1490. foreach (HandCard handCard2 in player.HandCardObjects)
  1491. {
  1492. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1493. }
  1494. }
  1495. #endregion
  1496. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1497. fieldPermanentCard2.CloseCommandPanel();
  1498. Destroy(targetArrow.gameObject);
  1499. foreach (DropArea dropArea in dropAreas)
  1500. {
  1501. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1502. {
  1503. if (dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject))
  1504. {
  1505. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1506. {
  1507. #region Reset field cards
  1508. foreach (Player player in gameContext.Players)
  1509. {
  1510. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1511. {
  1512. if (fieldPermanentCard3 != fieldPermanentCard2 && fieldPermanentCard3 != enemyFieldPermanentCard)
  1513. {
  1514. fieldPermanentCard3.RemoveSelectEffect();
  1515. }
  1516. fieldPermanentCard3.CloseCommandPanel();
  1517. fieldPermanentCard3.RemoveClickTarget();
  1518. fieldPermanentCard3.RemoveDragTarget();
  1519. }
  1520. }
  1521. #endregion
  1522. //gameContext.NonTurnPlayer.LifeCardFrame.OffFrame_Select();
  1523. photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), gameContext.NonTurnPlayer.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent));
  1524. return;
  1525. }
  1526. }
  1527. }
  1528. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1529. {
  1530. if (dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject))
  1531. {
  1532. #region Reset field cards
  1533. foreach (Player player in gameContext.Players)
  1534. {
  1535. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1536. {
  1537. if (fieldPermanentCard3 != fieldPermanentCard2)
  1538. {
  1539. fieldPermanentCard3.RemoveSelectEffect();
  1540. }
  1541. fieldPermanentCard3.CloseCommandPanel();
  1542. fieldPermanentCard3.RemoveClickTarget();
  1543. fieldPermanentCard3.RemoveDragTarget();
  1544. }
  1545. }
  1546. #endregion
  1547. photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), -1);
  1548. return;
  1549. }
  1550. }
  1551. }
  1552. StartCoroutine(SetMainPhase());
  1553. }
  1554. }
  1555. #endregion
  1556. }
  1557. }
  1558. #endregion
  1559. }
  1560. }
  1561. #endregion
  1562. #region 手札のカード
  1563. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1564. {
  1565. #region ドラッグしてプレイ
  1566. if (handCard.cardSource.CanPlayFromHandDuringMainPhase)
  1567. {
  1568. handCard.SetBlueOutline();
  1569. handCard.AddDragTarget(BeginDrag, OnDropCard, OnDragCard);
  1570. #region ドラッグ開始時
  1571. void BeginDrag(HandCard handCard1)
  1572. {
  1573. if (isSync)
  1574. {
  1575. //return;
  1576. }
  1577. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1578. {
  1579. IsSelecting = true;
  1580. OffFieldCardTarget(gameContext.TurnPlayer);
  1581. foreach (HandCard handCard2 in gameContext.TurnPlayer.HandCardObjects)
  1582. {
  1583. handCard2.RemoveOnClickAction();
  1584. if (handCard2 != handCard1)
  1585. {
  1586. handCard2.RemoveSelectEffect();
  1587. }
  1588. }
  1589. foreach (FieldPermanentCard fieldPermanentCard in GManager.instance.You.FieldPermanentObjects)
  1590. {
  1591. fieldPermanentCard.RemoveSelectEffect();
  1592. fieldPermanentCard.RemoveDragTarget();
  1593. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1594. }
  1595. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1596. {
  1597. fieldCardFrame.OffFrame_Select();
  1598. }
  1599. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1600. {
  1601. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1602. {
  1603. fieldCardFrame.AddClickTarget(null);
  1604. }
  1605. }
  1606. GManager.instance.You.playMatCardFrame.AddClickTarget(null);
  1607. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1608. handCard1.SetBlueOutline();
  1609. handCard1.OffPlayText();
  1610. handCard1.OffJogressPlayText();
  1611. handCard1.OffBurstPlayText();
  1612. handCard1.OffClickText();
  1613. #region デジモン・テイマー
  1614. if (handCard1.cardSource.IsPermanent)
  1615. {
  1616. bool CanPlayEmptyFrame = false;
  1617. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1618. {
  1619. if (fieldCardFrame.IsEmptyFrame())
  1620. {
  1621. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  1622. {
  1623. CanPlayEmptyFrame = true;
  1624. break;
  1625. }
  1626. }
  1627. }
  1628. if (CanPlayEmptyFrame)
  1629. {
  1630. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1631. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1632. }
  1633. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1634. {
  1635. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard1.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard1.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1636. {
  1637. if (fieldCardFrame.GetFramePermanent() != null)
  1638. {
  1639. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  1640. {
  1641. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  1642. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  1643. }
  1644. }
  1645. }
  1646. }
  1647. }
  1648. #endregion
  1649. #region オプション
  1650. else if (handCard1.cardSource.IsOption)
  1651. {
  1652. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1653. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1654. }
  1655. #endregion
  1656. // check playablity
  1657. ContinuousController.instance.StartCoroutine(SetHandCardPlayablity(handCard.cardSource));
  1658. }
  1659. }
  1660. #endregion
  1661. #region At the end of drag
  1662. void OnDropCard(List<DropArea> dropAreas)
  1663. {
  1664. if (isSync)
  1665. {
  1666. StartCoroutine(Return());
  1667. }
  1668. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1669. {
  1670. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1671. {
  1672. fieldPermanentCard.RemoveSelectEffect();
  1673. fieldPermanentCard.RemoveDragTarget();
  1674. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1675. }
  1676. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1677. {
  1678. fieldCardFrame.OffFrame_Select();
  1679. }
  1680. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1681. handCard.OffPlayText();
  1682. handCard.OffJogressPlayText();
  1683. handCard.OffBurstPlayText();
  1684. #region play cards
  1685. bool isOnHand = dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.HandDropArea.gameObject)) > 0;
  1686. bool selected = false;
  1687. #region If it is not dropped in the hand area
  1688. if (!isOnHand)
  1689. {
  1690. #region character field
  1691. if (handCard.cardSource.IsPermanent)
  1692. {
  1693. #region Check if it is dropped in the frame
  1694. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1695. {
  1696. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1697. {
  1698. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  1699. {
  1700. if (fieldCardFrame.GetFramePermanent() != null)
  1701. {
  1702. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1703. {
  1704. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1705. }
  1706. OffHandCardTarget(gameContext.TurnPlayer);
  1707. handCard.Outline_Select.gameObject.SetActive(false);
  1708. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1709. {
  1710. foreach (FieldCardFrame fieldCardFrame1 in player.fieldCardFrames)
  1711. {
  1712. fieldCardFrame1.RemoveClickTarget();
  1713. }
  1714. }
  1715. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1716. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1717. selected = true;
  1718. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  1719. bool canNormalDigivolution = handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  1720. bool canJogressDigivolution = handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1721. bool canBurstDigivolution = handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1722. //Only normal evolution possible
  1723. if (canNormalDigivolution && !canJogressDigivolution && !canBurstDigivolution)
  1724. {
  1725. Digivolution();
  1726. }
  1727. //Only jogless is possible
  1728. else if (!canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution)
  1729. {
  1730. SelectJogressDigivolutionCards(true);
  1731. }
  1732. //Only burst evolution possible
  1733. else if (!canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution)
  1734. {
  1735. SelectBurstDigivolutionCards(true);
  1736. }
  1737. //Normal evolution and Jogress possible
  1738. else if (canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution)
  1739. {
  1740. Vector3 Pos = handCard.transform.position;
  1741. ResetUI();
  1742. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1743. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1744. StartCoroutine(SelectWheterToJogress());
  1745. IEnumerator SelectWheterToJogress()
  1746. {
  1747. isSync = true;
  1748. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1749. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1750. GManager.instance.selectJogressEffect.SetUp_SelectWheterToJogress
  1751. (card: handCard.cardSource,
  1752. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1753. canNoSelect: true,
  1754. endSelectCoroutine_Digivolve: _Digivolution,
  1755. endSelectCoroutine_Jogress: _SelectJogressDigivolutionCards,
  1756. noSelectCoroutine: _NoSelectCoroutine);
  1757. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectWheterToJogress());
  1758. IEnumerator _Digivolution()
  1759. {
  1760. yield return null;
  1761. Digivolution();
  1762. }
  1763. IEnumerator _SelectJogressDigivolutionCards()
  1764. {
  1765. yield return null;
  1766. SelectJogressDigivolutionCards(false);
  1767. }
  1768. IEnumerator _NoSelectCoroutine()
  1769. {
  1770. yield return StartCoroutine(Return());
  1771. }
  1772. }
  1773. }
  1774. //Normal evolution and burst evolution possible
  1775. else if (canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution)
  1776. {
  1777. Vector3 Pos = handCard.transform.position;
  1778. ResetUI();
  1779. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1780. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1781. StartCoroutine(SelectWheterToBurst());
  1782. IEnumerator SelectWheterToBurst()
  1783. {
  1784. isSync = true;
  1785. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1786. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1787. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectWheterToBurst
  1788. (card: handCard.cardSource,
  1789. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1790. canNoSelect: true,
  1791. endSelectCoroutine_Digivolve: _Digivolution,
  1792. endSelectCoroutine_Burst: _SelectBurstPermanents,
  1793. noSelectCoroutine: _NoSelectCoroutine);
  1794. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectWheterToBurst());
  1795. IEnumerator _Digivolution()
  1796. {
  1797. yield return null;
  1798. Digivolution();
  1799. }
  1800. IEnumerator _SelectBurstPermanents()
  1801. {
  1802. yield return null;
  1803. SelectBurstDigivolutionCards(false);
  1804. }
  1805. IEnumerator _NoSelectCoroutine()
  1806. {
  1807. yield return StartCoroutine(Return());
  1808. }
  1809. }
  1810. }
  1811. #region Select Jogress evolution source
  1812. void SelectJogressDigivolutionCards(bool move)
  1813. {
  1814. Vector3 Pos = handCard.transform.position;
  1815. ResetUI();
  1816. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1817. StartCoroutine(SelectJogressTarget());
  1818. IEnumerator SelectJogressTarget()
  1819. {
  1820. isSync = true;
  1821. if (move)
  1822. {
  1823. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1824. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1825. }
  1826. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1827. GManager.instance.selectJogressEffect.SetUp_SelectDigivolutionRoots
  1828. (card: handCard.cardSource,
  1829. isLocal: true,
  1830. isPayCost: true,
  1831. canNoSelect: true,
  1832. endSelectCoroutine_SelectDigivolutionRoots: _EndSelectCoroutine_SelectDigivolutionRoots,
  1833. noSelectCoroutine: _NoSelectCoroutine);
  1834. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectDigivolutionRoots());
  1835. IEnumerator _EndSelectCoroutine_SelectDigivolutionRoots(List<Permanent> permanents)
  1836. {
  1837. yield return null;
  1838. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[] { permanents[0].PermanentFrame.FrameID, permanents[1].PermanentFrame.FrameID }, -1);
  1839. }
  1840. IEnumerator _NoSelectCoroutine()
  1841. {
  1842. yield return null;
  1843. yield return StartCoroutine(Return());
  1844. }
  1845. isSync = false;
  1846. }
  1847. }
  1848. #endregion
  1849. #region バースト進化元とテイマーを選択
  1850. void SelectBurstDigivolutionCards(bool move)
  1851. {
  1852. Vector3 Pos = handCard.transform.position;
  1853. ResetUI();
  1854. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1855. StartCoroutine(SelectJogressTarget());
  1856. IEnumerator SelectJogressTarget()
  1857. {
  1858. isSync = true;
  1859. if (move)
  1860. {
  1861. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1862. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1863. }
  1864. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1865. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectTamer
  1866. (card: handCard.cardSource,
  1867. isLocal: true,
  1868. isPayCost: true,
  1869. canNoSelect: true,
  1870. endSelectCoroutine_SelectTamer: EndSelectCoroutine_SelectTamer,
  1871. noSelectCoroutine: _NoSelectCoroutine);
  1872. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectTamer());
  1873. IEnumerator EndSelectCoroutine_SelectTamer(Permanent permanent)
  1874. {
  1875. yield return null;
  1876. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], permanent.PermanentFrame.FrameID);
  1877. }
  1878. IEnumerator _NoSelectCoroutine()
  1879. {
  1880. yield return null;
  1881. yield return StartCoroutine(Return());
  1882. }
  1883. isSync = false;
  1884. }
  1885. }
  1886. #endregion
  1887. #region usually evolves
  1888. void Digivolution()
  1889. {
  1890. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], -1);
  1891. }
  1892. #endregion
  1893. return;
  1894. }
  1895. }
  1896. }
  1897. }
  1898. #endregion
  1899. bool CanPlayEmptyFrame = false;
  1900. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1901. {
  1902. if (fieldCardFrame.IsEmptyFrame())
  1903. {
  1904. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  1905. {
  1906. CanPlayEmptyFrame = true;
  1907. break;
  1908. }
  1909. }
  1910. }
  1911. if (CanPlayEmptyFrame)
  1912. {
  1913. #region プレイマットでドロップしているかチェック
  1914. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  1915. {
  1916. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1917. {
  1918. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1919. }
  1920. OffHandCardTarget(gameContext.TurnPlayer);
  1921. handCard.Outline_Select.gameObject.SetActive(false);
  1922. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1923. {
  1924. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1925. {
  1926. fieldCardFrame.RemoveClickTarget();
  1927. }
  1928. }
  1929. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1930. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1931. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, handCard.cardSource.PreferredFrame().FrameID, new int[0], -1);
  1932. selected = true;
  1933. return;
  1934. }
  1935. #endregion
  1936. }
  1937. }
  1938. #endregion
  1939. #region オプション
  1940. else if (handCard.cardSource.IsOption)
  1941. {
  1942. #region プレイマットでドロップしているかチェック
  1943. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  1944. {
  1945. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1946. {
  1947. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1948. }
  1949. OffHandCardTarget(gameContext.TurnPlayer);
  1950. handCard.Outline_Select.gameObject.SetActive(false);
  1951. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1952. {
  1953. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1954. {
  1955. fieldCardFrame.RemoveClickTarget();
  1956. }
  1957. }
  1958. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1959. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1960. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, 0, new int[0], -1);
  1961. selected = true;
  1962. return;
  1963. }
  1964. #endregion
  1965. }
  1966. #endregion
  1967. }
  1968. #endregion
  1969. #endregion
  1970. if (!selected)
  1971. {
  1972. StartCoroutine(Return());
  1973. }
  1974. }
  1975. }
  1976. #endregion
  1977. #region ドラッグ中
  1978. void OnDragCard(List<DropArea> dropAreas)
  1979. {
  1980. if (isSync)
  1981. {
  1982. StartCoroutine(Return());
  1983. }
  1984. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1985. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldUnitCard1) => _fieldUnitCard1.fieldUnitCommandPanel.isActive()) == 0)
  1986. {
  1987. OffFieldCardTarget(gameContext.TurnPlayer);
  1988. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1989. {
  1990. fieldPermanentCard.RemoveDragTarget();
  1991. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1992. }
  1993. handCard.SetBlueOutline();
  1994. handCard.OffPlayText();
  1995. handCard.OffJogressPlayText();
  1996. handCard.OffBurstPlayText();
  1997. #region デジモン・テイマー
  1998. if (handCard.cardSource.IsPermanent)
  1999. {
  2000. #region 枠の上にあるかチェック
  2001. bool isOnPermanentFrameAndCanEvolve = false;
  2002. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  2003. {
  2004. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(fieldCardFrame);
  2005. if (_canPlayTargetFrames[frameIndex])
  2006. {
  2007. if (fieldCardFrame.GetFramePermanent() != null)
  2008. {
  2009. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  2010. {
  2011. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  2012. {
  2013. isOnPermanentFrameAndCanEvolve = true;
  2014. if (_canDigivolves[frameIndex])
  2015. {
  2016. handCard.SetPlayText("DIGIVOLVE", new Color32(255, 135, 8, 255));
  2017. }
  2018. if (_canJogresses[frameIndex])
  2019. {
  2020. handCard.SetJogressPlayText();
  2021. }
  2022. if (_canBursts[frameIndex])
  2023. {
  2024. handCard.SetBurstPlayText();
  2025. }
  2026. handCard.SetOrangeOutline();
  2027. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.OnSelectEffect(1.1f);
  2028. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2029. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(_payingCosts[frameIndex]));
  2030. }
  2031. else
  2032. {
  2033. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.RemoveSelectEffect();
  2034. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  2035. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2036. }
  2037. }
  2038. }
  2039. }
  2040. }
  2041. if (_canPlayEmptyFrame)
  2042. {
  2043. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  2044. #region プレイマットの上にあるかチェック
  2045. if (!isOnPermanentFrameAndCanEvolve && dropAreas.Count((dropArea) =>
  2046. dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2047. {
  2048. handCard.SetPlayText("PLAY", new Color32(47, 255, 64, 255));
  2049. handCard.SetOrangeOutline();
  2050. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2051. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2052. }
  2053. else
  2054. {
  2055. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2056. }
  2057. #endregion
  2058. }
  2059. #endregion
  2060. }
  2061. #endregion
  2062. #region オプション
  2063. else if (handCard.cardSource.IsOption)
  2064. {
  2065. #region プレイマットの上にあるかチェック
  2066. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2067. {
  2068. handCard.SetPlayText("USE", new Color32(47, 255, 64, 255));
  2069. handCard.SetOrangeOutline();
  2070. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2071. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2072. }
  2073. else
  2074. {
  2075. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2076. }
  2077. #endregion
  2078. }
  2079. #endregion
  2080. }
  2081. }
  2082. #endregion
  2083. IEnumerator Return()
  2084. {
  2085. foreach (Player player in gameContext.Players_ForTurnPlayer)
  2086. {
  2087. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2088. {
  2089. fieldCardFrame.RemoveClickTarget();
  2090. }
  2091. player.brainStormObject.EndBrainStorm();
  2092. }
  2093. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  2094. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  2095. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2096. if (handCard.transform.parent != null)
  2097. {
  2098. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2099. {
  2100. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = false;
  2101. }
  2102. }
  2103. yield return new WaitForSeconds(Time.deltaTime);
  2104. if (handCard.transform.parent != null)
  2105. {
  2106. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2107. {
  2108. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = true;
  2109. }
  2110. }
  2111. isSync = false;
  2112. StartCoroutine(SetMainPhase());
  2113. }
  2114. }
  2115. #endregion
  2116. #region クリックして起動効果宣言
  2117. if (handCard.cardSource.CanDeclareSkill)
  2118. {
  2119. handCard.SetOrangeOutline();
  2120. handCard.SetClickText();
  2121. handCard.AddClickTarget((_handCard) => StartCoroutine(OnClick_Select()));
  2122. IEnumerator OnClick_Select()
  2123. {
  2124. foreach (HandCard handCard2 in handCard.cardSource.Owner.HandCardObjects)
  2125. {
  2126. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = false;
  2127. }
  2128. yield return null;
  2129. IsSelecting = true;
  2130. #region 場のカードをリセット
  2131. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  2132. {
  2133. fieldPermanentCard.RemoveSelectEffect();
  2134. fieldPermanentCard.RemoveClickTarget();
  2135. fieldPermanentCard.RemoveDragTarget();
  2136. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2137. fieldPermanentCard.CloseCommandPanel();
  2138. }
  2139. foreach (Player player in gameContext.Players)
  2140. {
  2141. OffFieldCardTarget(player);
  2142. }
  2143. #endregion
  2144. #region 手札のカードをリセット
  2145. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2146. {
  2147. handCard.Outline_Select.gameObject.SetActive(false);
  2148. handCard1.RemoveSelectEffect();
  2149. handCard1.RemoveClickTarget();
  2150. handCard1.RemoveDragTarget();
  2151. }
  2152. #endregion
  2153. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  2154. #region 起動効果コマンドを開く
  2155. if (handCard.cardSource.CanDeclareSkill)
  2156. {
  2157. List<ICardEffect> cardEffects = new List<ICardEffect>();
  2158. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  2159. foreach (ICardEffect cardEffect in handCard.cardSource.EffectList(EffectTiming.OnDeclaration))
  2160. {
  2161. cardEffects1.Add(cardEffect);
  2162. cardEffects.Add(cardEffect);
  2163. }
  2164. cardEffects.Reverse();
  2165. foreach (ICardEffect cardEffect in cardEffects)
  2166. {
  2167. if (cardEffect is ActivateICardEffect)
  2168. {
  2169. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillUnit_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  2170. FieldUnitCommands.Add(SkillCommand);
  2171. void OnClick_SetUseSkillUnit_RPC()
  2172. {
  2173. #region 場のカードをリセット
  2174. foreach (Player player in gameContext.Players)
  2175. {
  2176. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2177. {
  2178. fieldPermanentCard.RemoveSelectEffect();
  2179. fieldPermanentCard.RemoveClickTarget();
  2180. fieldPermanentCard.RemoveDragTarget();
  2181. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2182. fieldPermanentCard.CloseCommandPanel();
  2183. }
  2184. }
  2185. #endregion
  2186. #region 手札のカードをリセット
  2187. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2188. {
  2189. handCard.Outline_Select.gameObject.SetActive(false);
  2190. handCard1.RemoveSelectEffect();
  2191. handCard1.RemoveClickTarget();
  2192. handCard1.RemoveDragTarget();
  2193. }
  2194. #endregion
  2195. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  2196. photonView.RPC("SetActCardSkill", RpcTarget.All, handCard.cardSource.CardIndex, cardEffects1.IndexOf(cardEffect));
  2197. }
  2198. }
  2199. }
  2200. }
  2201. #endregion
  2202. handCard.handCardCommandPanel.SetUpCommandPanel(FieldUnitCommands, null, handCard);
  2203. handCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  2204. handCard.Outline_Select.gameObject.SetActive(true);
  2205. handCard.SetOrangeOutline();
  2206. }
  2207. }
  2208. #endregion
  2209. }
  2210. #endregion
  2211. }
  2212. #endregion
  2213. }
  2214. #endregion
  2215. #region Get whether the card in hand is playable
  2216. IEnumerator SetHandCardPlayablity(CardSource cardSource)
  2217. {
  2218. if (cardSource.IsOption) yield break;
  2219. FieldCardFrame foundEmptyFrame = GManager.instance.You.fieldCardFrames
  2220. .Find(fieldCardFrame => fieldCardFrame.IsEmptyFrame() && fieldCardFrame.IsBattleAreaFrame());
  2221. bool canPlayEmpty = foundEmptyFrame != null && cardSource.CanPlayCardTargetFrame(foundEmptyFrame, true, null);
  2222. _canPlayEmptyFrame = canPlayEmpty;
  2223. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  2224. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  2225. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  2226. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  2227. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  2228. if (cardSource.IsDigimon)
  2229. {
  2230. List<FieldCardFrame> FramesWithPermanent = GManager.instance.You.fieldCardFrames.Filter(frame => frame.GetFramePermanent() != null);
  2231. foreach (FieldCardFrame frame in FramesWithPermanent)
  2232. {
  2233. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(frame);
  2234. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[frameIndex];
  2235. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2236. bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  2237. bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
  2238. bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
  2239. bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
  2240. _canPlayTargetFrames[frameIndex] = canPlay || canJogress || canBurst;
  2241. _canDigivolves[frameIndex] = canDigivolve;
  2242. _canJogresses[frameIndex] = canJogress;
  2243. _canBursts[frameIndex] = canBurst;
  2244. List<int> payingCosts = new List<int>(); ;
  2245. int minPayingCost = 0;
  2246. payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2247. if (canJogress)
  2248. {
  2249. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2250. }
  2251. if (canBurst)
  2252. {
  2253. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2254. }
  2255. if (payingCosts.Count > 1)
  2256. {
  2257. minPayingCost = payingCosts.Min();
  2258. }
  2259. else if (payingCosts.Count == 1)
  2260. {
  2261. minPayingCost = payingCosts[0];
  2262. }
  2263. _payingCosts[frameIndex] = minPayingCost;
  2264. yield return null;
  2265. }
  2266. /*
  2267. for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
  2268. {
  2269. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
  2270. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2271. bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  2272. bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
  2273. bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
  2274. bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
  2275. _canPlayTargetFrames[i] = canPlay || canJogress || canBurst;
  2276. _canDigivolves[i] = canDigivolve;
  2277. _canJogresses[i] = canJogress;
  2278. _canBursts[i] = canBurst;
  2279. List<int> payingCosts = new List<int>(); ;
  2280. int minPayingCost = 0;
  2281. payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2282. if (canJogress)
  2283. {
  2284. payingCosts.Add(cardSource.GetPayingCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2285. }
  2286. if (canBurst)
  2287. {
  2288. payingCosts.Add(cardSource.GetPayingCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2289. }
  2290. if (payingCosts.Count > 1)
  2291. {
  2292. minPayingCost = payingCosts.Min();
  2293. }
  2294. else if (payingCosts.Count == 1)
  2295. {
  2296. minPayingCost = payingCosts[0];
  2297. }
  2298. _payingCosts[i] = minPayingCost;
  2299. yield return null;
  2300. }
  2301. */
  2302. }
  2303. else
  2304. {
  2305. for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
  2306. {
  2307. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
  2308. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2309. bool canPlay = targetPermanent == null && canPlayEmpty;
  2310. _canPlayTargetFrames[i] = canPlay;
  2311. _payingCosts[i] = cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false);
  2312. yield return null;
  2313. }
  2314. }
  2315. }
  2316. #endregion
  2317. #region UI表示・クリック・ドラッグ操作をリセット
  2318. void ResetUI()
  2319. {
  2320. foreach (Player player in gameContext.Players)
  2321. {
  2322. player.brainStormObject.EndBrainStorm();
  2323. OffHandCardTarget(player);
  2324. OffFieldCardTarget(player);
  2325. player.securityObject.RemoveClickTarget();
  2326. foreach (HandCard handCard in player.HandCardObjects)
  2327. {
  2328. handCard.RemoveSelectEffect();
  2329. handCard.RemoveClickTarget();
  2330. handCard.RemoveDragTarget();
  2331. handCard.Outline_Select.gameObject.SetActive(false);
  2332. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2333. }
  2334. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2335. {
  2336. fieldPermanentCard.RemoveSelectEffect();
  2337. fieldPermanentCard.RemoveClickTarget();
  2338. fieldPermanentCard.RemoveDragTarget();
  2339. fieldPermanentCard.CloseCommandPanel();
  2340. }
  2341. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2342. {
  2343. fieldCardFrame.OffFrame_Select();
  2344. }
  2345. player.playMatCardFrame.OffFrame_Select();
  2346. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  2347. player.securityObject.OffShowSecurityAttackObject();
  2348. }
  2349. GManager.instance.memoryObject.OffMemoryPredictionLine();
  2350. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  2351. GManager.instance.BackButton.CloseSelectCommandButton();
  2352. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  2353. GManager.instance.commandText.CloseCommandText();
  2354. }
  2355. #endregion
  2356. #region 起動効果パーマネント決定
  2357. [PunRPC]
  2358. public void SetActSkill(int permanentIndex, int skillIndex)
  2359. {
  2360. Permanent UseSkillPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
  2361. if (0 <= skillIndex && skillIndex < UseSkillPermanent.EffectList(EffectTiming.OnDeclaration).Count)
  2362. {
  2363. this.UseCardEffect = UseSkillPermanent.EffectList(EffectTiming.OnDeclaration)[skillIndex];
  2364. }
  2365. }
  2366. #endregion
  2367. #region 起動効果カード決定
  2368. [PunRPC]
  2369. public void SetActCardSkill(int cardIndex, int skillIndex)
  2370. {
  2371. CardSource UseSkillCard = gameContext.ActiveCardList[cardIndex];
  2372. if (0 <= skillIndex && skillIndex < UseSkillCard.EffectList(EffectTiming.OnDeclaration).Count)
  2373. {
  2374. this.UseCardEffect = UseSkillCard.EffectList(EffectTiming.OnDeclaration)[skillIndex];
  2375. }
  2376. }
  2377. #endregion
  2378. #region プレイカード決定
  2379. [PunRPC]
  2380. public void SetPlayCard(int cardIndex, int TargetFrameID, int[] JogressEvoRootsFrameIDs, int BurstTamerFrameID)
  2381. {
  2382. PlayCard = gameContext.ActiveCardList[cardIndex];
  2383. this.TargetFrameID = TargetFrameID;
  2384. if (JogressEvoRootsFrameIDs != null)
  2385. {
  2386. if (JogressEvoRootsFrameIDs.Length == 2)
  2387. {
  2388. this.JogressEvoRootsFrameIDs = new int[JogressEvoRootsFrameIDs.Length];
  2389. for (int i = 0; i < JogressEvoRootsFrameIDs.Length; i++)
  2390. {
  2391. this.JogressEvoRootsFrameIDs[i] = JogressEvoRootsFrameIDs[i];
  2392. }
  2393. }
  2394. }
  2395. this.BurstTamerFrameID = BurstTamerFrameID;
  2396. }
  2397. #endregion
  2398. #region 攻撃パーマネント決定
  2399. [PunRPC]
  2400. public void SetAttackingPermaent(int permanentIndex, int attackTargetPermanentIndex)
  2401. {
  2402. Permanent AttackingPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
  2403. if (0 <= attackTargetPermanentIndex && attackTargetPermanentIndex < gameContext.NonTurnPlayer.GetFieldPermanents().Count)
  2404. {
  2405. this.DefendingPermanent = gameContext.NonTurnPlayer.GetFieldPermanents()[attackTargetPermanentIndex];
  2406. }
  2407. this.AttackingPermanent = AttackingPermanent;
  2408. }
  2409. #endregion
  2410. #endregion
  2411. #region 終了フェイズ
  2412. public bool Passed { get; set; } = true;
  2413. IEnumerator EndPhase()
  2414. {
  2415. #region ログ追加
  2416. GManager.instance.playLog.AddLogString($"\nEnd Turn:\n{gameContext.TurnPlayer.PlayerName}\n");
  2417. #endregion
  2418. #region 選択状態を解除
  2419. OffHandCardTarget(gameContext.TurnPlayer);
  2420. OffFieldCardTarget(gameContext.TurnPlayer);
  2421. #endregion
  2422. isSync = true;
  2423. gameContext.TurnPhase = GameContext.phase.End;
  2424. Debug.Log($"{gameContext.TurnPlayer}:End Phase");
  2425. yield return GManager.instance.photonWaitController.StartWait("EndPhase");
  2426. isSync = false;
  2427. isFirstPlayerFirstTurn = false;
  2428. //自動処理チェックタイミング
  2429. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  2430. #region ターン終了時までの状態をリセット
  2431. GManager.instance.attackProcess.AttackCount = 0;
  2432. foreach (Player player in gameContext.Players)
  2433. {
  2434. player.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2435. player.UntilCalculateFixedCostEffect = new List<Func<EffectTiming, ICardEffect>>();
  2436. player.DigivolveCount_ThisTurn = 0;
  2437. foreach (Permanent permanent in player.GetFieldPermanents())
  2438. {
  2439. permanent.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2440. }
  2441. }
  2442. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  2443. {
  2444. permanent.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2445. }
  2446. gameContext.NonTurnPlayer.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2447. gameContext.TurnPlayer.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2448. foreach (Permanent pokemon in gameContext.NonTurnPlayer.GetFieldPermanents())
  2449. {
  2450. pokemon.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2451. }
  2452. #endregion
  2453. #region 効果の使用回数をリセット
  2454. foreach (CardSource cardSource in gameContext.ActiveCardList)
  2455. {
  2456. cardSource.cEntity_EffectController.InitUseCountThisTurn();
  2457. }
  2458. #endregion
  2459. }
  2460. #endregion
  2461. #region resetting of selection status
  2462. #region Release waiting status of cards in hand for selection
  2463. public void OffHandCardTarget(Player player)
  2464. {
  2465. foreach (HandCard _handCard in player.HandCardObjects)
  2466. {
  2467. if (_handCard != null)
  2468. {
  2469. _handCard.RemoveDragTarget();
  2470. _handCard.RemoveClickTarget();
  2471. _handCard.RemoveSelectEffect();
  2472. _handCard.handCardCommandPanel.CloseCommandPanel();
  2473. _handCard.OffPlayText();
  2474. }
  2475. }
  2476. }
  2477. #endregion
  2478. #region Release waiting status of cards in the field for selection
  2479. public void OffFieldCardTarget(Player player)
  2480. {
  2481. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2482. {
  2483. fieldPermanentCard.RemoveClickTarget();
  2484. fieldPermanentCard.CloseCommandPanel();
  2485. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2486. }
  2487. }
  2488. #endregion
  2489. #endregion
  2490. #region ゲーム終了
  2491. public bool endGame { get; set; } = false;
  2492. public void OnClickSurrenderButton()
  2493. {
  2494. int localPlayerID = 0;
  2495. if (PhotonNetwork.IsMasterClient)
  2496. {
  2497. localPlayerID = 0;
  2498. }
  2499. else
  2500. {
  2501. localPlayerID = 1;
  2502. }
  2503. photonView.RPC("Surrender", RpcTarget.All, localPlayerID);
  2504. }
  2505. [PunRPC]
  2506. public void Surrender(int loserPlayerID)
  2507. {
  2508. Player player = null;
  2509. if (loserPlayerID == 0)
  2510. {
  2511. if (PhotonNetwork.IsMasterClient)
  2512. {
  2513. player = GManager.instance.You;
  2514. }
  2515. else
  2516. {
  2517. player = GManager.instance.Opponent;
  2518. }
  2519. }
  2520. else if (loserPlayerID == 1)
  2521. {
  2522. if (PhotonNetwork.IsMasterClient)
  2523. {
  2524. player = GManager.instance.Opponent;
  2525. }
  2526. else
  2527. {
  2528. player = GManager.instance.You;
  2529. }
  2530. }
  2531. if (player != null)
  2532. {
  2533. EndGame(player.Enemy, true);
  2534. }
  2535. //EndGame(gameContext.NonTurnPlayer, true);
  2536. }
  2537. public void EndGame(Player Winner, bool Surrendered)
  2538. {
  2539. foreach (GameObject gb in GManager.instance.CloseWhenEndingGameObjects)
  2540. {
  2541. if (gb != null)
  2542. {
  2543. gb.SetActive(false);
  2544. }
  2545. }
  2546. ContinuousController.instance.CanSetRandom = false;
  2547. GManager.instance.photonWaitController.ResetKeys();
  2548. if (PhotonNetwork.InRoom)
  2549. {
  2550. PhotonNetwork.CurrentRoom.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2551. }
  2552. if (!ContinuousController.instance.isRandomMatch && !ContinuousController.instance.isAI)
  2553. {
  2554. Debug.Log("Player property initialization");
  2555. PhotonNetwork.LocalPlayer.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2556. }
  2557. endGame = true;
  2558. if (gameContext.TurnPlayer != null)
  2559. {
  2560. OffFieldCardTarget(gameContext.TurnPlayer);
  2561. OffHandCardTarget(gameContext.TurnPlayer);
  2562. }
  2563. foreach (Player player in gameContext.Players)
  2564. {
  2565. player.securityObject.OffShowSecurityAttackObject();
  2566. }
  2567. GManager.instance.optionPanel.Close_(false);
  2568. GManager.instance.LoadingObject.gameObject.SetActive(false);
  2569. GManager.instance.resultObject.ShowResult(Winner, Surrendered);
  2570. EventSystem.current.SetSelectedGameObject(GManager.instance.resultObject.transform.GetChild(3).gameObject);
  2571. GManager.instance.commandText.CloseCommandText();
  2572. StopAllCoroutines();
  2573. GManager.instance.StopAllCoroutines();
  2574. ContinuousController.instance.StopAllCoroutines();
  2575. ContinuousController.instance.StartCoroutine(GManager.instance.BattleBGM.FadeOut(1));
  2576. if (GManager.instance.isAuto && GManager.instance.IsAI)
  2577. {
  2578. ContinuousController.instance.isAI = true;
  2579. UnityEngine.SceneManagement.SceneManager.LoadScene("BattleScene");
  2580. }
  2581. }
  2582. #endregion
  2583. #region Go to the next phase
  2584. [PunRPC]
  2585. public void NextPhase()
  2586. {
  2587. if (gameContext.TurnPhase != GameContext.phase.Main)
  2588. {
  2589. int CurrentPhaseID = (int)gameContext.TurnPhase;
  2590. int NextPhaseID = ++CurrentPhaseID;
  2591. int MaxPhaseCount = Enum.GetNames(typeof(GameContext.phase)).Length;
  2592. if (NextPhaseID >= MaxPhaseCount)
  2593. {
  2594. NextPhaseID = 0;
  2595. }
  2596. isSync = true;
  2597. gameContext.TurnPhase = (GameContext.phase)Enum.ToObject(typeof(GameContext.phase), NextPhaseID);
  2598. }
  2599. else
  2600. {
  2601. ResetUI();
  2602. ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  2603. }
  2604. }
  2605. #endregion
  2606. }