TurnStateMachine.cs 148 KB

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  1. using Photon.Pun;
  2. using Photon.Pun.Demo.PunBasics;
  3. using Photon.Realtime;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using UnityEngine;
  9. //using Hashtable = ExitGames.Client.Photon.Hashtable;
  10. using UnityEngine.EventSystems;
  11. using UnityEngine.UI;
  12. using static UnityEngine.UIElements.UxmlAttributeDescription;
  13. public class TurnStateMachine : MonoBehaviourPunCallbacks
  14. {
  15. //Class to manage battle status
  16. public GameContext gameContext;
  17. //Wheteher Selecting some card
  18. public bool IsSelecting = false;
  19. //Synchronization
  20. public bool isSync;
  21. //Effects in use
  22. public bool isExecuting;
  23. //Whether it is the first turn of the first player
  24. public bool isFirstPlayerFirstTurn { get; set; } = true;
  25. //Turn Count
  26. public int TurnCount { get; set; } = 0;
  27. public bool isSecurityCehck { get; set; } = false;
  28. #region Initialization
  29. public IEnumerator Init()
  30. {
  31. yield return StartCoroutine(GManager.instance.LoadingObject.StartLoading("Now Loading"));
  32. yield return StartCoroutine(ContinuousController.LoadCoroutine());
  33. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  34. #region initialize parameter
  35. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  36. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  37. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  38. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  39. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  40. #endregion
  41. #region AIモード
  42. if (GManager.instance.IsAI)
  43. {
  44. ContinuousController.instance.isRandomMatch = true;
  45. if (!PhotonNetwork.IsConnected)
  46. {
  47. yield return ContinuousController.instance.StartCoroutine(PhotonUtility.ConnectToMasterServerCoroutine());
  48. }
  49. yield return new WaitWhile(() => !PhotonNetwork.IsConnectedAndReady);
  50. if (!PhotonNetwork.InLobby)
  51. {
  52. PhotonNetwork.JoinLobby();
  53. }
  54. yield return new WaitWhile(() => !PhotonNetwork.InLobby);
  55. if (!PhotonNetwork.InRoom)
  56. {
  57. //Setting up the room to be created
  58. RoomOptions roomOptions = new RoomOptions();
  59. roomOptions.IsVisible = false; //Make the room invisible in the lobby.
  60. roomOptions.IsOpen = false; //Not Allow other players to enter the room
  61. roomOptions.PublishUserId = true;
  62. roomOptions.MaxPlayers = 1;
  63. string RoomName = StringUtils.GeneratePassword_AlpahabetNum(50);
  64. //Create Room
  65. PhotonNetwork.CreateRoom(RoomName, roomOptions, null);
  66. }
  67. yield return new WaitWhile(() => !PhotonNetwork.InRoom);
  68. }
  69. #endregion
  70. #region gameContextの設定
  71. gameContext = new GameContext(GManager.instance.You, GManager.instance.Opponent);
  72. #endregion
  73. #region プレイヤー名設定
  74. #region Extract master and non-master clients among Photon clients
  75. Photon.Realtime.Player MasterPlayer = null;
  76. Photon.Realtime.Player nonMasterPlayer = null;
  77. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  78. {
  79. if (player.ActorNumber != PhotonNetwork.CurrentRoom.MasterClientId)
  80. {
  81. nonMasterPlayer = player;
  82. }
  83. else
  84. {
  85. MasterPlayer = player;
  86. }
  87. }
  88. #endregion
  89. #region Save each player name
  90. SetPlayerName(0, PlayerName(MasterPlayer));
  91. SetPlayerName(1, PlayerName(nonMasterPlayer));
  92. #endregion
  93. #region Player name for that Photon client
  94. string PlayerName(Photon.Realtime.Player player)
  95. {
  96. #region 対人戦
  97. if (!GManager.instance.IsAI)
  98. {
  99. ExitGames.Client.Photon.Hashtable hashtable = player.CustomProperties;
  100. if (HasPlayerName(player))
  101. {
  102. if (hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  103. {
  104. string playerName = (string)value;
  105. Debug.Log($"playername:{playerName}");
  106. if (!string.IsNullOrEmpty(playerName) && playerName != "Player")
  107. {
  108. return playerName;
  109. }
  110. if (player == PhotonNetwork.LocalPlayer)
  111. {
  112. return "You";
  113. }
  114. else
  115. {
  116. return "Opponent";
  117. }
  118. return playerName;
  119. }
  120. }
  121. Debug.Log($"playername:None");
  122. return "";
  123. }
  124. #endregion
  125. #region AI mode
  126. else
  127. {
  128. #region Player Name
  129. if (player == MasterPlayer)
  130. {
  131. return ContinuousController.instance.PlayerName;
  132. }
  133. #endregion
  134. #region AI Player Name
  135. else
  136. {
  137. return "Bot";
  138. }
  139. #endregion
  140. }
  141. #endregion
  142. #region Determine if that Photon client has custom properties for player names
  143. bool HasPlayerName(Photon.Realtime.Player _player)
  144. {
  145. ExitGames.Client.Photon.Hashtable _hashtable = _player.CustomProperties;
  146. if (_hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  147. {
  148. string playerName = (string)value;
  149. if (!string.IsNullOrEmpty(playerName))
  150. {
  151. if (playerName.Length <= ContinuousController.instance.PlayerNameMaxLength)
  152. {
  153. return true;
  154. }
  155. }
  156. }
  157. return false;
  158. }
  159. #endregion
  160. }
  161. #endregion
  162. #region Store player names in Player class and display UI
  163. void SetPlayerName(int _PlayerID, string _PlayerName)
  164. {
  165. Player player = gameContext.PlayerFromID(_PlayerID);
  166. player.PlayerName = _PlayerName;
  167. if (player.PlayerNameText != null)
  168. {
  169. player.PlayerNameText.transform.parent.gameObject.SetActive(true);
  170. player.PlayerNameText.gameObject.SetActive(true);
  171. player.PlayerNameText.text = player.PlayerName;
  172. }
  173. }
  174. #endregion
  175. #endregion
  176. #region 乱数列初期化
  177. if (PhotonNetwork.IsMasterClient)
  178. {
  179. ContinuousController.instance.GetComponent<PhotonView>().RPC("SetRandom", RpcTarget.All, RandomUtility.getRamdom());
  180. }
  181. yield return new WaitWhile(() => !ContinuousController.instance.DoneSetRandom);
  182. ContinuousController.instance.DoneSetRandom = false;
  183. #endregion
  184. yield return GManager.instance.photonWaitController.StartWait("EndSetRandom");
  185. #region デッキカード生成
  186. yield return StartCoroutine(CardObjectController.CreatePlayerDecks(GManager.instance.CardPrefab, gameContext));
  187. yield return new WaitForSeconds(0.2f);
  188. #endregion
  189. /*#region ログのクリック処理を追加
  190. foreach (CardSource cardSource in gameContext.ActiveCardList)
  191. {
  192. GManager.instance.playLog.AddOnClick_ShowCard(cardSource);
  193. }
  194. #endregion*/
  195. #region メモリーを初期化
  196. GManager.instance.memoryObject.Init();
  197. #endregion
  198. foreach (Player player in gameContext.Players)
  199. {
  200. yield return StartCoroutine(player.brainStormObject.Init());
  201. }
  202. #region Deciding whether to attack first or last
  203. gameContext.TurnPlayer = gameContext.PlayerFromID(UnityEngine.Random.Range(0, 2));
  204. #region get first player from room custom property
  205. int firstPlayerId = -1;
  206. ExitGames.Client.Photon.Hashtable roomHash = PhotonNetwork.CurrentRoom.CustomProperties;
  207. if (roomHash != null)
  208. {
  209. if (roomHash.TryGetValue(DataBase.FirstPlayerKey, out object value))
  210. {
  211. if (value is int)
  212. {
  213. firstPlayerId = (int)value;
  214. }
  215. }
  216. }
  217. if (firstPlayerId >= 0)
  218. {
  219. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  220. {
  221. if (player.ActorNumber == firstPlayerId)
  222. {
  223. int playerID = player.ActorNumber == PhotonNetwork.CurrentRoom.MasterClientId ? 0 : 1;
  224. gameContext.TurnPlayer = gameContext.PlayerFromID(playerID).Enemy;
  225. }
  226. }
  227. }
  228. #endregion
  229. #endregion
  230. yield return StartCoroutine(GManager.instance.LoadingObject.EndLoading());
  231. StartCoroutine(GameStateMachine());
  232. if (GManager.instance.bgms.Count >= 1)
  233. {
  234. GManager.instance.BattleBGM.StartPlayBGM(GManager.instance.bgms[UnityEngine.Random.Range(0, GManager.instance.bgms.Count)]);
  235. }
  236. }
  237. #endregion
  238. #region Manage turn progress
  239. public IEnumerator GameStateMachine()
  240. {
  241. yield return StartCoroutine(StartGame());
  242. while (true)
  243. {
  244. if (endGame)
  245. {
  246. yield break;
  247. }
  248. gameContext.SwitchTurnPlayer();
  249. yield return StartCoroutine(ActivePhase());
  250. yield return StartCoroutine(DrawPhase());
  251. if (endGame)
  252. {
  253. yield break;
  254. }
  255. yield return StartCoroutine(BreedingPhase());
  256. yield return StartCoroutine(MainPhase());
  257. if (endGame)
  258. {
  259. yield break;
  260. }
  261. yield return StartCoroutine(EndPhase());
  262. }
  263. }
  264. #endregion
  265. #region At the start of the game
  266. public bool DoneStartGame { get; set; } = false;
  267. bool _isRedraw = false;
  268. bool _endSelect = false;
  269. IEnumerator StartGame()
  270. {
  271. #if UNITY_EDITOR
  272. //gameContext.TurnPlayer = GManager.instance.Opponent;
  273. #endif
  274. yield return GManager.instance.photonWaitController.StartWait("StartGame");
  275. #region 先攻・後攻の決定
  276. if (gameContext.NonTurnPlayer.isYou)
  277. {
  278. //GManager.instance.commandText.OpenCommandText("You are the FIRST player.");
  279. }
  280. else
  281. {
  282. //GManager.instance.commandText.OpenCommandText("You are the SECOND player.");
  283. }
  284. gameContext.FirstPlayer = gameContext.NonTurnPlayer;
  285. gameContext.NonTurnPlayer.FirstObject.SetActive(true);
  286. //yield return new WaitForSeconds(0.6f);
  287. GManager.instance.commandText.CloseCommandText();
  288. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  289. #endregion
  290. yield return GManager.instance.photonWaitController.StartWait("EndSelectStartPlayer");
  291. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  292. {
  293. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  294. }
  295. yield return GManager.instance.photonWaitController.StartWait("EndDrawStartGame");
  296. #region マリガン
  297. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  298. {
  299. _isRedraw = false;
  300. _endSelect = false;
  301. yield return GManager.instance.photonWaitController.StartWait($"Mulligan");
  302. if (!player.isYou)
  303. {
  304. GManager.instance.commandText.OpenCommandText("The opponent is selecting mulligan.");
  305. }
  306. if (player.isYou)
  307. {
  308. if (GManager.instance.isAuto && GManager.instance.IsAI)
  309. {
  310. SetRedraw(RandomUtility.IsSucceedProbability(0.5f));
  311. }
  312. else
  313. {
  314. string message = "Will you mulligan your hand?";
  315. if (player == gameContext.NonTurnPlayer)
  316. {
  317. message += "\n(You are <color=#FF633E>FIRST</color>)";
  318. }
  319. else
  320. {
  321. message += "\n(You are <color=#FF633E>SECOND</color>)";
  322. }
  323. yield return StartCoroutine(GManager.instance.selectCardPanel.OpenSelectCardPanel(
  324. Message: message,
  325. NotSelectButtonMessage: "Keep Hand",
  326. EndSelectButtonMessage: "Mulligan",
  327. _OnClickNotSelectButtonAction: () => SetRedraw_RPC(false),
  328. _OnClickEndSelectButtonAction: () => SetRedraw_RPC(true),
  329. RootCardSources: player.HandCards,
  330. _CanTargetCondition: (cardSource) => false,
  331. _CanTargetCondition_ByPreSelecetedList: null,
  332. _CanEndSelectCondition: null,
  333. _MaxCount: 0,
  334. _CanEndNotMax: true,
  335. _CanNoSelect: () => true,
  336. CanLookReverseCard: true,
  337. skillInfos: null,
  338. root: SelectCardEffect.Root.None));
  339. void SetRedraw_RPC(bool _isDraw)
  340. {
  341. photonView.RPC("SetRedraw", RpcTarget.All, _isDraw);
  342. }
  343. }
  344. }
  345. else
  346. {
  347. #region AI
  348. if (GManager.instance.IsAI)
  349. {
  350. bool doRedraw = false;
  351. if (player.HandCards.Count((cardSource) => cardSource.IsDigimon && cardSource.Level == 3) == 0)
  352. {
  353. doRedraw = true;
  354. }
  355. SetRedraw(doRedraw);
  356. }
  357. #endregion
  358. }
  359. yield return new WaitWhile(() => !_endSelect);
  360. _endSelect = false;
  361. GManager.instance.selectCardPanel.CloseSelectCardPanel();
  362. GManager.instance.commandText.CloseCommandText();
  363. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  364. if (_isRedraw)
  365. {
  366. #region マリガンを行う
  367. #region 手札のカードを削除
  368. List<HandCard> HandCardObjects = new List<HandCard>();
  369. foreach (HandCard handCard in player.HandCardObjects)
  370. {
  371. HandCardObjects.Add(handCard);
  372. }
  373. for (int i = 0; i < HandCardObjects.Count; i++)
  374. {
  375. Destroy(HandCardObjects[i].gameObject);
  376. }
  377. #endregion
  378. #region 手札のカードを山札の下に加える
  379. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryBottomCards(player.HandCards.Clone(),true));
  380. #region Log
  381. if (_isRedraw)
  382. PlayLog.OnAddLog?.Invoke($"\nMulligan Hand\n{player.PlayerName}\n");
  383. #endregion
  384. #endregion
  385. #region シャッフル
  386. yield return ContinuousController.instance.StartCoroutine(CardObjectController.Shuffle(player));
  387. #endregion
  388. #region 5枚引き直す
  389. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  390. #endregion
  391. #endregion
  392. }
  393. }
  394. #endregion
  395. #region set up security
  396. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  397. {
  398. yield return StartCoroutine(new IAddSecurityFromLibrary(player, 5).AddSecurity());
  399. }
  400. #endregion
  401. DoneStartGame = true;
  402. }
  403. [PunRPC]
  404. public void SetStartPlayer(bool doChange)
  405. {
  406. if (doChange)
  407. {
  408. gameContext.TurnPlayer = gameContext.NonTurnPlayer;
  409. }
  410. }
  411. [PunRPC]
  412. void SetRedraw(bool isRedraw)
  413. {
  414. _isRedraw = isRedraw;
  415. _endSelect = true;
  416. }
  417. #endregion
  418. #region Active Phase
  419. IEnumerator ActivePhase()
  420. {
  421. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  422. {
  423. permanent.UntilOwnerTurnStartEffects = new List<Func<EffectTiming, ICardEffect>>();
  424. }
  425. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  426. foreach (Player player in gameContext.Players_ForTurnPlayer)
  427. {
  428. player.FirstObject.SetActive(false);
  429. }
  430. #region ログ追加
  431. PlayLog.OnAddLog?.Invoke($"\n---------------------------------\nActive Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  432. #endregion
  433. TurnCount++;
  434. gameContext.TurnPlayer.TurnCount++;
  435. isSync = true;
  436. gameContext.TurnPhase = GameContext.phase.Active;
  437. Debug.Log($"{gameContext.TurnPlayer}:Start Turn({TurnCount}th Turn)");
  438. yield return GManager.instance.photonWaitController.StartWait("StartTrun");
  439. isSync = false;
  440. GManager.instance.showTurnPlayerObject.ShowTurnPlayer(gameContext.TurnPlayer);
  441. GManager.instance.nextPhaseButton.SwitchTurnSprite();
  442. yield return new WaitWhile(() => !GManager.instance.showTurnPlayerObject.isClose);
  443. // ターン開始時の効果
  444. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartTurn));
  445. // 自動処理チェックタイミング
  446. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  447. //ターン終了チェック
  448. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  449. if (gameContext.TurnPhase == GameContext.phase.End)
  450. {
  451. yield break;
  452. }
  453. isSync = true;
  454. #region Unsuspend
  455. #region Untap permanents in play
  456. List<Permanent> unsuspendPermanents = new List<Permanent>();
  457. //Add field Permanents to unsuspend list
  458. foreach (Permanent permanent in gameContext.PermanentsForTurnPlayer)
  459. {
  460. if (permanent.IsSuspended && permanent.CanUnsuspend)
  461. {
  462. if (permanent.TopCard.Owner == gameContext.TurnPlayer || permanent.HasReboot)
  463. {
  464. unsuspendPermanents.Add(permanent);
  465. }
  466. }
  467. }
  468. //Unsuspend raising area Permanents
  469. foreach (Permanent permanent in gameContext.TurnPlayer.GetBreedingAreaPermanents())
  470. {
  471. if (permanent.IsSuspended)
  472. {
  473. permanent.IsSuspended = false;
  474. if (permanent.ShowingPermanentCard != null)
  475. {
  476. permanent.ShowingPermanentCard.ShowPermanentData(true);
  477. }
  478. /*if (permanent.TopCard.Owner == gameContext.TurnPlayer)
  479. {
  480. unsuspendPermanents.Add(permanent);
  481. }*/
  482. }
  483. }
  484. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(unsuspendPermanents, null).Unsuspend());
  485. #endregion
  486. #endregion
  487. //自動処理チェックタイミング
  488. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  489. #region アクティブフェイズ終了時までの効果をリセット
  490. gameContext.TurnPlayer.UntilOwnerActivePhaseEffects = new List<Func<EffectTiming, ICardEffect>>();
  491. #endregion
  492. }
  493. #endregion
  494. #region Draw Phase
  495. IEnumerator DrawPhase()
  496. {
  497. //ターン終了チェック
  498. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  499. if (gameContext.TurnPhase == GameContext.phase.End)
  500. {
  501. yield break;
  502. }
  503. #region ログ追加
  504. PlayLog.OnAddLog?.Invoke($"\nDraw Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  505. #endregion
  506. isSync = true;
  507. gameContext.TurnPhase = GameContext.phase.Draw;
  508. yield return GManager.instance.photonWaitController.StartWait("DrawPhase");
  509. isSync = false;
  510. isSync = true;
  511. #region ドロー
  512. if (TurnCount != 1)
  513. {
  514. #region 引けなかったら負け
  515. if (gameContext.TurnPlayer.LibraryCards.Count == 0)
  516. {
  517. EndGame(gameContext.NonTurnPlayer, false);
  518. yield break;
  519. }
  520. #endregion
  521. yield return StartCoroutine(new DrawClass(gameContext.TurnPlayer, 1, null).Draw());
  522. }
  523. #endregion
  524. //自動処理チェックタイミング
  525. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  526. //ターン終了チェック
  527. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  528. }
  529. #endregion
  530. #region Breeding Phase
  531. IEnumerator BreedingPhase()
  532. {
  533. //ターン終了チェック
  534. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  535. if (gameContext.TurnPhase == GameContext.phase.End)
  536. {
  537. yield break;
  538. }
  539. #region ログ追加
  540. PlayLog.OnAddLog?.Invoke($"\nBreeding Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  541. #endregion
  542. isSync = true;
  543. gameContext.TurnPhase = GameContext.phase.Breeding;
  544. yield return GManager.instance.photonWaitController.StartWait("BreedingPhase");
  545. isSync = false;
  546. IsSelecting = false;
  547. if (gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  548. {
  549. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Breeding);
  550. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  551. if (gameContext.TurnPlayer.isYou)
  552. {
  553. #region 孵化できる場合
  554. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  555. {
  556. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { null }, true);
  557. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you hatch Digiegg?");
  558. if (ContinuousController.instance.autoHatch)
  559. {
  560. OnClickHatchObject();
  561. }
  562. else
  563. {
  564. gameContext.TurnPlayer.SetUpHatchObject(OnClickHatchObject);
  565. }
  566. }
  567. #endregion
  568. #region 移動できる場合
  569. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  570. {
  571. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you move your Digimon to Battle Area?");
  572. FieldPermanentCard fieldPermanentCard = gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].ShowingPermanentCard;
  573. if (fieldPermanentCard != null)
  574. {
  575. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { fieldPermanentCard }, false);
  576. fieldPermanentCard.AddClickTarget((fieldPermanentCard1) => OnClickHatchObject());
  577. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  578. fieldPermanentCard.SetOrangeOutline();
  579. }
  580. }
  581. #endregion
  582. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  583. {
  584. gameContext.TurnPhase = GameContext.phase.Main;
  585. }
  586. }
  587. else
  588. {
  589. //GManager.instance.commandText.OpenCommandText("BreedingPhase : The opponent is selecting the action.");
  590. #region AI
  591. if (GManager.instance.IsAI)
  592. {
  593. bool doHatch = RandomUtility.IsSucceedProbability(0.85f);
  594. if (gameContext.TurnPlayer.CanHatch)
  595. {
  596. doHatch = true;
  597. }
  598. SetBreedingPhase(doHatch);
  599. }
  600. #endregion
  601. }
  602. yield return new WaitWhile(() => !endSelect_BreedingPhase && gameContext.TurnPhase == GameContext.phase.Breeding);
  603. GManager.instance.hideCannotSelectObject.Close();
  604. endSelect_BreedingPhase = false;
  605. gameContext.TurnPlayer.OffHatchObject();
  606. OffFieldCardTarget(gameContext.TurnPlayer);
  607. IsSelecting = true;
  608. if (gameContext.TurnPhase == GameContext.phase.Breeding)
  609. {
  610. if (doAction_BreedingPhase)
  611. {
  612. //孵化
  613. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  614. {
  615. yield return ContinuousController.instance.StartCoroutine(new HatchDigiEggClass(player: gameContext.TurnPlayer, hashtable: null).Hatch());
  616. }
  617. //移動
  618. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  619. {
  620. yield return ContinuousController.instance.StartCoroutine(CardObjectController.MovePermanent(gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].PermanentFrame));
  621. }
  622. }
  623. }
  624. gameContext.TurnPhase = GameContext.phase.Breeding;
  625. }
  626. //自動処理チェックタイミング
  627. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  628. //ターン終了チェック
  629. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  630. if (gameContext.TurnPhase == GameContext.phase.End)
  631. {
  632. yield break;
  633. }
  634. }
  635. void OnClickHatchObject()
  636. {
  637. gameContext.TurnPlayer.OffHatchObject();
  638. photonView.RPC("SetBreedingPhase", RpcTarget.All, true);
  639. }
  640. bool endSelect_BreedingPhase = false;
  641. bool doAction_BreedingPhase = false;
  642. [PunRPC]
  643. public void SetBreedingPhase(bool doAction_BreedingPhase)
  644. {
  645. this.doAction_BreedingPhase = doAction_BreedingPhase;
  646. endSelect_BreedingPhase = true;
  647. }
  648. #endregion
  649. #region main phase
  650. CardSource PlayCard { get; set; } = null;
  651. int TargetFrameID { get; set; } = 0;
  652. int[] JogressEvoRootsFrameIDs { get; set; } = new int[0];
  653. int BurstTamerFrameID { get; set; } = 0;
  654. ICardEffect UseCardEffect { get; set; } = null;
  655. Permanent AttackingPermanent { get; set; } = null;
  656. Permanent DefendingPermanent { get; set; } = null;
  657. float _timer = 0f;
  658. bool _canPlayEmptyFrame = true;
  659. bool[] _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  660. bool[] _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  661. bool[] _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  662. bool[] _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  663. int[] _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  664. IEnumerator MainPhase()
  665. {
  666. //ターン終了チェック
  667. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  668. if (gameContext.TurnPhase == GameContext.phase.End)
  669. {
  670. goto EndMainPhase;
  671. }
  672. #region Add log
  673. PlayLog.OnAddLog?.Invoke($"\nMain Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  674. #endregion
  675. #region Reset the selection status of cards in your hand and cards on the field.
  676. OffHandCardTarget(gameContext.TurnPlayer);
  677. OffFieldCardTarget(gameContext.TurnPlayer);
  678. #endregion
  679. isSync = true;
  680. gameContext.TurnPhase = GameContext.phase.Main;
  681. Debug.Log($"{gameContext.TurnPlayer}:Main Phase");
  682. yield return GManager.instance.photonWaitController.StartWait("MainPhase");
  683. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Main);
  684. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  685. // Effects at the start of main phase
  686. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartMainPhase));
  687. // Automatic processing check timing
  688. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  689. isSync = false;
  690. bool CanSelect()
  691. {
  692. //You can play cards from your hand.
  693. if (gameContext.TurnPlayer.HandCards.Some((_card) => _card.CanPlayFromHandDuringMainPhase))
  694. return true;
  695. //There is a permanent in play that can use the effect.
  696. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanDeclareSkill()) > 0)
  697. return true;
  698. //There is a permanent in play that can attack.
  699. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  700. return true;
  701. //I have a card in my hand that can use an effect.
  702. if (gameContext.TurnPlayer.HandCards.Count((_card) => _card.CanDeclareSkill) > 0)
  703. return true;
  704. //I have a card in my trash that can use an effect.
  705. if (gameContext.TurnPlayer.TrashCards.Count(_card => _card.CanDeclareSkill) > 0)
  706. return true;
  707. return false;
  708. }
  709. #region Repeat until turn player selects
  710. while (!endGame)
  711. {
  712. yield return GManager.instance.photonWaitController.StartWait("SetHandCardPlayablity");
  713. //自動処理チェックタイミング
  714. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  715. //ターン終了チェック
  716. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  717. #region パラメータリセット
  718. ResetMainPhaseParameter();
  719. #endregion
  720. yield return GManager.instance.photonWaitController.StartWait("SetMainPhase");
  721. if (gameContext.TurnPhase == GameContext.phase.Main)
  722. {
  723. if (!CanSelect())
  724. {
  725. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  726. }
  727. }
  728. if (gameContext.TurnPhase != GameContext.phase.Main)
  729. {
  730. goto EndMainPhase;
  731. }
  732. StartCoroutine(SetMainPhase());
  733. #region Wait until selection is complete
  734. while (PlayCard == null && UseCardEffect == null && AttackingPermanent == null)
  735. {
  736. yield return null;
  737. if (endGame)
  738. {
  739. yield break;
  740. }
  741. #region AIモード
  742. if (GManager.instance.IsAI && !gameContext.TurnPlayer.isYou)
  743. {
  744. if (RandomUtility.IsSucceedProbability(0.99f))
  745. {
  746. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  747. {
  748. #region アタック
  749. List<Permanent> CanAttackPermenents = new List<Permanent>();
  750. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  751. {
  752. if (permanent.CanAttack(null))
  753. {
  754. CanAttackPermenents.Add(permanent);
  755. }
  756. }
  757. if (CanAttackPermenents.Count >= 1)
  758. {
  759. AttackingPermanent = CanAttackPermenents[UnityEngine.Random.Range(0, CanAttackPermenents.Count)];
  760. bool isSecurityAttack = true;
  761. List<Permanent> DefendingPermanentCandidates = new List<Permanent>();
  762. foreach (Permanent permanent in gameContext.NonTurnPlayer.GetFieldPermanents())
  763. {
  764. if (AttackingPermanent.CanAttackTargetDigimon(permanent, null) && AttackingPermanent.DP >= permanent.DP)
  765. {
  766. DefendingPermanentCandidates.Add(permanent);
  767. }
  768. }
  769. if (DefendingPermanentCandidates.Count >= 1)
  770. {
  771. if (RandomUtility.IsSucceedProbability(0.5f))
  772. {
  773. isSecurityAttack = false;
  774. }
  775. }
  776. if (gameContext.NonTurnPlayer.SecurityCards.Count <= 1)
  777. {
  778. isSecurityAttack = true;
  779. }
  780. if (!isSecurityAttack)
  781. {
  782. if (DefendingPermanentCandidates.Count >= 1)
  783. {
  784. DefendingPermanent = DefendingPermanentCandidates[UnityEngine.Random.Range(0, DefendingPermanentCandidates.Count)];
  785. }
  786. else
  787. {
  788. AttackingPermanent = null;
  789. }
  790. }
  791. else
  792. {
  793. if (!AttackingPermanent.CanAttackTargetDigimon(null, null))
  794. {
  795. AttackingPermanent = null;
  796. }
  797. }
  798. }
  799. #endregion
  800. }
  801. #if UNITY_EDITOR
  802. AttackingPermanent = null;
  803. #endif
  804. if (AttackingPermanent == null)
  805. {
  806. if (gameContext.TurnPlayer.HandCards.Some((cardSource) => cardSource.CanPlayFromHandDuringMainPhase))
  807. {
  808. #region カードをプレイ
  809. List<CardSource> CanPlayCards = new List<CardSource>();
  810. foreach (CardSource cardSource in gameContext.TurnPlayer.HandCards)
  811. {
  812. if (cardSource.CanPlayFromHandDuringMainPhase)
  813. {
  814. CanPlayCards.Add(cardSource);
  815. }
  816. }
  817. CanPlayCards = CanPlayCards
  818. .OrderBy((value) => Array.IndexOf(DataBase.cardKinds, value.CardKind))
  819. .ThenBy((value) => Array.IndexOf(new bool[] { true, false }, value.Owner.fieldCardFrames.Count((frame) => value.CanPlayCardTargetFrame(frame, true, null) && !frame.IsEmptyFrame()) >= 1))
  820. .ToList();
  821. if (CanPlayCards.Count > 0)
  822. {
  823. foreach (CardSource cardSource in CanPlayCards)
  824. {
  825. if (RandomUtility.IsSucceedProbability(0.99f))
  826. {
  827. PlayCard = cardSource;
  828. if (PlayCard.IsPermanent)
  829. {
  830. List<int> frameIDCandidates = new List<int>();
  831. for (int i = 0; i < gameContext.TurnPlayer.fieldCardFrames.Count; i++)
  832. {
  833. if (PlayCard.CanPlayCardTargetFrame(gameContext.TurnPlayer.fieldCardFrames[i], true, null))
  834. {
  835. int k = i;
  836. int count = 4;
  837. if (gameContext.TurnPlayer.fieldCardFrames[k].IsEmptyFrame())
  838. {
  839. if (frameIDCandidates.Count((id) => gameContext.TurnPlayer.fieldCardFrames[id].IsEmptyFrame()) >= 1)
  840. {
  841. continue;
  842. }
  843. count = 1;
  844. }
  845. for (int j = 0; j < count; j++)
  846. {
  847. frameIDCandidates.Add(k);
  848. }
  849. }
  850. }
  851. if (frameIDCandidates.Count >= 1)
  852. {
  853. TargetFrameID = frameIDCandidates[UnityEngine.Random.Range(0, frameIDCandidates.Count)];
  854. if (gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].IsEmptyFrame())
  855. {
  856. TargetFrameID = PlayCard.PreferredFrame().FrameID;
  857. }
  858. break;
  859. }
  860. }
  861. else
  862. {
  863. break;
  864. }
  865. }
  866. }
  867. }
  868. #endregion
  869. }
  870. }
  871. }
  872. if (PlayCard == null && UseCardEffect == null && UseCardEffect == null && AttackingPermanent == null)
  873. {
  874. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  875. }
  876. }
  877. #endregion
  878. else
  879. {
  880. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  881. {
  882. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  883. }
  884. }
  885. //EndTurnProcess
  886. if (gameContext.TurnPhase != GameContext.phase.Main)
  887. {
  888. goto EndMainPhase;
  889. }
  890. }
  891. ResetUI();
  892. _timer = 0f;
  893. while (true)
  894. {
  895. yield return null;
  896. _timer += Time.deltaTime;
  897. if (!GManager.instance.commandText.gameObject.activeSelf)
  898. {
  899. break;
  900. }
  901. if (_timer >= 0.6f)
  902. {
  903. GManager.instance.commandText.gameObject.SetActive(false);
  904. }
  905. }
  906. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  907. #endregion
  908. #region Use activation effect
  909. if (UseCardEffect != null)
  910. {
  911. if (UseCardEffect is ActivateICardEffect)
  912. {
  913. if (UseCardEffect.CanUse(null))
  914. {
  915. UseCardEffect.SetIsDeclarative(true);
  916. //Count up the number of uses
  917. if (UseCardEffect.MaxCountPerTurn < 100)
  918. {
  919. UseCardEffect.EffectSourceCard.cEntity_EffectController.RegisterUseEfffectThisTurn(UseCardEffect);
  920. }
  921. // yield return StartCoroutine(((ActivateICardEffect)UseCardEffect).Activate_Optional_Effect_Execute(null));
  922. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.ActivateEffectProcess(
  923. UseCardEffect,
  924. null));
  925. }
  926. }
  927. }
  928. #endregion
  929. #region play cards
  930. else if (PlayCard != null)
  931. {
  932. isSync = true;
  933. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(PlayCard));
  934. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().ShowUseHandCardEffect_PlayCard(PlayCard));
  935. Permanent targetPermanent = null;
  936. if (0 <= TargetFrameID && TargetFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  937. {
  938. targetPermanent = gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].GetFramePermanent();
  939. }
  940. //ログ追加
  941. PlayLog.OnAddLog?.Invoke($"\nPlay Card:\n{PlayCard.BaseENGCardNameFromEntity}({PlayCard.CardID})\n");
  942. PlayCardClass playCard = new PlayCardClass(
  943. cardSources: new List<CardSource>() { PlayCard },
  944. hashtable: null,
  945. payCost: true,
  946. targetPermanent: targetPermanent,
  947. isTapped: false,
  948. root: SelectCardEffect.Root.Hand,
  949. activateETB: true);
  950. if (JogressEvoRootsFrameIDs != null)
  951. {
  952. if (JogressEvoRootsFrameIDs.Length == 2)
  953. {
  954. playCard.SetJogress(JogressEvoRootsFrameIDs);
  955. }
  956. }
  957. if (0 <= BurstTamerFrameID && BurstTamerFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  958. {
  959. playCard.SetBurst(BurstTamerFrameID, PlayCard);
  960. }
  961. yield return StartCoroutine(playCard.PlayCard());
  962. isSync = false;
  963. }
  964. #endregion
  965. #region attack
  966. else if (AttackingPermanent != null)
  967. {
  968. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.Attack(AttackingPermanent, DefendingPermanent, null));
  969. }
  970. #endregion
  971. }
  972. #endregion
  973. EndMainPhase:;
  974. #region Main phase ends
  975. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  976. GManager.instance.commandText.CloseCommandText();
  977. _timer = 0f;
  978. while (true)
  979. {
  980. yield return null;
  981. _timer += Time.deltaTime;
  982. if (!GManager.instance.commandText.gameObject.activeSelf)
  983. {
  984. break;
  985. }
  986. if (_timer >= 0.6f)
  987. {
  988. GManager.instance.commandText.gameObject.SetActive(false);
  989. }
  990. }
  991. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  992. GManager.instance.OffTargetArrow();
  993. ResetMainPhaseParameter();
  994. #endregion
  995. //Automatic processing check timing
  996. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  997. //ターン終了
  998. #region Parameter reset
  999. void ResetMainPhaseParameter()
  1000. {
  1001. GManager.instance.OffTargetArrow();
  1002. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1003. #region Reset the display of cards in hand, cards on the field, and frames
  1004. foreach (Player player in gameContext.Players)
  1005. {
  1006. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1007. {
  1008. fieldCardFrame.OffFrame_Select();
  1009. }
  1010. player.playMatCardFrame.OffFrame_Select();
  1011. foreach (FieldPermanentCard fieldCharaCard in player.FieldPermanentObjects)
  1012. {
  1013. fieldCharaCard.RemoveSelectEffect();
  1014. fieldCharaCard.RemoveClickTarget();
  1015. fieldCharaCard.RemoveDragTarget();
  1016. fieldCharaCard.CloseCommandPanel();
  1017. }
  1018. foreach (HandCard handCard in player.HandCardObjects)
  1019. {
  1020. handCard.RemoveSelectEffect();
  1021. handCard.RemoveClickTarget();
  1022. handCard.RemoveDragTarget();
  1023. }
  1024. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1025. player.securityObject.OffShowSecurityAttackObject();
  1026. }
  1027. #endregion
  1028. #region Reset cards in hand and field
  1029. OffHandCardTarget(gameContext.TurnPlayer);
  1030. OffFieldCardTarget(gameContext.TurnPlayer);
  1031. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1032. {
  1033. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1034. }
  1035. #endregion
  1036. IsSelecting = false;
  1037. isSync = false;
  1038. PlayCard = null;
  1039. TargetFrameID = -1;
  1040. JogressEvoRootsFrameIDs = new int[0];
  1041. BurstTamerFrameID = -1;
  1042. UseCardEffect = null;
  1043. AttackingPermanent = null;
  1044. DefendingPermanent = null;
  1045. }
  1046. #endregion
  1047. }
  1048. #region Added main phase operations
  1049. public IEnumerator SetMainPhase()
  1050. {
  1051. if (isSync)
  1052. {
  1053. yield break;
  1054. }
  1055. yield return new WaitWhile(() => isSync);
  1056. if (gameContext.TurnPhase != GameContext.phase.Main)
  1057. {
  1058. yield break;
  1059. }
  1060. IsSelecting = false;
  1061. #region reset
  1062. OffFieldCardTarget(gameContext.TurnPlayer);
  1063. OffHandCardTarget(gameContext.TurnPlayer);
  1064. #region rearrange cards in hand
  1065. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = false;
  1066. foreach (HandCard handCard in GManager.instance.You.HandCards.Map(cardSource => cardSource.ShowingHandCard).Filter(handCard => handCard != null)
  1067. .Clone())
  1068. {
  1069. if (handCard != null)
  1070. {
  1071. handCard.transform.SetParent(GManager.instance.You.HandTransform);
  1072. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1073. }
  1074. }
  1075. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = true;
  1076. #endregion
  1077. foreach (Player player in gameContext.Players)
  1078. {
  1079. #region Reset permanents in play
  1080. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  1081. {
  1082. fieldPermanentCard.RemoveSelectEffect();
  1083. fieldPermanentCard.RemoveDragTarget();
  1084. fieldPermanentCard.RemoveClickTarget();
  1085. fieldPermanentCard.fieldUnitCommandPanel.CloseCommandPanel();
  1086. }
  1087. #endregion
  1088. #region Reset cards in hand
  1089. foreach (HandCard handCard in player.HandCardObjects)
  1090. {
  1091. handCard.RemoveSelectEffect();
  1092. handCard.RemoveDragTarget();
  1093. handCard.RemoveClickTarget();
  1094. }
  1095. #endregion
  1096. player.securityObject.RemoveClickTarget();
  1097. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1098. player.securityObject.OffShowSecurityAttackObject();
  1099. }
  1100. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1101. GManager.instance.BackButton.CloseSelectCommandButton();
  1102. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1103. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1104. GManager.instance.commandText.CloseCommandText();
  1105. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1106. #endregion
  1107. // added
  1108. yield return new WaitWhile(() => isSync);
  1109. #region Click/drag operation
  1110. if (gameContext.TurnPlayer.isYou)
  1111. {
  1112. #region permanent of the place
  1113. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1114. {
  1115. if (fieldPermanentCard.gameObject.activeSelf && fieldPermanentCard.ThisPermanent.CanDeclareSkill() || fieldPermanentCard.ThisPermanent.CanAttack(null))
  1116. {
  1117. fieldPermanentCard.OnSelectEffect(1.1f);
  1118. #region Add click operation
  1119. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(OnClick_Select()));
  1120. IEnumerator OnClick_Select()
  1121. {
  1122. if (isSync)
  1123. {
  1124. yield break;
  1125. }
  1126. IsSelecting = true;
  1127. #region Reset cards in other places
  1128. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1129. {
  1130. if (_fieldPermanentCard != fieldPermanentCard)
  1131. {
  1132. _fieldPermanentCard.RemoveSelectEffect();
  1133. }
  1134. }
  1135. foreach (Player player in gameContext.Players)
  1136. {
  1137. OffFieldCardTarget(player);
  1138. }
  1139. #endregion
  1140. #region Reset cards in hand
  1141. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1142. {
  1143. handCard.RemoveSelectEffect();
  1144. handCard.RemoveClickTarget();
  1145. handCard.RemoveDragTarget();
  1146. }
  1147. #endregion
  1148. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  1149. #region activated effect
  1150. if (fieldPermanentCard.ThisPermanent.CanDeclareSkill())
  1151. {
  1152. List<ICardEffect> cardEffects = new List<ICardEffect>();
  1153. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  1154. foreach (ICardEffect cardEffect in fieldPermanentCard.ThisPermanent.EffectList(EffectTiming.OnDeclaration))
  1155. {
  1156. cardEffects1.Add(cardEffect);
  1157. cardEffects.Add(cardEffect);
  1158. }
  1159. cardEffects.Reverse();
  1160. foreach (ICardEffect cardEffect in cardEffects)
  1161. {
  1162. if (cardEffect is ActivateICardEffect)
  1163. {
  1164. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillPermanent_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  1165. FieldUnitCommands.Add(SkillCommand);
  1166. void OnClick_SetUseSkillPermanent_RPC()
  1167. {
  1168. #region Reset cards on the field
  1169. foreach (Player player in gameContext.Players)
  1170. {
  1171. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1172. {
  1173. _fieldUnitCard.CloseCommandPanel();
  1174. _fieldUnitCard.RemoveClickTarget();
  1175. _fieldUnitCard.RemoveDragTarget();
  1176. _fieldUnitCard.RemoveSelectEffect();
  1177. }
  1178. }
  1179. #endregion
  1180. photonView.RPC("SetActSkill", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), cardEffects1.IndexOf(cardEffect));
  1181. }
  1182. }
  1183. }
  1184. }
  1185. #endregion
  1186. #region attack
  1187. if (fieldPermanentCard.ThisPermanent.IsDigimon)
  1188. {
  1189. CardCommand SkillCommand = new CardCommand("Attack", () => StartCoroutine(OnClick_SetAttack_RPC()), fieldPermanentCard.ThisPermanent.CanAttack(null), DataBase.CommandColor_Attack);
  1190. FieldUnitCommands.Add(SkillCommand);
  1191. IEnumerator OnClick_SetAttack_RPC()
  1192. {
  1193. if (fieldPermanentCard.ThisPermanent.CanAttack(null))
  1194. {
  1195. #region Reset cards on the field
  1196. foreach (Player player in gameContext.Players)
  1197. {
  1198. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1199. {
  1200. if (_fieldUnitCard != fieldPermanentCard)
  1201. {
  1202. _fieldUnitCard.RemoveSelectEffect();
  1203. _fieldUnitCard.RemoveDragTarget();
  1204. }
  1205. _fieldUnitCard.CloseCommandPanel();
  1206. _fieldUnitCard.RemoveClickTarget();
  1207. }
  1208. }
  1209. #endregion
  1210. #region When only direct attack is available
  1211. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null) && gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) == 0)
  1212. {
  1213. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1214. {
  1215. bool doAttack = false;
  1216. bool endSelect_doAttack = false;
  1217. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1218. {
  1219. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1220. }
  1221. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1222. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1223. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1224. {
  1225. doAttack = true;
  1226. endSelect_doAttack = true;
  1227. });
  1228. GManager.instance.commandText.OpenCommandText($"Will you attack with {fieldPermanentCard.ThisPermanent.TopCard.BaseENGCardNameFromEntity}?");
  1229. List<Command_SelectCommand> command_SelectCommands = new List<Command_SelectCommand>()
  1230. {
  1231. new Command_SelectCommand("Attack",() =>
  1232. {
  1233. doAttack = true;
  1234. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1235. GManager.instance.BackButton.CloseSelectCommandButton();
  1236. endSelect_doAttack = true;
  1237. },0),
  1238. };
  1239. GManager.instance.selectCommandPanel.SetUpCommandButton(command_SelectCommands);
  1240. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1241. {
  1242. doAttack = false;
  1243. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1244. GManager.instance.BackButton.CloseSelectCommandButton();
  1245. endSelect_doAttack = true;
  1246. }, 0);
  1247. yield return new WaitWhile(() => !endSelect_doAttack);
  1248. endSelect_doAttack = false;
  1249. GManager.instance.selectCommandPanel.Off();
  1250. GManager.instance.commandText.CloseCommandText();
  1251. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1252. gameContext.NonTurnPlayer.securityObject.RemoveClickTarget();
  1253. GManager.instance.BackButton.CloseSelectCommandButton();
  1254. if (doAttack)
  1255. {
  1256. photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), -1);
  1257. }
  1258. else
  1259. {
  1260. StartCoroutine(SetMainPhase());
  1261. }
  1262. }
  1263. }
  1264. #endregion
  1265. #region When it is possible to attack characters on the field
  1266. else if (gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) >= 1)
  1267. {
  1268. bool doAttack = false;
  1269. int attackTargetID = -1;
  1270. bool endSelect_doAttack = false;
  1271. GManager.instance.commandText.OpenCommandText($"Which target will you attack?");
  1272. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1273. {
  1274. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1275. {
  1276. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1277. }
  1278. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1279. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1280. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1281. {
  1282. doAttack = true;
  1283. attackTargetID = -1;
  1284. endSelect_doAttack = true;
  1285. });
  1286. }
  1287. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1288. {
  1289. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1290. {
  1291. enemyFieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SelectDefender()));
  1292. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1293. IEnumerator SelectDefender()
  1294. {
  1295. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1296. {
  1297. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1298. {
  1299. _fieldPermanentCard.RemoveSelectEffect();
  1300. _fieldPermanentCard.RemoveDragTarget();
  1301. _fieldPermanentCard.RemoveClickTarget();
  1302. }
  1303. }
  1304. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1305. GManager.instance.BackButton.CloseSelectCommandButton();
  1306. doAttack = true;
  1307. attackTargetID = enemyFieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent);
  1308. endSelect_doAttack = true;
  1309. yield return null;
  1310. }
  1311. }
  1312. }
  1313. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1314. {
  1315. doAttack = false;
  1316. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1317. GManager.instance.BackButton.CloseSelectCommandButton();
  1318. endSelect_doAttack = true;
  1319. }, 0);
  1320. yield return new WaitWhile(() => !endSelect_doAttack);
  1321. endSelect_doAttack = false;
  1322. GManager.instance.selectCommandPanel.Off();
  1323. gameContext.NonTurnPlayer.securityObject.OffShowSecurityAttackObject();
  1324. GManager.instance.commandText.CloseCommandText();
  1325. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1326. GManager.instance.BackButton.CloseSelectCommandButton();
  1327. if (doAttack)
  1328. {
  1329. photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), attackTargetID);
  1330. }
  1331. else
  1332. {
  1333. StartCoroutine(SetMainPhase());
  1334. }
  1335. }
  1336. #endregion
  1337. }
  1338. }
  1339. }
  1340. #endregion
  1341. fieldPermanentCard.fieldUnitCommandPanel.SetUpCommandPanel(FieldUnitCommands, fieldPermanentCard, null);
  1342. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  1343. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  1344. fieldPermanentCard.SetOrangeOutline();
  1345. yield return null;
  1346. }
  1347. #endregion
  1348. AddDragProcess(fieldPermanentCard);
  1349. #region ドラッグ操作を追加
  1350. void AddDragProcess(FieldPermanentCard fieldPermanentCard1)
  1351. {
  1352. if (fieldPermanentCard1.ThisPermanent.CanAttack(null))
  1353. {
  1354. fieldPermanentCard1.AddDragTarget(OnBeginDragAction, OnDragAction, OnEndDragAction);
  1355. #region ドラッグ開始
  1356. void OnBeginDragAction(FieldPermanentCard fieldPermanentCard2)
  1357. {
  1358. if (isSync)
  1359. {
  1360. return;
  1361. }
  1362. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((fieldPermanentCard3) => fieldPermanentCard3.fieldUnitCommandPanel.isActive()) == 0)
  1363. {
  1364. #region 手札のカードをリセット
  1365. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1366. {
  1367. handCard1.RemoveClickTarget();
  1368. handCard1.RemoveDragTarget();
  1369. handCard1.RemoveSelectEffect();
  1370. handCard1.handCardCommandPanel.CloseCommandPanel();
  1371. handCard1.Outline_Select.gameObject.SetActive(false);
  1372. }
  1373. foreach (Player player in gameContext.Players)
  1374. {
  1375. foreach (HandCard handCard2 in player.HandCardObjects)
  1376. {
  1377. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1378. }
  1379. }
  1380. #endregion
  1381. IsSelecting = true;
  1382. GManager.instance.commandText.CloseCommandText();
  1383. fieldPermanentCard2.CloseCommandPanel();
  1384. TargetArrow targetArrow = GManager.instance.CreateTargetArrow();
  1385. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1386. foreach (FieldPermanentCard fieldPermanentCard3 in gameContext.TurnPlayer.FieldPermanentObjects)
  1387. {
  1388. if (fieldPermanentCard3 != fieldPermanentCard2)
  1389. {
  1390. fieldPermanentCard3.RemoveSelectEffect();
  1391. fieldPermanentCard3.RemoveClickTarget();
  1392. fieldPermanentCard3.RemoveDragTarget();
  1393. }
  1394. }
  1395. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1396. {
  1397. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1398. {
  1399. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1400. enemyFieldPermanentCard.SetBlueOutline();
  1401. }
  1402. }
  1403. if (fieldPermanentCard1.ThisPermanent.CanAttackTargetDigimon(null, null))
  1404. {
  1405. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1406. {
  1407. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1408. }
  1409. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1410. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1411. }
  1412. }
  1413. }
  1414. #endregion
  1415. #region ドラッグ中
  1416. void OnDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1417. {
  1418. if (isSync)
  1419. {
  1420. StartCoroutine(SetMainPhase());
  1421. }
  1422. fieldPermanentCard2.CloseCommandPanel();
  1423. TargetArrow targetArrow = null;
  1424. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1425. {
  1426. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1427. {
  1428. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1429. }
  1430. }
  1431. if (targetArrow != null)
  1432. {
  1433. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1434. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1435. {
  1436. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1437. {
  1438. bool OnSelect = false;
  1439. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject)) > 0)
  1440. {
  1441. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1442. {
  1443. OnSelect = true;
  1444. }
  1445. }
  1446. if (OnSelect)
  1447. {
  1448. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1449. enemyFieldPermanentCard.SetOrangeOutline();
  1450. }
  1451. else
  1452. {
  1453. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1454. enemyFieldPermanentCard.SetBlueOutline();
  1455. }
  1456. }
  1457. }
  1458. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1459. {
  1460. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject)) > 0)
  1461. {
  1462. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1463. {
  1464. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1465. }
  1466. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1467. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1468. }
  1469. else
  1470. {
  1471. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1472. {
  1473. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1474. }
  1475. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1476. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1477. }
  1478. }
  1479. }
  1480. }
  1481. #endregion
  1482. #region ドラッグ終了
  1483. void OnEndDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1484. {
  1485. if (isSync)
  1486. {
  1487. StartCoroutine(SetMainPhase());
  1488. }
  1489. IsSelecting = false;
  1490. TargetArrow targetArrow = null;
  1491. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1492. {
  1493. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1494. {
  1495. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1496. }
  1497. }
  1498. if (targetArrow != null)
  1499. {
  1500. #region 手札のカードをリセット
  1501. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1502. {
  1503. handCard1.RemoveClickTarget();
  1504. }
  1505. foreach (Player player in gameContext.Players)
  1506. {
  1507. foreach (HandCard handCard2 in player.HandCardObjects)
  1508. {
  1509. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1510. }
  1511. }
  1512. #endregion
  1513. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1514. fieldPermanentCard2.CloseCommandPanel();
  1515. Destroy(targetArrow.gameObject);
  1516. foreach (DropArea dropArea in dropAreas)
  1517. {
  1518. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1519. {
  1520. if (dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject))
  1521. {
  1522. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1523. {
  1524. #region Reset field cards
  1525. foreach (Player player in gameContext.Players)
  1526. {
  1527. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1528. {
  1529. if (fieldPermanentCard3 != fieldPermanentCard2 && fieldPermanentCard3 != enemyFieldPermanentCard)
  1530. {
  1531. fieldPermanentCard3.RemoveSelectEffect();
  1532. }
  1533. fieldPermanentCard3.CloseCommandPanel();
  1534. fieldPermanentCard3.RemoveClickTarget();
  1535. fieldPermanentCard3.RemoveDragTarget();
  1536. }
  1537. }
  1538. #endregion
  1539. //gameContext.NonTurnPlayer.LifeCardFrame.OffFrame_Select();
  1540. photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), gameContext.NonTurnPlayer.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent));
  1541. return;
  1542. }
  1543. }
  1544. }
  1545. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1546. {
  1547. if (dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject))
  1548. {
  1549. #region Reset field cards
  1550. foreach (Player player in gameContext.Players)
  1551. {
  1552. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1553. {
  1554. if (fieldPermanentCard3 != fieldPermanentCard2)
  1555. {
  1556. fieldPermanentCard3.RemoveSelectEffect();
  1557. }
  1558. fieldPermanentCard3.CloseCommandPanel();
  1559. fieldPermanentCard3.RemoveClickTarget();
  1560. fieldPermanentCard3.RemoveDragTarget();
  1561. }
  1562. }
  1563. #endregion
  1564. photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), -1);
  1565. return;
  1566. }
  1567. }
  1568. }
  1569. StartCoroutine(SetMainPhase());
  1570. }
  1571. }
  1572. #endregion
  1573. }
  1574. }
  1575. #endregion
  1576. }
  1577. }
  1578. #endregion
  1579. #region cards in hand
  1580. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1581. {
  1582. #region drag and play
  1583. if (handCard.cardSource.CanPlayFromHandDuringMainPhase)
  1584. {
  1585. handCard.SetBlueOutline();
  1586. handCard.AddDragTarget(BeginDrag, OnDropCard, OnDragCard);
  1587. #region At the start of drag
  1588. void BeginDrag(HandCard handCard1)
  1589. {
  1590. if (isSync)
  1591. {
  1592. //return;
  1593. }
  1594. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1595. {
  1596. IsSelecting = true;
  1597. OffFieldCardTarget(gameContext.TurnPlayer);
  1598. foreach (HandCard handCard2 in gameContext.TurnPlayer.HandCardObjects)
  1599. {
  1600. handCard2.RemoveOnClickAction();
  1601. if (handCard2 != handCard1)
  1602. {
  1603. handCard2.RemoveSelectEffect();
  1604. }
  1605. }
  1606. foreach (FieldPermanentCard fieldPermanentCard in GManager.instance.You.FieldPermanentObjects)
  1607. {
  1608. fieldPermanentCard.RemoveSelectEffect();
  1609. fieldPermanentCard.RemoveDragTarget();
  1610. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1611. }
  1612. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1613. {
  1614. fieldCardFrame.OffFrame_Select();
  1615. }
  1616. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1617. {
  1618. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1619. {
  1620. fieldCardFrame.AddClickTarget(null);
  1621. }
  1622. }
  1623. GManager.instance.You.playMatCardFrame.AddClickTarget(null);
  1624. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1625. handCard1.SetBlueOutline();
  1626. handCard1.OffPlayText();
  1627. handCard1.OffJogressPlayText();
  1628. handCard1.OffBurstPlayText();
  1629. handCard1.OffClickText();
  1630. #region デジモン・テイマー
  1631. if (handCard1.cardSource.IsPermanent)
  1632. {
  1633. bool CanPlayEmptyFrame = false;
  1634. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1635. {
  1636. if (fieldCardFrame.IsEmptyFrame())
  1637. {
  1638. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  1639. {
  1640. CanPlayEmptyFrame = true;
  1641. break;
  1642. }
  1643. }
  1644. }
  1645. if (CanPlayEmptyFrame)
  1646. {
  1647. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1648. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1649. }
  1650. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1651. {
  1652. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard1.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard1.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1653. {
  1654. if (fieldCardFrame.GetFramePermanent() != null)
  1655. {
  1656. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  1657. {
  1658. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  1659. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  1660. }
  1661. }
  1662. }
  1663. }
  1664. }
  1665. #endregion
  1666. #region オプション
  1667. else if (handCard1.cardSource.IsOption)
  1668. {
  1669. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1670. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1671. }
  1672. #endregion
  1673. // check playablity
  1674. ContinuousController.instance.StartCoroutine(SetHandCardPlayablity(handCard.cardSource));
  1675. }
  1676. }
  1677. #endregion
  1678. #region At the end of drag
  1679. void OnDropCard(List<DropArea> dropAreas)
  1680. {
  1681. if (isSync)
  1682. {
  1683. StartCoroutine(Return());
  1684. }
  1685. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1686. {
  1687. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1688. {
  1689. fieldPermanentCard.RemoveSelectEffect();
  1690. fieldPermanentCard.RemoveDragTarget();
  1691. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1692. }
  1693. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1694. {
  1695. fieldCardFrame.OffFrame_Select();
  1696. }
  1697. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1698. handCard.OffPlayText();
  1699. handCard.OffJogressPlayText();
  1700. handCard.OffBurstPlayText();
  1701. #region play cards
  1702. bool isOnHand = dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.HandDropArea.gameObject)) > 0;
  1703. bool selected = false;
  1704. #region If it is not dropped in the hand area
  1705. if (!isOnHand)
  1706. {
  1707. #region character field
  1708. if (handCard.cardSource.IsPermanent)
  1709. {
  1710. #region Check if it is dropped in the frame
  1711. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1712. {
  1713. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1714. {
  1715. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  1716. {
  1717. if (fieldCardFrame.GetFramePermanent() != null)
  1718. {
  1719. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1720. {
  1721. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1722. }
  1723. OffHandCardTarget(gameContext.TurnPlayer);
  1724. handCard.Outline_Select.gameObject.SetActive(false);
  1725. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1726. {
  1727. foreach (FieldCardFrame fieldCardFrame1 in player.fieldCardFrames)
  1728. {
  1729. fieldCardFrame1.RemoveClickTarget();
  1730. }
  1731. }
  1732. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1733. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1734. selected = true;
  1735. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  1736. bool canNormalDigivolution = handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  1737. bool canJogressDigivolution = handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1738. bool canBurstDigivolution = handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1739. //Only normal evolution possible
  1740. if (canNormalDigivolution && !canJogressDigivolution && !canBurstDigivolution)
  1741. {
  1742. Digivolution();
  1743. }
  1744. //Only jogless is possible
  1745. else if (!canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution)
  1746. {
  1747. SelectJogressDigivolutionCards(true);
  1748. }
  1749. //Only burst evolution possible
  1750. else if (!canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution)
  1751. {
  1752. SelectBurstDigivolutionCards(true);
  1753. }
  1754. //Normal evolution and Jogress possible
  1755. else if (canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution)
  1756. {
  1757. Vector3 Pos = handCard.transform.position;
  1758. ResetUI();
  1759. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1760. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1761. StartCoroutine(SelectWheterToJogress());
  1762. IEnumerator SelectWheterToJogress()
  1763. {
  1764. isSync = true;
  1765. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1766. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1767. GManager.instance.selectJogressEffect.SetUp_SelectWheterToJogress
  1768. (card: handCard.cardSource,
  1769. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1770. canNoSelect: true,
  1771. endSelectCoroutine_Digivolve: _Digivolution,
  1772. endSelectCoroutine_Jogress: _SelectJogressDigivolutionCards,
  1773. noSelectCoroutine: _NoSelectCoroutine);
  1774. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectWheterToJogress());
  1775. IEnumerator _Digivolution()
  1776. {
  1777. yield return null;
  1778. Digivolution();
  1779. }
  1780. IEnumerator _SelectJogressDigivolutionCards()
  1781. {
  1782. yield return null;
  1783. SelectJogressDigivolutionCards(false);
  1784. }
  1785. IEnumerator _NoSelectCoroutine()
  1786. {
  1787. yield return StartCoroutine(Return());
  1788. }
  1789. }
  1790. }
  1791. //Normal evolution and burst evolution possible
  1792. else if (canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution)
  1793. {
  1794. Vector3 Pos = handCard.transform.position;
  1795. ResetUI();
  1796. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1797. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1798. StartCoroutine(SelectWheterToBurst());
  1799. IEnumerator SelectWheterToBurst()
  1800. {
  1801. isSync = true;
  1802. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1803. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1804. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectWheterToBurst
  1805. (card: handCard.cardSource,
  1806. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1807. canNoSelect: true,
  1808. endSelectCoroutine_Digivolve: _Digivolution,
  1809. endSelectCoroutine_Burst: _SelectBurstPermanents,
  1810. noSelectCoroutine: _NoSelectCoroutine);
  1811. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectWheterToBurst());
  1812. IEnumerator _Digivolution()
  1813. {
  1814. yield return null;
  1815. Digivolution();
  1816. }
  1817. IEnumerator _SelectBurstPermanents()
  1818. {
  1819. yield return null;
  1820. SelectBurstDigivolutionCards(false);
  1821. }
  1822. IEnumerator _NoSelectCoroutine()
  1823. {
  1824. yield return StartCoroutine(Return());
  1825. }
  1826. }
  1827. }
  1828. #region Select Jogress evolution source
  1829. void SelectJogressDigivolutionCards(bool move)
  1830. {
  1831. Vector3 Pos = handCard.transform.position;
  1832. ResetUI();
  1833. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1834. StartCoroutine(SelectJogressTarget());
  1835. IEnumerator SelectJogressTarget()
  1836. {
  1837. isSync = true;
  1838. if (move)
  1839. {
  1840. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1841. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1842. }
  1843. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1844. GManager.instance.selectJogressEffect.SetUp_SelectDigivolutionRoots
  1845. (card: handCard.cardSource,
  1846. isLocal: true,
  1847. isPayCost: true,
  1848. canNoSelect: true,
  1849. endSelectCoroutine_SelectDigivolutionRoots: _EndSelectCoroutine_SelectDigivolutionRoots,
  1850. noSelectCoroutine: _NoSelectCoroutine);
  1851. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectDigivolutionRoots());
  1852. IEnumerator _EndSelectCoroutine_SelectDigivolutionRoots(List<Permanent> permanents)
  1853. {
  1854. yield return null;
  1855. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[] { permanents[0].PermanentFrame.FrameID, permanents[1].PermanentFrame.FrameID }, -1);
  1856. }
  1857. IEnumerator _NoSelectCoroutine()
  1858. {
  1859. yield return null;
  1860. yield return StartCoroutine(Return());
  1861. }
  1862. isSync = false;
  1863. }
  1864. }
  1865. #endregion
  1866. #region バースト進化元とテイマーを選択
  1867. void SelectBurstDigivolutionCards(bool move)
  1868. {
  1869. Vector3 Pos = handCard.transform.position;
  1870. ResetUI();
  1871. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1872. StartCoroutine(SelectJogressTarget());
  1873. IEnumerator SelectJogressTarget()
  1874. {
  1875. isSync = true;
  1876. if (move)
  1877. {
  1878. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1879. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1880. }
  1881. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1882. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectTamer
  1883. (card: handCard.cardSource,
  1884. isLocal: true,
  1885. isPayCost: true,
  1886. canNoSelect: true,
  1887. endSelectCoroutine_SelectTamer: EndSelectCoroutine_SelectTamer,
  1888. noSelectCoroutine: _NoSelectCoroutine);
  1889. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectTamer());
  1890. IEnumerator EndSelectCoroutine_SelectTamer(Permanent permanent)
  1891. {
  1892. yield return null;
  1893. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], permanent.PermanentFrame.FrameID);
  1894. }
  1895. IEnumerator _NoSelectCoroutine()
  1896. {
  1897. yield return null;
  1898. yield return StartCoroutine(Return());
  1899. }
  1900. isSync = false;
  1901. }
  1902. }
  1903. #endregion
  1904. #region usually evolves
  1905. void Digivolution()
  1906. {
  1907. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], -1);
  1908. }
  1909. #endregion
  1910. return;
  1911. }
  1912. }
  1913. }
  1914. }
  1915. #endregion
  1916. bool CanPlayEmptyFrame = false;
  1917. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1918. {
  1919. if (fieldCardFrame.IsEmptyFrame())
  1920. {
  1921. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  1922. {
  1923. CanPlayEmptyFrame = true;
  1924. break;
  1925. }
  1926. }
  1927. }
  1928. if (CanPlayEmptyFrame)
  1929. {
  1930. #region プレイマットでドロップしているかチェック
  1931. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  1932. {
  1933. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1934. {
  1935. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1936. }
  1937. OffHandCardTarget(gameContext.TurnPlayer);
  1938. handCard.Outline_Select.gameObject.SetActive(false);
  1939. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1940. {
  1941. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1942. {
  1943. fieldCardFrame.RemoveClickTarget();
  1944. }
  1945. }
  1946. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1947. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1948. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, handCard.cardSource.PreferredFrame().FrameID, new int[0], -1);
  1949. selected = true;
  1950. return;
  1951. }
  1952. #endregion
  1953. }
  1954. }
  1955. #endregion
  1956. #region オプション
  1957. else if (handCard.cardSource.IsOption)
  1958. {
  1959. #region プレイマットでドロップしているかチェック
  1960. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  1961. {
  1962. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1963. {
  1964. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1965. }
  1966. OffHandCardTarget(gameContext.TurnPlayer);
  1967. handCard.Outline_Select.gameObject.SetActive(false);
  1968. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1969. {
  1970. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1971. {
  1972. fieldCardFrame.RemoveClickTarget();
  1973. }
  1974. }
  1975. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1976. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1977. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, 0, new int[0], -1);
  1978. selected = true;
  1979. return;
  1980. }
  1981. #endregion
  1982. }
  1983. #endregion
  1984. }
  1985. #endregion
  1986. #endregion
  1987. if (!selected)
  1988. {
  1989. StartCoroutine(Return());
  1990. }
  1991. }
  1992. }
  1993. #endregion
  1994. #region While dragging
  1995. void OnDragCard(List<DropArea> dropAreas)
  1996. {
  1997. if (isSync)
  1998. {
  1999. StartCoroutine(Return());
  2000. }
  2001. GManager.instance.memoryObject.OffMemoryPredictionLine();
  2002. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldUnitCard1) => _fieldUnitCard1.fieldUnitCommandPanel.isActive()) == 0)
  2003. {
  2004. OffFieldCardTarget(gameContext.TurnPlayer);
  2005. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  2006. {
  2007. fieldPermanentCard.RemoveDragTarget();
  2008. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2009. }
  2010. handCard.SetBlueOutline();
  2011. handCard.OffPlayText();
  2012. handCard.OffJogressPlayText();
  2013. handCard.OffBurstPlayText();
  2014. #region デジモン・テイマー
  2015. if (handCard.cardSource.IsPermanent)
  2016. {
  2017. #region 枠の上にあるかチェック
  2018. bool isOnPermanentFrameAndCanEvolve = false;
  2019. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  2020. {
  2021. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(fieldCardFrame);
  2022. if (_canPlayTargetFrames[frameIndex])
  2023. {
  2024. if (fieldCardFrame.GetFramePermanent() != null)
  2025. {
  2026. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  2027. {
  2028. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  2029. {
  2030. isOnPermanentFrameAndCanEvolve = true;
  2031. if (_canDigivolves[frameIndex])
  2032. {
  2033. handCard.SetPlayText("DIGIVOLVE", new Color32(255, 135, 8, 255));
  2034. }
  2035. if (_canJogresses[frameIndex])
  2036. {
  2037. handCard.SetJogressPlayText();
  2038. }
  2039. if (_canBursts[frameIndex])
  2040. {
  2041. handCard.SetBurstPlayText();
  2042. }
  2043. handCard.SetOrangeOutline();
  2044. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.OnSelectEffect(1.1f);
  2045. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2046. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(_payingCosts[frameIndex]));
  2047. }
  2048. else
  2049. {
  2050. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.RemoveSelectEffect();
  2051. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  2052. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2053. }
  2054. }
  2055. }
  2056. }
  2057. }
  2058. if (_canPlayEmptyFrame)
  2059. {
  2060. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  2061. #region プレイマットの上にあるかチェック
  2062. if (!isOnPermanentFrameAndCanEvolve && dropAreas.Count((dropArea) =>
  2063. dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2064. {
  2065. handCard.SetPlayText("PLAY", new Color32(47, 255, 64, 255));
  2066. handCard.SetOrangeOutline();
  2067. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2068. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2069. }
  2070. else
  2071. {
  2072. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2073. }
  2074. #endregion
  2075. }
  2076. #endregion
  2077. }
  2078. #endregion
  2079. #region オプション
  2080. else if (handCard.cardSource.IsOption)
  2081. {
  2082. #region プレイマットの上にあるかチェック
  2083. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2084. {
  2085. handCard.SetPlayText("USE", new Color32(47, 255, 64, 255));
  2086. handCard.SetOrangeOutline();
  2087. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2088. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2089. }
  2090. else
  2091. {
  2092. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2093. }
  2094. #endregion
  2095. }
  2096. #endregion
  2097. }
  2098. }
  2099. #endregion
  2100. IEnumerator Return()
  2101. {
  2102. foreach (Player player in gameContext.Players_ForTurnPlayer)
  2103. {
  2104. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2105. {
  2106. fieldCardFrame.RemoveClickTarget();
  2107. }
  2108. player.brainStormObject.EndBrainStorm();
  2109. }
  2110. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  2111. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  2112. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2113. if (handCard.transform.parent != null)
  2114. {
  2115. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2116. {
  2117. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = false;
  2118. }
  2119. }
  2120. yield return new WaitForSeconds(Time.deltaTime);
  2121. if (handCard.transform.parent != null)
  2122. {
  2123. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2124. {
  2125. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = true;
  2126. }
  2127. }
  2128. isSync = false;
  2129. StartCoroutine(SetMainPhase());
  2130. }
  2131. }
  2132. #endregion
  2133. #region Click to declare activation effect
  2134. if (handCard.cardSource.CanDeclareSkill)
  2135. {
  2136. handCard.SetOrangeOutline();
  2137. handCard.SetClickText();
  2138. handCard.AddClickTarget((_handCard) => StartCoroutine(OnClick_Select()));
  2139. IEnumerator OnClick_Select()
  2140. {
  2141. foreach (HandCard handCard2 in handCard.cardSource.Owner.HandCardObjects)
  2142. {
  2143. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = false;
  2144. }
  2145. yield return null;
  2146. IsSelecting = true;
  2147. #region Reset cards on the field
  2148. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  2149. {
  2150. fieldPermanentCard.RemoveSelectEffect();
  2151. fieldPermanentCard.RemoveClickTarget();
  2152. fieldPermanentCard.RemoveDragTarget();
  2153. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2154. fieldPermanentCard.CloseCommandPanel();
  2155. }
  2156. foreach (Player player in gameContext.Players)
  2157. {
  2158. OffFieldCardTarget(player);
  2159. }
  2160. #endregion
  2161. #region Reset cards in hand
  2162. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2163. {
  2164. handCard.Outline_Select.gameObject.SetActive(false);
  2165. handCard1.RemoveSelectEffect();
  2166. handCard1.RemoveClickTarget();
  2167. handCard1.RemoveDragTarget();
  2168. }
  2169. #endregion
  2170. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  2171. #region Open launch effect command
  2172. if (handCard.cardSource.CanDeclareSkill)
  2173. {
  2174. List<ICardEffect> cardEffects = new List<ICardEffect>();
  2175. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  2176. foreach (ICardEffect cardEffect in handCard.cardSource.EffectList(EffectTiming.OnDeclaration))
  2177. {
  2178. cardEffects1.Add(cardEffect);
  2179. cardEffects.Add(cardEffect);
  2180. }
  2181. cardEffects.Reverse();
  2182. foreach (ICardEffect cardEffect in cardEffects)
  2183. {
  2184. if (cardEffect is ActivateICardEffect)
  2185. {
  2186. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillUnit_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  2187. FieldUnitCommands.Add(SkillCommand);
  2188. void OnClick_SetUseSkillUnit_RPC()
  2189. {
  2190. #region Reset cards on the field
  2191. foreach (Player player in gameContext.Players)
  2192. {
  2193. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2194. {
  2195. fieldPermanentCard.RemoveSelectEffect();
  2196. fieldPermanentCard.RemoveClickTarget();
  2197. fieldPermanentCard.RemoveDragTarget();
  2198. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2199. fieldPermanentCard.CloseCommandPanel();
  2200. }
  2201. }
  2202. #endregion
  2203. #region Reset cards in hand
  2204. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2205. {
  2206. handCard.Outline_Select.gameObject.SetActive(false);
  2207. handCard1.RemoveSelectEffect();
  2208. handCard1.RemoveClickTarget();
  2209. handCard1.RemoveDragTarget();
  2210. }
  2211. #endregion
  2212. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  2213. photonView.RPC("SetActCardSkill", RpcTarget.All, handCard.cardSource.CardIndex, cardEffects1.IndexOf(cardEffect));
  2214. }
  2215. }
  2216. }
  2217. }
  2218. #endregion
  2219. handCard.handCardCommandPanel.SetUpCommandPanel(FieldUnitCommands, null, handCard);
  2220. handCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  2221. handCard.Outline_Select.gameObject.SetActive(true);
  2222. handCard.SetOrangeOutline();
  2223. }
  2224. }
  2225. #endregion
  2226. }
  2227. #endregion
  2228. }
  2229. #endregion
  2230. }
  2231. #endregion
  2232. #region Get whether the card in hand is playable
  2233. IEnumerator SetHandCardPlayablity(CardSource cardSource)
  2234. {
  2235. if (cardSource.IsOption) yield break;
  2236. FieldCardFrame foundEmptyFrame = GManager.instance.You.fieldCardFrames
  2237. .Find(fieldCardFrame => fieldCardFrame.IsEmptyFrame() && fieldCardFrame.IsBattleAreaFrame());
  2238. bool canPlayEmpty = foundEmptyFrame != null && cardSource.CanPlayCardTargetFrame(foundEmptyFrame, true, null);
  2239. _canPlayEmptyFrame = canPlayEmpty;
  2240. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  2241. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  2242. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  2243. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  2244. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  2245. if (cardSource.IsDigimon)
  2246. {
  2247. List<FieldCardFrame> FramesWithPermanent = GManager.instance.You.fieldCardFrames.Filter(frame => frame.GetFramePermanent() != null);
  2248. foreach (FieldCardFrame frame in FramesWithPermanent)
  2249. {
  2250. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(frame);
  2251. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[frameIndex];
  2252. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2253. bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  2254. bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
  2255. bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
  2256. bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
  2257. _canPlayTargetFrames[frameIndex] = canPlay || canJogress || canBurst;
  2258. _canDigivolves[frameIndex] = canDigivolve;
  2259. _canJogresses[frameIndex] = canJogress;
  2260. _canBursts[frameIndex] = canBurst;
  2261. List<int> payingCosts = new List<int>(); ;
  2262. int minPayingCost = 0;
  2263. payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2264. if (canJogress)
  2265. {
  2266. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2267. }
  2268. if (canBurst)
  2269. {
  2270. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2271. }
  2272. if (payingCosts.Count > 1)
  2273. {
  2274. minPayingCost = payingCosts.Min();
  2275. }
  2276. else if (payingCosts.Count == 1)
  2277. {
  2278. minPayingCost = payingCosts[0];
  2279. }
  2280. _payingCosts[frameIndex] = minPayingCost;
  2281. yield return null;
  2282. }
  2283. /*
  2284. for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
  2285. {
  2286. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
  2287. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2288. bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  2289. bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
  2290. bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
  2291. bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
  2292. _canPlayTargetFrames[i] = canPlay || canJogress || canBurst;
  2293. _canDigivolves[i] = canDigivolve;
  2294. _canJogresses[i] = canJogress;
  2295. _canBursts[i] = canBurst;
  2296. List<int> payingCosts = new List<int>(); ;
  2297. int minPayingCost = 0;
  2298. payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2299. if (canJogress)
  2300. {
  2301. payingCosts.Add(cardSource.GetPayingCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2302. }
  2303. if (canBurst)
  2304. {
  2305. payingCosts.Add(cardSource.GetPayingCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2306. }
  2307. if (payingCosts.Count > 1)
  2308. {
  2309. minPayingCost = payingCosts.Min();
  2310. }
  2311. else if (payingCosts.Count == 1)
  2312. {
  2313. minPayingCost = payingCosts[0];
  2314. }
  2315. _payingCosts[i] = minPayingCost;
  2316. yield return null;
  2317. }
  2318. */
  2319. }
  2320. else
  2321. {
  2322. for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
  2323. {
  2324. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
  2325. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2326. bool canPlay = targetPermanent == null && canPlayEmpty;
  2327. _canPlayTargetFrames[i] = canPlay;
  2328. _payingCosts[i] = cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false);
  2329. yield return null;
  2330. }
  2331. }
  2332. }
  2333. #endregion
  2334. #region Reset UI display/click/drag operations
  2335. void ResetUI()
  2336. {
  2337. foreach (Player player in gameContext.Players)
  2338. {
  2339. player.brainStormObject.EndBrainStorm();
  2340. OffHandCardTarget(player);
  2341. OffFieldCardTarget(player);
  2342. player.securityObject.RemoveClickTarget();
  2343. foreach (HandCard handCard in player.HandCardObjects)
  2344. {
  2345. handCard.RemoveSelectEffect();
  2346. handCard.RemoveClickTarget();
  2347. handCard.RemoveDragTarget();
  2348. handCard.Outline_Select.gameObject.SetActive(false);
  2349. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2350. }
  2351. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2352. {
  2353. fieldPermanentCard.RemoveSelectEffect();
  2354. fieldPermanentCard.RemoveClickTarget();
  2355. fieldPermanentCard.RemoveDragTarget();
  2356. fieldPermanentCard.CloseCommandPanel();
  2357. }
  2358. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2359. {
  2360. fieldCardFrame.OffFrame_Select();
  2361. }
  2362. player.playMatCardFrame.OffFrame_Select();
  2363. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  2364. player.securityObject.OffShowSecurityAttackObject();
  2365. }
  2366. GManager.instance.memoryObject.OffMemoryPredictionLine();
  2367. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  2368. GManager.instance.BackButton.CloseSelectCommandButton();
  2369. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  2370. GManager.instance.commandText.CloseCommandText();
  2371. }
  2372. #endregion
  2373. #region Activation effect permanent determination
  2374. [PunRPC]
  2375. public void SetActSkill(int permanentIndex, int skillIndex)
  2376. {
  2377. Permanent UseSkillPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
  2378. if (0 <= skillIndex && skillIndex < UseSkillPermanent.EffectList(EffectTiming.OnDeclaration).Count)
  2379. {
  2380. this.UseCardEffect = UseSkillPermanent.EffectList(EffectTiming.OnDeclaration)[skillIndex];
  2381. }
  2382. }
  2383. #endregion
  2384. #region Activation effect card determination
  2385. [PunRPC]
  2386. public void SetActCardSkill(int cardIndex, int skillIndex)
  2387. {
  2388. CardSource UseSkillCard = gameContext.ActiveCardList[cardIndex];
  2389. if (0 <= skillIndex && skillIndex < UseSkillCard.EffectList(EffectTiming.OnDeclaration).Count)
  2390. {
  2391. this.UseCardEffect = UseSkillCard.EffectList(EffectTiming.OnDeclaration)[skillIndex];
  2392. }
  2393. }
  2394. #endregion
  2395. #region Play card decision
  2396. [PunRPC]
  2397. public void SetPlayCard(int cardIndex, int TargetFrameID, int[] JogressEvoRootsFrameIDs, int BurstTamerFrameID)
  2398. {
  2399. PlayCard = gameContext.ActiveCardList[cardIndex];
  2400. this.TargetFrameID = TargetFrameID;
  2401. if (JogressEvoRootsFrameIDs != null)
  2402. {
  2403. if (JogressEvoRootsFrameIDs.Length == 2)
  2404. {
  2405. this.JogressEvoRootsFrameIDs = new int[JogressEvoRootsFrameIDs.Length];
  2406. for (int i = 0; i < JogressEvoRootsFrameIDs.Length; i++)
  2407. {
  2408. this.JogressEvoRootsFrameIDs[i] = JogressEvoRootsFrameIDs[i];
  2409. }
  2410. }
  2411. }
  2412. this.BurstTamerFrameID = BurstTamerFrameID;
  2413. }
  2414. #endregion
  2415. #region Attack permanent determination
  2416. [PunRPC]
  2417. public void SetAttackingPermaent(int permanentIndex, int attackTargetPermanentIndex)
  2418. {
  2419. Permanent AttackingPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
  2420. if (0 <= attackTargetPermanentIndex && attackTargetPermanentIndex < gameContext.NonTurnPlayer.GetFieldPermanents().Count)
  2421. {
  2422. this.DefendingPermanent = gameContext.NonTurnPlayer.GetFieldPermanents()[attackTargetPermanentIndex];
  2423. }
  2424. this.AttackingPermanent = AttackingPermanent;
  2425. }
  2426. #endregion
  2427. #endregion
  2428. #region end phase
  2429. public bool Passed { get; set; } = true;
  2430. IEnumerator EndPhase()
  2431. {
  2432. #region Add log
  2433. PlayLog.OnAddLog?.Invoke($"\nEnd Turn:\n{gameContext.TurnPlayer.PlayerName}\n");
  2434. #endregion
  2435. #region Deselect
  2436. OffHandCardTarget(gameContext.TurnPlayer);
  2437. OffFieldCardTarget(gameContext.TurnPlayer);
  2438. #endregion
  2439. isSync = true;
  2440. gameContext.TurnPhase = GameContext.phase.End;
  2441. Debug.Log($"{gameContext.TurnPlayer}:End Phase");
  2442. yield return GManager.instance.photonWaitController.StartWait("EndPhase");
  2443. isSync = false;
  2444. isFirstPlayerFirstTurn = false;
  2445. //Automatic processing check timing
  2446. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  2447. #region Reset status until end of turn
  2448. GManager.instance.attackProcess.AttackCount = 0;
  2449. foreach (Player player in gameContext.Players)
  2450. {
  2451. player.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2452. player.UntilCalculateFixedCostEffect = new List<Func<EffectTiming, ICardEffect>>();
  2453. player.DigivolveCount_ThisTurn = 0;
  2454. foreach (Permanent permanent in player.GetFieldPermanents())
  2455. {
  2456. permanent.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2457. }
  2458. }
  2459. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  2460. {
  2461. permanent.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2462. }
  2463. gameContext.NonTurnPlayer.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2464. gameContext.TurnPlayer.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2465. foreach (Permanent pokemon in gameContext.NonTurnPlayer.GetFieldPermanents())
  2466. {
  2467. pokemon.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2468. }
  2469. #endregion
  2470. #region Reset the number of times the effect is used
  2471. foreach (CardSource cardSource in gameContext.ActiveCardList)
  2472. {
  2473. cardSource.cEntity_EffectController.InitUseCountThisTurn();
  2474. }
  2475. #endregion
  2476. }
  2477. #endregion
  2478. #region resetting of selection status
  2479. #region Release waiting status of cards in hand for selection
  2480. public void OffHandCardTarget(Player player)
  2481. {
  2482. foreach (HandCard _handCard in player.HandCardObjects)
  2483. {
  2484. if (_handCard != null)
  2485. {
  2486. _handCard.RemoveDragTarget();
  2487. _handCard.RemoveClickTarget();
  2488. _handCard.RemoveSelectEffect();
  2489. _handCard.handCardCommandPanel.CloseCommandPanel();
  2490. _handCard.OffPlayText();
  2491. }
  2492. }
  2493. }
  2494. #endregion
  2495. #region Release waiting status of cards in the field for selection
  2496. public void OffFieldCardTarget(Player player)
  2497. {
  2498. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2499. {
  2500. fieldPermanentCard.RemoveClickTarget();
  2501. fieldPermanentCard.CloseCommandPanel();
  2502. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2503. }
  2504. }
  2505. #endregion
  2506. #endregion
  2507. #region Game over
  2508. public bool endGame { get; set; } = false;
  2509. public void OnClickSurrenderButton()
  2510. {
  2511. int localPlayerID = 0;
  2512. if (PhotonNetwork.IsMasterClient)
  2513. {
  2514. localPlayerID = 0;
  2515. }
  2516. else
  2517. {
  2518. localPlayerID = 1;
  2519. }
  2520. photonView.RPC("Surrender", RpcTarget.All, localPlayerID);
  2521. }
  2522. [PunRPC]
  2523. public void Surrender(int loserPlayerID)
  2524. {
  2525. Player player = null;
  2526. if (loserPlayerID == 0)
  2527. {
  2528. if (PhotonNetwork.IsMasterClient)
  2529. {
  2530. player = GManager.instance.You;
  2531. }
  2532. else
  2533. {
  2534. player = GManager.instance.Opponent;
  2535. }
  2536. }
  2537. else if (loserPlayerID == 1)
  2538. {
  2539. if (PhotonNetwork.IsMasterClient)
  2540. {
  2541. player = GManager.instance.Opponent;
  2542. }
  2543. else
  2544. {
  2545. player = GManager.instance.You;
  2546. }
  2547. }
  2548. if (player != null)
  2549. {
  2550. EndGame(player.Enemy, true);
  2551. }
  2552. //EndGame(gameContext.NonTurnPlayer, true);
  2553. }
  2554. public void EndGame(Player Winner, bool Surrendered, string effectName = "")
  2555. {
  2556. foreach (GameObject gb in GManager.instance.CloseWhenEndingGameObjects)
  2557. {
  2558. if (gb != null)
  2559. {
  2560. gb.SetActive(false);
  2561. }
  2562. }
  2563. ContinuousController.instance.CanSetRandom = false;
  2564. GManager.instance.photonWaitController.ResetKeys();
  2565. if (PhotonNetwork.InRoom)
  2566. {
  2567. PhotonNetwork.CurrentRoom.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2568. }
  2569. if (!ContinuousController.instance.isRandomMatch && !ContinuousController.instance.isAI)
  2570. {
  2571. Debug.Log("Player property initialization");
  2572. PhotonNetwork.LocalPlayer.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2573. }
  2574. endGame = true;
  2575. if (gameContext.TurnPlayer != null)
  2576. {
  2577. OffFieldCardTarget(gameContext.TurnPlayer);
  2578. OffHandCardTarget(gameContext.TurnPlayer);
  2579. }
  2580. foreach (Player player in gameContext.Players)
  2581. {
  2582. player.securityObject.OffShowSecurityAttackObject();
  2583. }
  2584. GManager.instance.optionPanel.Close_(false);
  2585. GManager.instance.LoadingObject.gameObject.SetActive(false);
  2586. GManager.instance.resultObject.ShowResult(Winner, Surrendered, effectName);
  2587. EventSystem.current.SetSelectedGameObject(GManager.instance.resultObject.transform.GetChild(3).gameObject);
  2588. GManager.instance.commandText.CloseCommandText();
  2589. StopAllCoroutines();
  2590. GManager.instance.StopAllCoroutines();
  2591. ContinuousController.instance.StopAllCoroutines();
  2592. ContinuousController.instance.StartCoroutine(GManager.instance.BattleBGM.FadeOut(1));
  2593. if (GManager.instance.isAuto && GManager.instance.IsAI)
  2594. {
  2595. ContinuousController.instance.isAI = true;
  2596. UnityEngine.SceneManagement.SceneManager.LoadScene("BattleScene");
  2597. }
  2598. }
  2599. #endregion
  2600. #region Go to the next phase
  2601. [PunRPC]
  2602. public void NextPhase()
  2603. {
  2604. if (gameContext.TurnPhase != GameContext.phase.Main)
  2605. {
  2606. int CurrentPhaseID = (int)gameContext.TurnPhase;
  2607. int NextPhaseID = ++CurrentPhaseID;
  2608. int MaxPhaseCount = Enum.GetNames(typeof(GameContext.phase)).Length;
  2609. if (NextPhaseID >= MaxPhaseCount)
  2610. {
  2611. NextPhaseID = 0;
  2612. }
  2613. isSync = true;
  2614. gameContext.TurnPhase = (GameContext.phase)Enum.ToObject(typeof(GameContext.phase), NextPhaseID);
  2615. }
  2616. else
  2617. {
  2618. ResetUI();
  2619. ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  2620. }
  2621. }
  2622. #endregion
  2623. }