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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CameraSnake : MonoBehaviour {
- float tick = 0;
- float rotZ = 0;
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
- tick += Time.deltaTime;
- rotZ += 0.02f;
- Vector3 pos = transform.position;
- pos.y = Mathf.Sin(tick / 10f) * 8f;
- transform.rotation = Quaternion.Euler(0 , Mathf.Sin(tick/5f) /5f * Mathf.Rad2Deg ,rotZ);
- transform.position = pos;
- }
- }
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