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:warning: NOTE: Do not use the obsolete tags and branches to reference the package. They will be removed in near future. :warning:
This plugin provide a component to render particle effect for uGUI in Unity 2018.2 or later.
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
<< Description | Demo | Installation | Usage | Development Note | Change log >>
This plugin uses new APIs MeshBake/MashTrailBake (added with Unity 2018.2) to render particles by CanvasRenderer.
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
Compares this "Baking mesh" approach with the conventional approach:
(This scene is included in the package.)
|Approach|Good|Bad|Screenshot|
|-|-|-|-|
|Baking mesh
(UIParticle)|Rendered as is.
Maskable.
Sortable.
Less objects.|Requires Unity 2018.2 or later.
Requires UI shaders to use Mask.|
|
|Do nothing|Rendered as is.|Looks like a glitch.
Not maskable.
Not sortable.|
|
|Convert particle to UIVertex
(UIParticleSystem)|Maskable.
Sortable.
Less objects.|Adjustment is difficult.
Requires UI shaders.
Difficult to adjust scale.
Force hierarchy scalling.
Simulation results are incorrect.
Trail, rotation of transform, time scaling are not supported.
Generate heavy GC every frame.|
|
|Use Canvas to sort|Rendered as is.
Sortable.|You must to manage sorting orders.
Not maskable.
More batches.|
|
|Use RenderTexture|Maskable.
Sortable.|Requires Camera and RenderTexture.
Difficult to adjust position and size.
Quality depends on the RenderTexture's setting.|
|

This package is available on OpenUPM.
You can install it via openupm-cli.
openupm add com.coffee.ui-particle
Find the manifest.json file in the Packages folder of your project and add a line to dependencies field.
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git"To update the package, change suffix #{version} to the target version.
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#3.3.0",Or, use UpmGitExtension to install and update the package.
Unity 2018.2 supports embedded packages.
Packages directory in your Unity projectPackage Manager windowUI Particle package in package listImport Sample button
Assets/Samples/UI Particle/{version}/DemoUIParticle_Demo scene and play itAssets/Samples/UI Particle Demo from menuAssets/Samples/UI Particle/{version}/DemoUIParticle_Demo scene and play itCartoon FX & War Fx DemoUIParticle controls the ParticleSystems that is attached to its own game objects and child game objects.
| Properties | Description |
| -- | -- |
| Maskable | Does this graphic allow masking. |
| Ignore Canvas Scale | Ignore the scale of the root canvas.
This prevents it from displaying small even in hierarchy scaling mode of ParticleSystem. |
| Scale | Scale the rendering.
When the 3D toggle is enabled, 3D scale (x,y,z) is supported. |
| Animatable Properties | If you want update material properties (e.g. _MainTex_ST, _Color) in AnimationClip, use this to mark the changes. |
| Shrink By Material | Shrink rendering by material.
Performance will be improved, but in some cases the rendering is not correct. |
| Rendering Order | The ParticleSystems to be rendered.
You can change the rendering order and the materials. |
NOTE: Press Refresh button to reconstruct rendering order based on children ParticleSystem's sorting order and z position.
Game Object/UI/ParticleSystem to create UIParticle with a ParticleSystem.

Game Object/UI/ParticleSystem (Empty) to create UIParticle.

Mask or MaskRect2D componentIf you want to mask particles, set a stencil supported shader (such as UI/UIAdditive) to material for ParticleSystem.
// Instant ParticleSystem prefab with UIParticle on runtime.
var go = GameObject.Instantiate(prefab);
var uiParticle = go.AddComponent<UIParticle>();
// Play/Stop the controled ParticleSystems.
uiParticle.Play();
uiParticle.Stop();
Animation clips can change the material properties of the Renderer, such as ParticleSystemRenderer.
It uses MaterialPropertyBlock so it does not create new material instances.
Using material properties, you can change UV animation, scale and color etc.
Well, there is a component called CanvasRenderer.
It is used by all Graphic components for UI (Text, Image, Raw Image, etc.) including UIParticle.
However, It is NOT a Renderer.
Therefore, in UIParticle, changing ParticleSystemRenderer's MaterialPropertyBlock by animation clip is ignored.
To prevent this, Use "Animatable Material Property".
"Animatable Material Property" gets the necessary properties from ParticleSystemRenderer's MaterialPropertyBlock and sets them to the CanvasRenderer's material.
Issues are very valuable to this project.
Pull requests are, a great way to get your ideas into this repository.
See CONTRIBUTING.md.
This is an open source project that I am developing in my spare time.
If you like it, please support me.
With your support, I can spend more time on development. :)