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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectFactory
- {
- #region Tamer's effect to set Memory to 3
- public static ICardEffect SetMemoryTo3TamerEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Set Memory to 3", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- string EffectDiscription()
- {
- return "[Start of Your Turn] If you have 2 or less memory, set your memory to 3.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.MemoryForPlayer <= 2)
- {
- if (card.Owner.CanAddMemory(activateClass))
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.SetFixedMemory(3, activateClass));
- }
- return activateClass;
- }
- #endregion
- #region Tamer's effect to Gain 1 Memory if opponent has a digimon
- public static ICardEffect Gain1MemoryTamerOpponentDigimonEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- string EffectDiscription()
- {
- return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1)
- {
- if (card.Owner.CanAddMemory(activateClass))
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- return activateClass;
- }
- #endregion
- #region Tamer's effect to Gain 1 Memory if owner has condition digimon
- public static ICardEffect Gain1MemoryTamerOwnerDigimonConditionalEffect(string effectDescription, Func<Permanent, bool> permamentCondition, Func<bool> condition, CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- string EffectDiscription() => effectDescription;
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && card.Owner.CanAddMemory(activateClass)
- && condition()
- && card.Owner.GetBattleAreaDigimons().Any(permamentCondition);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- return activateClass;
- }
- #endregion
- #region Tamer's Security effect to play oneself
- public static ICardEffect PlaySelfTamerSecurityEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play this card", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectDiscription()
- {
- return "[Security] Play this card without paying its memory cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (card.Owner.ExecutingCards.Contains(card))
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.PlayPermanentCards(
- cardSources: new List<CardSource>() { card },
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Execution,
- activateETB: true));
- }
- return activateClass;
- }
- #endregion
- #region Mind Link Tamer's effect to play themself from digivolution cards
- public static ICardEffect PlayMindLinkTamerFromDigivolutionCards(CardSource card, string cardName, string effectDescription)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect($"Play 1 [{cardName}] from this Digimon's digivolution cards", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, effectDescription);
- activateClass.SetIsInheritedEffect(true);
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.EqualsCardName(cardName)
- && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- Permanent selectedPermanent = card.PermanentOfThisCard();
- if (selectedPermanent != null)
- {
- if (selectedPermanent.DigivolutionCards.Count(CanSelectCardCondition) >= 1)
- {
- int maxCount = 1;
- List<CardSource> selectedCards = new List<CardSource>();
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 digivolution card to play.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Custom,
- customRootCardList: selectedPermanent.DigivolutionCards,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetUpCustomMessage("Select 1 digivolution card to play.",
- "The opponent is selecting 1 digivolution card to play.");
- selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.DigivolutionCards,
- activateETB: true));
- }
- }
- }
- }
- return activateClass;
- }
- #endregion
- #region Digimon's Security effect to play oneself after battle
- public static ICardEffect PlaySelfDigimonAfterBattleSecurityEffect(CardSource card, EffectDuration deleteDigimon = EffectDuration.UntilEndBattle)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play this card at the end of the battle", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectDiscription()
- {
- return "[Security] At the end of the battle, play this card without paying its memory cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnExecutingArea(card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return null;
- ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
- #region Play Card
- ActivateClass activateClass1 = new ActivateClass();
- activateClass1.SetUpICardEffect("Play this card", CanUseCondition1, card);
- activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
- card.Owner.UntilEndBattleEffects.Add(GetCardEffect1);
- string EffectDiscription1()
- {
- return "Play this card without paying its memory cost.";
- }
- bool CanUseCondition1(Hashtable hashtable)
- {
- return true;
- }
- bool CanActivateCondition1(Hashtable hashtable)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
- {
- if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
- {
- if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: new List<CardSource>() { card },
- activateClass: activateClass1,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Security,
- activateETB: true));
- if (deleteDigimon != EffectDuration.UntilEndBattle)
- {
- yield return new WaitForSeconds(0.2f);
- #region Delete Digimon Played
- Permanent playedDigimon = card.PermanentOfThisCard();
- ActivateClass activateClass2 = new ActivateClass();
- activateClass2.SetUpICardEffect("Delete this Digimon", CanUseCondition2, card);
- activateClass2.SetUpActivateClass(CanActivateCondition2, ActivateCoroutine2, -1, false, EffectDiscription2());
- activateClass2.SetEffectSourcePermanent(playedDigimon);
- playedDigimon.UntilOpponentTurnEndEffects.Add(GetCardEffect);
- string EffectDiscription2()
- {
- if (deleteDigimon == EffectDuration.UntilOwnerTurnEnd)
- {
- return "[End of Your Turn] Delete this Digimon.";
- }
- if (deleteDigimon == EffectDuration.UntilOpponentTurnEnd)
- {
- return "[End of Opponents Turn] Delete this Digimon.";
- }
- if (deleteDigimon == EffectDuration.UntilEachTurnEnd)
- {
- return "[End of Turn] Delete this Digimon.";
- }
- return "";
- }
- bool CanUseCondition2(Hashtable hashtable1)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(playedDigimon, playedDigimon.TopCard))
- {
- if (deleteDigimon == EffectDuration.UntilOwnerTurnEnd)
- {
- return CardEffectCommons.IsOwnerTurn(card);
- }
- if (deleteDigimon == EffectDuration.UntilOpponentTurnEnd)
- {
- return CardEffectCommons.IsOpponentTurn(card);
- }
- if (deleteDigimon == EffectDuration.UntilEachTurnEnd)
- {
- return CardEffectCommons.IsOwnerTurn(card)
- || CardEffectCommons.IsOpponentTurn(card);
- }
- }
- return false;
- }
- bool CanActivateCondition2(Hashtable hashtable1)
- {
- if (CardEffectCommons.IsPermanentExistsOnBattleArea(playedDigimon))
- {
- if (!playedDigimon.TopCard.CanNotBeAffected(activateClass2))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine2(Hashtable _hashtable1)
- {
- if (CardEffectCommons.IsPermanentExistsOnBattleArea(playedDigimon))
- {
- yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(
- new List<Permanent>() { playedDigimon },
- CardEffectCommons.CardEffectHashtable(activateClass2)).Destroy());
- }
- }
- ICardEffect GetCardEffect(EffectTiming _timing)
- {
- if (_timing == EffectTiming.OnEndTurn)
- {
- return activateClass2;
- }
- return null;
- }
- #endregion
- }
- }
- }
- }
- ICardEffect GetCardEffect1(EffectTiming _timing)
- {
- if (_timing == EffectTiming.OnEndBattle)
- {
- return activateClass1;
- }
- return null;
- }
- #endregion
- }
- return activateClass;
- }
- #endregion
- #region Delay Option's Effect to gain 2 Memory
- public static ICardEffect Gain2MemoryOptionDelayEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- string EffectDiscription()
- {
- return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Gain 2 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanDeclareOptionDelayEffect(card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- bool deleted = false;
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
- IEnumerator SuccessProcess()
- {
- deleted = true;
- yield return null;
- }
- if (deleted)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
- }
- }
- return activateClass;
- }
- #endregion
- #region Delay Option's Security effect to place oneself in battle area
- public static ICardEffect PlaceSelfDelayOptionSecurityEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Place this card in battle area", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectDiscription()
- {
- return "[Security] Place this card in its owner's battle area.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass, isPlayOption: true))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- return activateClass;
- }
- #endregion
- #region Option's Security effect that "Activate this card's Main effect"
- public static ICardEffect ActivateMainOptionSecurityEffect(CardSource card, string effectName, string effectDiscription = "", Func<ICardEffect, IEnumerator> afterMainEffect = null)
- {
- ActivateClass mainActivateClass = CardEffectCommons.OptionMainEffect(card);
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(EffectName(), CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectName()
- {
- if (!string.IsNullOrEmpty(effectName)) return effectName;
- if (mainActivateClass != null) return mainActivateClass.EffectName;
- return "";
- }
- string EffectDiscription()
- {
- if (!string.IsNullOrEmpty(effectDiscription)) return effectDiscription;
- if (mainActivateClass != null) return mainActivateClass.EffectDiscription.Replace("[Main]", "[Security]");
- return "";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(CardEffectCommons.OptionMainCheckHashtable(card), card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (mainActivateClass != null)
- {
- yield return ContinuousController.instance.StartCoroutine(mainActivateClass.Activate(CardEffectCommons.OptionMainCheckHashtable(card)));
- }
- if (afterMainEffect != null)
- {
- yield return ContinuousController.instance.StartCoroutine(afterMainEffect(activateClass));
- }
- }
- return activateClass;
- }
- #endregion
- #region Option's Main Effect to replace bottom security card with this card face up
- public static ICardEffect ReplaceBottomSecurityWithFaceUpOptionMainEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Replace your bottom security card with this face-up card", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, _ => ReplaceBottomSecurityWithFaceUpOptionEffect(card, activateClass), -1, false, EffectDescription());
- string EffectDescription()
- {
- return "[Main] Add your bottom security card to the hand. Then, place this card face up as the bottom security card.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- return activateClass;
- }
- #endregion
- #region Option's Effect to replace top security card with this card face up
- public static ICardEffect ReplaceTopSecurityWithFaceUpOptionMainEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Replace your top security card with this face-up card", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, _ => ReplaceTopSecurityWithFaceUpOptionEffect(card, activateClass), -1, false, EffectDescription());
- string EffectDescription()
- {
- return "[Main] Add your top security card to the hand. Then, place this card face up as the top security card.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- return activateClass;
- }
- #endregion
- #region Option's Effect to replace bottom security card with this card face up
- public static IEnumerator ReplaceBottomSecurityWithFaceUpOptionEffect(CardSource card, ActivateClass activateClass)
- {
- if (card.Owner.SecurityCards.Count >= 1)
- {
- #region Add Bottom Security Card to Hand
- CardSource bottomCard = card.Owner.SecurityCards.Last();
- yield return ContinuousController.instance.StartCoroutine(
- CardObjectController.AddHandCards(new List<CardSource>() { bottomCard }, false, activateClass));
- yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
- player: card.Owner,
- refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
- activateClass).ReduceSecurity());
- #endregion
- }
- #region Place Face up as Bottom Security Card
- if (card.Owner.CanAddSecurity(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
- card, toTop: false, faceUp: true));
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
- .CreateRecoveryEffect(card.Owner));
- yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(card).AddSecurity());
- }
- #endregion
- }
- #endregion
- #region Option's Effect to replace top security card with this card face up
- public static IEnumerator ReplaceTopSecurityWithFaceUpOptionEffect(CardSource card, ActivateClass activateClass)
- {
- if (card.Owner.SecurityCards.Count >= 1)
- {
- #region Add Top Security Card to Hand
- CardSource topCard = card.Owner.SecurityCards.First();
- yield return ContinuousController.instance.StartCoroutine(
- CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
- yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
- player: card.Owner,
- refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
- activateClass).ReduceSecurity());
- #endregion
- }
- #region Place Face up as Top Security Card
- if (card.Owner.CanAddSecurity(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
- card, toTop: true, faceUp: true));
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
- .CreateRecoveryEffect(card.Owner));
- yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(card).AddSecurity());
- }
- #endregion
- }
- #endregion
- #region Use Requirements
- public static IgnoreColorConditionClass UseRequirements(CardSource card, Func<CardSource, bool> cardCondition)
- {
- IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
- ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
- ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
- return ignoreColorConditionClass;
- bool PermanentCondition(Permanent permanent)
- {
- if (cardCondition == null)
- return false;
- // If it is confirmed that only Digimon and tamers should count, we can put that in here instead of in each individual condition
- return CardEffectCommons.IsOwnerPermanent(permanent, card)
- && cardCondition(permanent.TopCard);
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.HasMatchConditionOwnersPermanent(card, PermanentCondition);
- }
- bool CardCondition(CardSource cardSource)
- {
- return cardSource == card;
- }
- }
- #endregion
- #region Jogress Condition Class
- public static AddJogressConditionClass GetJogressConditionClass(Func<Permanent, bool> permanentCondition1, string description1, Func<Permanent, bool> permanentCondition2, string description2, CardSource card, int cost = 0, Func<Hashtable, bool> canUseCondition = null)
- {
- AddJogressConditionClass addJogressConditionClass = new AddJogressConditionClass();
- addJogressConditionClass.SetUpICardEffect($"DNA Digivolution", CanUseCondition, card);
- addJogressConditionClass.SetUpAddJogressConditionClass(getJogressCondition: GetJogress);
- addJogressConditionClass.SetNotShowUI(true);
- return addJogressConditionClass;
- bool CanUseCondition(Hashtable hashtable)
- {
- return canUseCondition == null || canUseCondition(hashtable);
- }
- JogressCondition GetJogress(CardSource cardSource)
- {
- if (cardSource == card)
- {
- return CardEffectCommons.GetJogressConditions(
- permanentCondition1,
- description1,
- permanentCondition2,
- description2,
- card
- );
- }
- return null;
- }
- }
- #endregion
- #region DigiXrosEffect by Name
- public static AddDigiXrosConditionClass DigiXrosEffectFromNames(CardSource card, int CostReduction, Func<List<CardSource>, CardSource, bool> CanTargetCondition_ByPreSelecetedList, params string[] names)
- {
- AddDigiXrosConditionClass addDigiXrosConditionClass = new AddDigiXrosConditionClass();
- addDigiXrosConditionClass.SetUpICardEffect($"DigiXros", CanUseCondition, card);
- addDigiXrosConditionClass.SetUpAddDigiXrosConditionClass(getDigiXrosCondition: GetDigiXros);
- addDigiXrosConditionClass.SetNotShowUI(true);
- return addDigiXrosConditionClass;
- bool CanUseCondition(Hashtable hashtable) => true;
- DigiXrosCondition GetDigiXros(CardSource cardSource)
- {
- if (cardSource == card)
- {
- return CardEffectCommons.GetDigiXrosConditionsFromNames(card, 2, null, names);
- }
- return null;
- }
- }
- #endregion
-
- #region Shared Effect Condition Creators
- /// Method that can be used to quickly set up effects with multiple trigger conditions
- /// Example: [When Digivolving] [When Attacking] (Do Something) can be set up with whenDigivolving = true and whenAttacking = true
- /// Does not support sharing with Link or Inherited effect, purposefully to ensure they don't accidentally share a hashValue on Once Per Turn effects
- ///
- /// Always pass in the cardEffects, timing and card variables from the calling card script, this ensures the below methods are added to that card's effects for the correct timing
- ///
- /// The minimal conditions for triggering and activating the timings are included automatically,
- /// further checks can be added to all created CanUseConditions and CanActivateConditions by passing those additonal checks with additionalUseCondition and additionalActivateCondition
- /// For example, if a effect read "[On Play] [When Attacking] By trashing 1 card in hand..." you might create
- /// bool AdditionalActivateCondition(Hashtable hashtable) => card.Owner.HandCards.Count >= 1;
- /// and pass such a method into this function.
- ///
- /// By default, the effects are no optional and have no max per turn count. You can omit those parameters when this is the case and only change them when needed.
- /// To ensure correct behaviour of X Per Turn, the hashValue is shared as the effect is once per turn regardless of how it is triggered.
- ///
- /// Finally, for whichever combination of effects you want, you will set the corresponding booleans to true. Order does not matter when refering to them by name
- /// Examples:
- /// "[when Moving] [When Digivolving] [When Attacking] ..." => (... whenMoving: true, whenDigivolving: true, whenAttacking: true)
- /// "[When Digivolving] [On Deletion] ..." => (... whenDigivolving: true, onDeletion: true)
- /// "[End of Attack] [End of Opponent's Turn] ..." => (... endOfAttack: true, endOfOpponentTurn: true)
- public static List<ICardEffect> ActivateClassesForSharedEffects(ref List<ICardEffect> cardEffects,
- EffectTiming timing,
- CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- Func<string, string> effectDescription,
- bool optional,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- Func<Hashtable, bool> isOptionalFunction = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool whenMoving = false,
- bool onPlay = false,
- bool whenDigivolving = false,
- bool whenAttacking = false,
- bool onDeletion = false,
- bool whenLinking = false,
- bool endOfAttack = false,
- bool endOfYourTurn = false,
- bool endOfOpponentTurn = false,
- bool endOfAllTurns = false,
- bool startOfYourMainPhase = false,
- bool counter = false)
- {
- if (whenMoving && timing == EffectTiming.OnMove)
- {
- cardEffects.Add(WhenMovingClass(card, effectName, activateCoroutine, effectDescription("When Moving"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
- }
- if (onPlay && timing == EffectTiming.OnEnterFieldAnyone)
- {
- cardEffects.Add(OnPlayClass(card, effectName, activateCoroutine, effectDescription("On Play"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
- }
- if (whenDigivolving && timing == EffectTiming.OnEnterFieldAnyone)
- {
- cardEffects.Add(WhenDigivolvingClass(card, effectName, activateCoroutine, effectDescription("When Digivolving"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
- }
- if (whenAttacking && timing == EffectTiming.OnAllyAttack)
- {
- cardEffects.Add(WhenAttackingClass(card, effectName, activateCoroutine, effectDescription("When Attacking"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
- }
- if (onDeletion && timing == EffectTiming.OnDestroyedAnyone)
- {
- cardEffects.Add(OnDeletionClass(card, effectName, activateCoroutine, effectDescription("On Deletion"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
- }
- if (whenLinking && timing == EffectTiming.WhenLinked)
- {
- cardEffects.Add(WhenLinkingClass(card, effectName, activateCoroutine, effectDescription("When Linking"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
- }
- if (endOfAttack && timing == EffectTiming.OnEndAttack)
- {
- cardEffects.Add(EndOfAttackClass(card, effectName, activateCoroutine, effectDescription("End of Attack"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
- }
- if (endOfYourTurn && timing == EffectTiming.OnEndTurn)
- {
- cardEffects.Add(EndOfYourTurnClass(card, effectName, activateCoroutine, effectDescription("End of Your Turn"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
- }
- if (endOfOpponentTurn && timing == EffectTiming.OnEndTurn)
- {
- cardEffects.Add(EndOfYourOpponentsTurnClass(card, effectName, activateCoroutine, effectDescription("End of Opponent's Turn"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
- }
- if (endOfAllTurns && timing == EffectTiming.OnEndTurn)
- {
- cardEffects.Add(EndOfAllTurnsClass(card, effectName, activateCoroutine, effectDescription("End of All Turns"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
- }
- if(startOfYourMainPhase && timing == EffectTiming.OnStartMainPhase)
- {
- cardEffects.Add(StartOfYourMainPhaseClass(card, effectName, activateCoroutine, effectDescription("Start of Your Main Phase"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
- }
- if (counter && timing == EffectTiming.OnCounterTiming)
- {
- cardEffects.Add(CounterClass(card, effectName, activateCoroutine, effectDescription("Counter"), optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue));
- }
- return cardEffects;
- }
- #endregion
- #region Boilerplate ActivateClass
- public static ActivateClass ActivateClass(CardSource card,
- string effectName,
- Func<Hashtable, bool> canUseCondition,
- Func<Hashtable, bool> canActivateCondition,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInheritedEffect = false,
- bool isLinkedEffect = false,
- bool isSecurityEffect = false
- )
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(effectName, canUseCondition, card);
- activateClass.SetUpActivateClass(canActivateCondition, hashtable => activateCoroutine(hashtable, activateClass), maxCountPerTurn, optional, effectDescription);
- activateClass.SetHashString(hashValue);
- activateClass.SetIsSecurityEffect(isSecurityEffect);
- activateClass.SetIsOptionalOverride(isOptionalFunction);
- return activateClass;
- }
- #endregion
- #region When Moving
- public static ActivateClass WhenMovingClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false)
- {
- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, false);
- bool PermanentCondition(Permanent permanent)
- {
- return permanent == card.PermanentOfThisCard();
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- CardEffectCommons.CanTriggerOnMove(hashtable, PermanentCondition) &&
- (additionalUseCondition == null || additionalUseCondition(hashtable));
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- (additionalActivateCondition == null || additionalActivateCondition(hashtable));
- }
- }
- #endregion
- #region On Play
- public static ActivateClass OnPlayClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false)
- {
- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, false);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- CardEffectCommons.CanTriggerOnPlay(hashtable, card) &&
- (additionalUseCondition == null || additionalUseCondition(hashtable));
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- (additionalActivateCondition == null || additionalActivateCondition(hashtable));
- }
- }
- #endregion
- #region When Digivolving
- public static ActivateClass WhenDigivolvingClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false)
- {
- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card) &&
- (additionalUseCondition == null || additionalUseCondition(hashtable));
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- (additionalActivateCondition == null || additionalActivateCondition(hashtable));
- }
- }
- #endregion
- #region When Attacking
- public static ActivateClass WhenAttackingClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false)
- {
- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- CardEffectCommons.CanTriggerOnAttack(hashtable, card) &&
- (additionalUseCondition == null || additionalUseCondition(hashtable));
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- (additionalActivateCondition == null || additionalActivateCondition(hashtable));
- }
- }
- #endregion
- #region On Deletion
- public static ActivateClass OnDeletionClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false)
- {
- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnDeletion(hashtable, card) &&
- (additionalUseCondition == null || additionalUseCondition(hashtable));
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return ((!(isInherited || isLinked) && CardEffectCommons.CanActivateOnDeletion(card))
- || ((isInherited || isLinked) && CardEffectCommons.CanActivateOnDeletionInherited(hashtable, card)))
- && (additionalActivateCondition == null || additionalActivateCondition(hashtable));
- }
- }
- #endregion
- #region When Linking
- public static ActivateClass WhenLinkingClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false
- )
- {
- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- CardEffectCommons.CanTriggerWhenLinking(hashtable, null, card) &&
- (additionalUseCondition == null || additionalUseCondition(hashtable));
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- (additionalActivateCondition == null || additionalActivateCondition(hashtable));
- }
- }
- #endregion
- #region Security Effect
- public static ActivateClass SecurityClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null)
- {
- ActivateClass activateClass = ActivateClass(card, effectName, CanUseCondition, additionalActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, -1, null, false, false);
- activateClass.SetIsSecurityEffect(true);
- return activateClass;
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card) &&
- (additionalUseCondition == null || additionalUseCondition(hashtable));
- }
- }
- #endregion
- #region End of Attack
- public static ActivateClass EndOfAttackClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false)
- {
- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanTriggerOnAttack(hashtable, card)
- && (additionalUseCondition == null
- || additionalUseCondition(hashtable));
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- (additionalActivateCondition == null || additionalActivateCondition(hashtable));
- }
- }
- #endregion
- #region Counter
- public static ActivateClass CounterClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false)
- {
- ActivateClass activateClass = ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked);
- activateClass.SetIsCounterEffect(true);
- return activateClass;
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, permanent => CardEffectCommons.IsOpponentPermanent(permanent, card))
- && (additionalUseCondition == null
- || additionalUseCondition(hashtable));
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- (additionalActivateCondition == null || additionalActivateCondition(hashtable));
- }
- }
- #endregion
- #region Start/End of Turn/Phase, Your/Opponent's/All Turns
- /**
- * Can be used for Your Turn, Opponent's Turn, All Turns, End of [Your|Opponent's|All] Turn, Start of Turn/Phase effects
- * based on the timing it is used at and additional use conditions passed
- */
- public static ActivateClass TurnTimingClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false,
- bool yourTurn = false,
- bool opponentTurn = false)
- {
- return ActivateClass(card, effectName, CanUseCondition, CanActivateCondition, activateCoroutine, effectDescription, optional, isOptionalFunction, maxCountPerTurn, hashValue, isInherited, isLinked);
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && (!yourTurn || CardEffectCommons.IsOwnerTurn(card))
- && (!opponentTurn || CardEffectCommons.IsOpponentTurn(card))
- && (additionalUseCondition == null || additionalUseCondition(hashtable));
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card) &&
- (additionalActivateCondition == null || additionalActivateCondition(hashtable));
- }
- }
- #endregion
- #region Your Turn Classes
- public static ActivateClass StartOfYourTurnClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false)
- {
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false);
- }
- public static ActivateClass StartOfYourMainPhaseClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false)
- {
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false);
- }
- public static ActivateClass EndOfYourTurnClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false)
- {
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false);
- }
- public static ActivateClass YourTurnClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false)
- {
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, false);
- }
- #endregion
- #region Opponent's Turn Classes
- public static ActivateClass StartOfOpponentsTurnClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false)
- {
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true);
- }
- public static ActivateClass StartOfYourOpponentsMainPhaseClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false)
- {
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true);
- }
- public static ActivateClass EndOfYourOpponentsTurnClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false)
- {
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true);
- }
- public static ActivateClass OpponentsTurnClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false)
- {
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, false, true);
- }
- #endregion
- #region All Turn Classes
- public static ActivateClass EndOfAllTurnsClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false)
- {
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, true);
- }
- public static ActivateClass AllTurnsClass(CardSource card,
- string effectName,
- Func<Hashtable, ActivateClass, IEnumerator> activateCoroutine,
- string effectDescription,
- bool optional,
- Func<Hashtable, bool> isOptionalFunction = null,
- Func<Hashtable, bool> additionalUseCondition = null,
- Func<Hashtable, bool> additionalActivateCondition = null,
- int maxCountPerTurn = -1,
- string hashValue = null,
- bool isInherited = false,
- bool isLinked = false)
- {
- return TurnTimingClass(card, effectName, activateCoroutine, effectDescription, optional, isOptionalFunction, additionalUseCondition, additionalActivateCondition, maxCountPerTurn, hashValue, isInherited, isLinked, true, true);
- }
- #endregion
- #region At end of turn lose 3 memory
- public static ActivateClass EoTLose3Memory(CardSource card)
- {
- ActivateClass activateClass1 = new ActivateClass();
- activateClass1.SetUpICardEffect("Memory -3", CanUseCondition1, card);
- activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
- return activateClass1;
- string EffectDiscription1()
- {
- return "Lose 3 memory.";
- }
- bool CanUseCondition1(Hashtable hashtable)
- {
- return true;
- }
- bool CanActivateCondition1(Hashtable hashtable)
- {
- return true;
- }
- IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-3, activateClass1));
- }
- }
- #endregion
- #region Place used Options in Security instead of trash effect
- public static OptionResolutionClass PlaceToSecurityEffect(CardSource card, bool toTop, bool isFaceUp = false, Func<bool> Condition = null)
- {
- if (card == null) return null;
- string location = toTop ? "top" : "bottom";
- string facing = isFaceUp ? "face up" : "face down";
- string effectName = $"Place the used Option card on {location} of security {facing}.";
- OptionResolutionClass placeToSecurityEffect = new();
- placeToSecurityEffect.SetUpICardEffect(effectName, CanUseCondition, card);
- placeToSecurityEffect.SetUpOptionResolutionClass(ResolutionCoroutine, CanResolveCondition);
- return placeToSecurityEffect;
- bool CanUseCondition(Hashtable hashtable)
- {
- return Condition == null || Condition();
- }
- bool CanResolveCondition(CardSource optionCard) => optionCard.Owner.CanAddSecurity(placeToSecurityEffect);
-
- IEnumerator ResolutionCoroutine(CardSource optionCard)
- {
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(optionCard, toTop, isFaceUp));
- }
- }
- #endregion
- }
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