Raid.cs 2.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Trigger effect of [Raid] on oneself
  9. public static ActivateClass RaidSelfEffect(bool isInheritedEffect, CardSource card, Func<bool> condition, ICardEffect rootCardEffect = null, bool isLinkedEffect = false)
  10. {
  11. Permanent targetPermanent = card.PermanentOfThisCard();
  12. bool CanUseCondition()
  13. {
  14. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  15. {
  16. if (condition == null || condition())
  17. {
  18. return true;
  19. }
  20. }
  21. return false;
  22. }
  23. return RaidEffect(targetPermanent: targetPermanent, isInheritedEffect: isInheritedEffect, condition: CanUseCondition, rootCardEffect: rootCardEffect, card, isLinkedEffect: isLinkedEffect);
  24. }
  25. #endregion
  26. #region Trigger effect of [Raid]
  27. public static ActivateClass RaidEffect(Permanent targetPermanent, bool isInheritedEffect, Func<bool> condition, ICardEffect rootCardEffect, CardSource card, bool isLinkedEffect = false)
  28. {
  29. if (targetPermanent == null) return null;
  30. if (targetPermanent.TopCard == null) return null;
  31. if (card == null) return null;
  32. ActivateClass activateClass = new ActivateClass();
  33. activateClass.SetUpICardEffect("Raid", CanUseCondition, card);
  34. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, DataBase.RaidEffectDiscription());
  35. activateClass.SetIsInheritedEffect(isInheritedEffect);
  36. activateClass.SetIsLinkedEffect(isLinkedEffect);
  37. if (rootCardEffect != null)
  38. {
  39. activateClass.SetIsInheritedEffect(false);
  40. activateClass.SetIsLinkedEffect(false);
  41. activateClass.SetEffectSourcePermanent(targetPermanent);
  42. activateClass.SetRootCardEffect(rootCardEffect);
  43. }
  44. bool CanUseCondition(Hashtable hashtable)
  45. {
  46. if (CardEffectCommons.CanTriggerOnAttack(hashtable, card))
  47. {
  48. return true;
  49. }
  50. return false;
  51. }
  52. bool CanActivateCondition(Hashtable hashtable)
  53. {
  54. if (CardEffectCommons.CanActivateRaid(targetPermanent))
  55. {
  56. if (condition == null || condition())
  57. {
  58. return true;
  59. }
  60. }
  61. return false;
  62. }
  63. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  64. {
  65. return CardEffectCommons.RaidProcess(targetPermanent, activateClass);
  66. }
  67. return activateClass;
  68. }
  69. #endregion
  70. }