GManager.cs 20 KB

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  1. using Photon.Pun;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using TMPro;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. [RequireComponent(typeof(Effects))]
  10. public class GManager : MonoBehaviourPun
  11. {
  12. private static WaitForSeconds _waitForSeconds5 = new WaitForSeconds(5f);
  13. [Header("あなた")]
  14. public Player You;
  15. [Header("対戦相手")]
  16. public Player Opponent;
  17. [Header("CardSourceプレハブ")]
  18. public CardSource CardPrefab;
  19. [Header("場のポケモンカードプレハブ")]
  20. public FieldPermanentCard fieldCardPrefab;
  21. [Header("手札のカードプレハブ")]
  22. public HandCard handCardPrefab;
  23. [Header("読み込み中オブジェクト")]
  24. public LoadingObject LoadingObject;
  25. [Header("コマンド選択パネル")]
  26. public SelectCommandPanel selectCommandPanel;
  27. [Header("戻るボタン")]
  28. public SelectCommand BackButton;
  29. [Header("結果表示オブジェクト")]
  30. public ResultObject resultObject;
  31. [Header("メッセージテキスト")]
  32. public CommandText commandText;
  33. [Header("ターンプレイヤー表示")]
  34. public ShowTurnPlayerObject showTurnPlayerObject;
  35. [Header("フェイズ通知")]
  36. public ShowPhaseNotificationObject showPhaseNotificationObject;
  37. [Header("キャンバス")]
  38. public Canvas canvas;
  39. [Header("キャンバス2")]
  40. public Canvas canvas2;
  41. [Header("カード詳細")]
  42. public CardDetail cardDetail;
  43. [Header("パーマネント詳細")]
  44. public PermanentDetail pokemonDetail;
  45. [Header("カード選択パネル")]
  46. public SelectCardPanel selectCardPanel;
  47. [Header("カード確認パネル")]
  48. public CheckCardPanel checkCardPanel;
  49. [Header("次のフェイズに進むボタン")]
  50. public NextPhaseButton nextPhaseButton;
  51. [Header("設定パネル")]
  52. public OptionPanel optionPanel;
  53. [Header("ターゲット矢印プレハブ")]
  54. public TargetArrow targetArrowPrefab;
  55. [Header("ターゲット矢印親")]
  56. public Transform targetArrowParent;
  57. [Header("Camera")]
  58. public Camera camara;
  59. [Header("StartBattleSE")]
  60. public AudioClip StartBattleSE;
  61. [Header("自動処理チェック")]
  62. public AutoProcessing autoProcessing;
  63. [Header("プレイログ")]
  64. public PlayLog playLog;
  65. [Header("メモリー")]
  66. public MemoryObject memoryObject;
  67. [Header("背景")]
  68. public Image BackgroundImage;
  69. [Header("背景")]
  70. public SpriteRenderer BackgroundSpriteRenderer;
  71. [Header("攻撃処理")]
  72. public AttackProcess attackProcess;
  73. [Header("ジョグレス選択")]
  74. public SelectJogressEffect selectJogressEffect;
  75. public SelectDNACondition selectDNACondition;
  76. [Header("burst evolution selection")]
  77. public SelectBurstDigivolutionEffect selectBurstDigivolutionEffect;
  78. [Header("app fusion selection")]
  79. public SelectAppFusionEffect selectAppFusionEffect;
  80. [Header("自動処理チェック(割り込み処理)")]
  81. public AutoProcessing autoProcessing_CutIn;
  82. [Header("ユーザー選択")]
  83. public UserSelectionManager userSelectionManager;
  84. [Header("選択可能なものだけ表示")]
  85. public HideCannotSelectObject hideCannotSelectObject;
  86. [Header("サイドバー")]
  87. public SideBar sideBar;
  88. [Header("UseSkillSE")]
  89. public AudioClip UseSkillSE;
  90. [Header("サイド取得SE")]
  91. public AudioClip GetSideSE;
  92. [Header("DeleteHandSE")]
  93. public AudioClip DeleteHandSE;
  94. [Header("エネルギー追加SE")]
  95. public AudioClip AddEnergySE;
  96. [Header("ShowPlayCardSE")]
  97. public AudioClip ShowPlayCardSE;
  98. [Header("ポケモンプレイ時SE")]
  99. public AudioClip PlayPokemonSE;
  100. [Header("ShuffleSE")]
  101. public AudioClip ShuffleSE;
  102. [Header("DrawSE")]
  103. public AudioClip DrawSE;
  104. [Header("TargetArrowSE")]
  105. public AudioClip TargetArrowSE;
  106. [Header("MoveSE")]
  107. public AudioClip MoveSE;
  108. [Header("気絶SE")]
  109. public AudioClip KnockOutSE;
  110. [Header("ダメージSE")]
  111. public AudioClip DamageSE;
  112. [Header("コイントスSE")]
  113. public AudioClip CointTossSE;
  114. [Header("回復SE")]
  115. public AudioClip HealSE;
  116. [Header("毒SE")]
  117. public AudioClip PoisonSE;
  118. [Header("火傷SE")]
  119. public AudioClip BurnedSE;
  120. [Header("WinSE")]
  121. public AudioClip WinSE;
  122. [Header("LoseSE")]
  123. public AudioClip LoseSE;
  124. [Header("DecisionSE")]
  125. [SerializeField] AudioClip DecisionSE;
  126. [Header("CancelSE")]
  127. [SerializeField] AudioClip CancelSE;
  128. [Header("BGM")]
  129. public List<AudioClip> bgms;
  130. [Header("BGMObject")]
  131. public BGMObject BattleBGM;
  132. [Header("オートモード")]
  133. public bool isAuto;
  134. [Header("進化演出")]
  135. public EvolutionEffectObject EvolutionEffectObject;
  136. [Header("ジョグレス進化演出")]
  137. public JogressEffectObject jogressEffectObject;
  138. [Header("デジクロス演出")]
  139. public DigiXrosEffectObject digiXrosEffectObject;
  140. [Header("バースト進化演出")]
  141. public BurstEffectObject burstEffectObject;
  142. [Header("Background Particle effects")]
  143. [SerializeField] List<ParticleSystem> _backgroundParticles = new List<ParticleSystem>();
  144. [Header("Gameobjects closed when ending game")]
  145. public List<GameObject> CloseWhenEndingGameObjects = new List<GameObject>();
  146. //Turn progression management state machine
  147. public TurnStateMachine turnStateMachine { get; set; }
  148. public static GManager instance = null;
  149. public bool IsAI { get; private set; } = false;
  150. public int CardIndex { get; set; } = 0;
  151. public bool ActivateShortcuts = false;
  152. #region Events
  153. //Cards flipped
  154. public static Action OnReverseOpponentsCardsChanged;
  155. public static Action OnCardFlippedChanged;
  156. public static Action<Player> OnSecurityStackChanged;
  157. #endregion
  158. private /*async*/ void Awake()
  159. {
  160. //return;
  161. if (Opening.instance != null)
  162. {
  163. if (Opening.instance.OpeningBGM != null)
  164. {
  165. Opening.instance.OpeningBGM.StopPlayBGM();
  166. }
  167. }
  168. instance = this;
  169. StartCoroutine(AwakeCoroutine());
  170. }
  171. IEnumerator AwakeCoroutine()
  172. {
  173. #if UNITY_EDITOR
  174. #endif
  175. if (!PhotonNetwork.IsConnected)
  176. {
  177. IsAI = true;
  178. }
  179. if (ContinuousController.instance != null)
  180. {
  181. if (ContinuousController.instance.isAI)
  182. {
  183. IsAI = true;
  184. }
  185. }
  186. if (!IsAI)
  187. {
  188. isAuto = false;
  189. }
  190. turnStateMachine = gameObject.AddComponent<TurnStateMachine>();
  191. GetComponent<Effects>().Init();
  192. playLog.Init();
  193. hideCannotSelectObject.Init();
  194. ChangeBackground();
  195. yield return StartCoroutine(Init());
  196. StartCoroutine(turnStateMachine.Init());
  197. StartCoroutine(CheckDisconnect());
  198. if (Opening.instance != null)
  199. {
  200. Opening.instance.openingObject.SetActive(false);
  201. }
  202. Debug.Log("Battle Initialization");
  203. yield return new WaitWhile(() => ContinuousController.instance == null);
  204. ContinuousController.instance.CanSetRandom = true;
  205. }
  206. protected virtual void OnDestroy()
  207. {
  208. if (instance == this)
  209. {
  210. instance = null;
  211. }
  212. }
  213. public void PlayDecisionSE()
  214. {
  215. ContinuousController.instance.PlaySE(DecisionSE);
  216. }
  217. public void PlayCancelSE()
  218. {
  219. ContinuousController.instance.PlaySE(CancelSE);
  220. }
  221. public async void ChangeBackground()
  222. {
  223. Sprite backgroundSprite = await StreamingAssetsUtility.GetSprite("Background_battle");
  224. if (backgroundSprite != null)
  225. {
  226. BackgroundImage.sprite = backgroundSprite;
  227. BackgroundSpriteRenderer.sprite = backgroundSprite;
  228. BackgroundImage.gameObject.SetActive(true);
  229. BackgroundSpriteRenderer.transform.localPosition = new Vector3(-134, BackgroundSpriteRenderer.transform.localPosition.y, -77f);
  230. BackgroundSpriteRenderer.gameObject.SetActive(true);
  231. }
  232. else
  233. {
  234. BackgroundImage.gameObject.SetActive(false);
  235. BackgroundSpriteRenderer.gameObject.SetActive(false);
  236. }
  237. }
  238. IEnumerator CheckDisconnect()
  239. {
  240. if (IsAI)
  241. {
  242. yield break;
  243. }
  244. yield return new WaitWhile(() => turnStateMachine == null);
  245. yield return _waitForSeconds5;
  246. while (true)
  247. {
  248. if (!PhotonNetwork.IsConnected)
  249. {
  250. break;
  251. }
  252. else
  253. {
  254. if (!PhotonNetwork.InRoom)
  255. {
  256. break;
  257. }
  258. else
  259. {
  260. if (PhotonNetwork.CurrentRoom != null)
  261. {
  262. if (PhotonNetwork.PlayerList.Length < 2)
  263. {
  264. break;
  265. }
  266. }
  267. }
  268. }
  269. yield return null;
  270. }
  271. if (!turnStateMachine.endGame)
  272. {
  273. turnStateMachine.EndGame(null, false);
  274. }
  275. }
  276. public IEnumerator Init()
  277. {
  278. yield return StartCoroutine(LoadingObject.StartLoading("Now Loading"));
  279. selectCommandPanel.Off();
  280. BackButton.CloseSelectCommandButton();
  281. resultObject.Init();
  282. commandText.Init();
  283. sideBar.Init();
  284. showTurnPlayerObject.Init();
  285. showPhaseNotificationObject.Init();
  286. OffTargetArrow();
  287. cardDetail.CloseCardDetail();
  288. pokemonDetail.CloseUnitDetail();
  289. selectCardPanel.CloseSelectCardPanel();
  290. yield return StartCoroutine(checkCardPanel.CloseSelectCardPanelCoroutine());
  291. optionPanel.Init();
  292. EvolutionEffectObject.Init();
  293. jogressEffectObject.Init();
  294. digiXrosEffectObject.Init();
  295. burstEffectObject.Init();
  296. if (IsAI)
  297. {
  298. CreateBotWarningText();
  299. }
  300. }
  301. private void CreateBotWarningText()
  302. {
  303. if (You == null || You.HandTransform == null) return;
  304. GameObject warningObj = new GameObject("BotWarningText");
  305. warningObj.transform.SetParent(canvas.transform, false);
  306. RectTransform rt = warningObj.AddComponent<RectTransform>();
  307. rt.anchorMin = new Vector2(0f, 0.5f);
  308. rt.anchorMax = new Vector2(1f, 0.5f);
  309. rt.pivot = new Vector2(0.5f, 0f);
  310. rt.anchoredPosition = new Vector2(0f, 490f);
  311. rt.sizeDelta = new Vector2(0f, 30f);
  312. TextMeshProUGUI text = warningObj.AddComponent<TextMeshProUGUI>();
  313. text.text = "WARNING: THE BOT IS NOT ACTIVELY MAINTAINED AND MAKES ILLEGAL PLAYS";
  314. text.alignment = TextAlignmentOptions.Center;
  315. text.color = new Color(1f, 0.3f, 0.3f, 1f);
  316. text.fontSize = 20f;
  317. text.fontStyle = FontStyles.Bold;
  318. text.enableWordWrapping = false;
  319. text.overflowMode = TextOverflowModes.Overflow;
  320. }
  321. public void ReturnToTitle()
  322. {
  323. ContinuousController.instance.EndBattle();
  324. }
  325. public void ReportBug()
  326. {
  327. Application.OpenURL("https://forms.gle/GhZgGVJS1qLeUMcG8");
  328. }
  329. public void OnClickSurrenderButton()
  330. {
  331. if (turnStateMachine != null)
  332. {
  333. if (turnStateMachine.endGame)
  334. {
  335. return;
  336. }
  337. turnStateMachine.OnClickSurrenderButton();
  338. }
  339. }
  340. public TargetArrow CreateTargetArrow()
  341. {
  342. TargetArrow targetArrow = Instantiate(targetArrowPrefab, targetArrowParent);
  343. return targetArrow;
  344. }
  345. public Coroutine OnTargetArrow(Vector3 InitialPosition, Vector3 targetPosition, FieldPermanentCard StartFieldUnitCard, FieldPermanentCard EndFieldUnitCard)
  346. {
  347. TargetArrow targetArrow = CreateTargetArrow();
  348. return targetArrow.OnTargetArrow(InitialPosition, targetPosition, StartFieldUnitCard, EndFieldUnitCard);
  349. }
  350. public void OffTargetArrow()
  351. {
  352. if (targetArrowParent.childCount > 0)
  353. {
  354. if (targetArrowParent.GetChild(targetArrowParent.childCount - 1).GetComponent<TargetArrow>() != null)
  355. {
  356. targetArrowParent.GetChild(targetArrowParent.childCount - 1).GetComponent<TargetArrow>().Destroyed = true;
  357. }
  358. Destroy(targetArrowParent.GetChild(targetArrowParent.childCount - 1).gameObject);
  359. }
  360. }
  361. void Update()
  362. {
  363. if (ContinuousController.instance != null)
  364. {
  365. foreach (ParticleSystem particleSystem in _backgroundParticles)
  366. {
  367. if (particleSystem != null)
  368. {
  369. particleSystem.gameObject.SetActive(ContinuousController.instance.showBackgroundParticle);
  370. }
  371. }
  372. }
  373. if (Input.GetKey(KeyCode.LeftControl) &&
  374. Input.GetKey(KeyCode.LeftShift) &&
  375. Input.GetKey(KeyCode.LeftAlt) &&
  376. Input.GetKeyDown(KeyCode.A))
  377. ActivateShortcuts = !ActivateShortcuts;
  378. AllowAlphaInputs();
  379. }
  380. public Player GetPlayerFromID(int playerID)
  381. {
  382. if (You.PlayerID == playerID)
  383. {
  384. return You;
  385. }
  386. else if (Opponent.PlayerID == playerID)
  387. {
  388. return Opponent;
  389. }
  390. return null;
  391. }
  392. #region Cheats
  393. public bool AllowCheats()
  394. {
  395. return !ContinuousController.instance.isRandomMatch || ContinuousController.instance.isAI;
  396. }
  397. void AllowAlphaInputs()
  398. {
  399. if (!AllowCheats())
  400. return;
  401. if (turnStateMachine == null)
  402. return;
  403. if (!ActivateShortcuts)
  404. return;
  405. //Draw a card
  406. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.D))
  407. {
  408. turnStateMachine.QueueMainPhaseAction(You, new CheatAction(You.PlayerID, CheatAction.Type.Draw));
  409. }
  410. //Trash a card
  411. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.T))
  412. {
  413. turnStateMachine.QueueMainPhaseAction(You, new CheatAction(You.PlayerID, CheatAction.Type.TrashCard));
  414. }
  415. //Top deck a card
  416. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.L))
  417. {
  418. turnStateMachine.QueueMainPhaseAction(You, new CheatAction(You.PlayerID, CheatAction.Type.PlaceCardOnDeck));
  419. }
  420. //Place Top Security
  421. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.R))
  422. {
  423. bool keyInput = Input.GetKey(KeyCode.LeftShift);
  424. if (keyInput)
  425. {
  426. turnStateMachine.QueueMainPhaseAction(You, new CheatAction(You.PlayerID, CheatAction.Type.PlaceCardInSecurity));
  427. }
  428. else
  429. {
  430. turnStateMachine.QueueMainPhaseAction(You, new CheatAction(You.PlayerID, CheatAction.Type.PlaceCardInSecurityFaceup));
  431. }
  432. }
  433. //Gain Memory
  434. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.Equals))
  435. {
  436. turnStateMachine.QueueMainPhaseAction(You, new CheatAction(You.PlayerID, CheatAction.Type.GainMemory));
  437. }
  438. //Lose Memory
  439. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.Minus))
  440. {
  441. turnStateMachine.QueueMainPhaseAction(You, new CheatAction(You.PlayerID, CheatAction.Type.LoseMemory));
  442. }
  443. //Add security to hand
  444. if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.H))
  445. {
  446. turnStateMachine.QueueMainPhaseAction(You, new CheatAction(You.PlayerID, CheatAction.Type.RemoveFromSecurity));
  447. }
  448. }
  449. public IEnumerator DrawCard(Player _player)
  450. {
  451. yield return StartCoroutine(new DrawClass(_player, 1, null).Draw());
  452. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  453. }
  454. public IEnumerator AlterMemory(Player _player, int value)
  455. {
  456. yield return StartCoroutine(_player.AddMemory(value, null));
  457. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  458. yield return StartCoroutine(autoProcessing.EndTurnCheck());
  459. }
  460. public IEnumerator TrashCard(Player _player)
  461. {
  462. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  463. selectHandEffect.SetUp(
  464. selectPlayer: _player,
  465. canTargetCondition: (CardSource) => true,
  466. canTargetCondition_ByPreSelecetedList: null,
  467. canEndSelectCondition: null,
  468. maxCount: _player.HandCards.Count,
  469. canNoSelect: true,
  470. canEndNotMax: true,
  471. isShowOpponent: true,
  472. selectCardCoroutine: null,
  473. afterSelectCardCoroutine: null,
  474. mode: SelectHandEffect.Mode.Discard,
  475. cardEffect: null);
  476. yield return StartCoroutine(selectHandEffect.Activate());
  477. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  478. }
  479. public IEnumerator TopDeckCard(Player _player)
  480. {
  481. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  482. selectHandEffect.SetUp(
  483. selectPlayer: _player,
  484. canTargetCondition: (CardSource) => true,
  485. canTargetCondition_ByPreSelecetedList: null,
  486. canEndSelectCondition: null,
  487. maxCount: _player.HandCards.Count,
  488. canNoSelect: true,
  489. canEndNotMax: true,
  490. isShowOpponent: true,
  491. selectCardCoroutine: null,
  492. afterSelectCardCoroutine: null,
  493. mode: SelectHandEffect.Mode.PutLibraryTop,
  494. cardEffect: null);
  495. yield return StartCoroutine(selectHandEffect.Activate());
  496. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  497. }
  498. public IEnumerator PlaceInSecurity(Player _player, bool placeFaceup)
  499. {
  500. CardSource selectedSource = null;
  501. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  502. selectHandEffect.SetUp(
  503. selectPlayer: _player,
  504. canTargetCondition: (CardSource) => true,
  505. canTargetCondition_ByPreSelecetedList: null,
  506. canEndSelectCondition: null,
  507. maxCount: 1,
  508. canNoSelect: true,
  509. canEndNotMax: false,
  510. isShowOpponent: true,
  511. selectCardCoroutine: CardSelectCoroutine,
  512. afterSelectCardCoroutine: null,
  513. mode: SelectHandEffect.Mode.Custom,
  514. cardEffect: null);
  515. yield return StartCoroutine(selectHandEffect.Activate());
  516. IEnumerator CardSelectCoroutine(CardSource source)
  517. {
  518. if (source != null)
  519. selectedSource = source;
  520. yield return null;
  521. }
  522. if (selectedSource != null)
  523. {
  524. // Place this card face up as the top security card
  525. yield return StartCoroutine(CardObjectController.AddSecurityCard(selectedSource, toTop: true, faceUp: placeFaceup));
  526. }
  527. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  528. }
  529. public IEnumerator RemoveFromSecurity (Player _player)
  530. {
  531. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  532. selectCardEffect.SetUp(
  533. canTargetCondition: (cardSource) => true,
  534. canTargetCondition_ByPreSelecetedList: null,
  535. canEndSelectCondition: null,
  536. canNoSelect: () => true,
  537. selectCardCoroutine: null,
  538. afterSelectCardCoroutine: null,
  539. message: "Select Cards to add to hand",
  540. maxCount: _player.SecurityCards.Count,
  541. canEndNotMax: true,
  542. isShowOpponent: false,
  543. mode: SelectCardEffect.Mode.AddHand,
  544. root: SelectCardEffect.Root.Security,
  545. customRootCardList: null,
  546. canLookReverseCard: true,
  547. selectPlayer: _player,
  548. cardEffect: null);
  549. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  550. yield return StartCoroutine(turnStateMachine.SetMainPhase());
  551. }
  552. #endregion
  553. }