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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Events;
- public class SecurityObject : MonoBehaviour
- {
- [Header("プレイヤー")]
- [SerializeField] Player player;
- [Header("セキュリティテキスト")]
- public Text SecurityText;
- [Header("ライフカード")]
- public List<Image> LifeCards = new List<Image>();
- [Header("クリック判定")]
- public GameObject Collider;
- [Header("セキュリティガラス")]
- public SecurityBreakGlass securityBreakGlass;
- [Header("セキュリティアタックDropArea")]
- public DropArea securityAttackDropArea;
- [Header("セキュリティアタック表示オブジェクト")]
- [SerializeField] GameObject ShowSecurityAttackObject;
- [Header("セキュリティアタック表示テキスト")]
- [SerializeField] Text ShowSecurityAttackText;
- [Header("セキュリティアタック表示画像")]
- [SerializeField] Image ShowSecurityAttackImage;
- [SerializeField] Image _securityIconImage;
- UnityAction OnClickAction = null;
- private async void Start()
- {
- RemoveClickTarget();
- securityBreakGlass.Init(null);
- OffShowSecurityAttackObject();
- if (_securityIconImage != null)
- {
- if (player != null)
- {
- string key = "SecurityIcon_You";
- if (!player.isYou)
- {
- key = "SecurityIcon_Opponent";
- }
- Sprite securityIconSprite = await StreamingAssetsUtility.GetSprite(key);
- if (securityIconSprite != null)
- {
- _securityIconImage.sprite = securityIconSprite;
- }
- }
- }
- }
- public void OffShowSecurityAttackObject()
- {
- if (ShowSecurityAttackObject != null)
- {
- ShowSecurityAttackObject.SetActive(false);
- }
- }
- public void SetSecurityAttackObject()
- {
- if (ShowSecurityAttackObject != null)
- {
- ShowSecurityAttackObject.SetActive(true);
- if (player != null)
- {
- if (ShowSecurityAttackText != null)
- {
- if (player.SecurityCards.Count >= 1)
- {
- ShowSecurityAttackText.text = "Security Attack";
- }
- else
- {
- ShowSecurityAttackText.text = "Direct Attack";
- }
- }
- }
- }
- }
- public void SetSecurityOutline(bool isSelected)
- {
- if (ShowSecurityAttackImage != null)
- {
- Outline outline = ShowSecurityAttackImage.GetComponent<Outline>();
- if (outline != null)
- {
- if (isSelected)
- {
- outline.effectColor = new Color32(0, 0, 0, 255);
- }
- else
- {
- outline.effectColor = new Color32(0, 0, 0, 50);
- }
- }
- }
- }
- public void SetSecurity(Player player)
- {
- SecurityText.text = $"{player.SecurityCards.Count}";
- for (int i = 0; i < LifeCards.Count; i++)
- {
- if (i < player.SecurityCards.Count)
- {
- LifeCards[i].gameObject.SetActive(true);
- LifeCards[i].sprite = ContinuousController.instance.ReverseCard;
- }
- else
- {
- LifeCards[i].gameObject.SetActive(false);
- }
- }
- }
- public void RemoveClickTarget()
- {
- if (Collider != null)
- {
- Collider.SetActive(false);
- this.OnClickAction = null;
- }
- }
- public void AddClickTarget(UnityAction OnClickAction)
- {
- if (Collider != null)
- {
- Collider.SetActive(true);
- this.OnClickAction = OnClickAction;
- }
- }
- public void OnClick()
- {
- OnClickAction?.Invoke();
- RemoveClickTarget();
- }
- }
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