AddBurstDigivolutionConditionClass.cs 946 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. public class AddBurstDigivolutionConditionClass : ICardEffect, IAddBurstDigivolutionConditionEffect
  6. {
  7. Func<CardSource, BurstDigivolutionCondition> _getBurstDigivolutionCondition { get; set; }
  8. public void SetUpAddBurstDigivolutionConditionClass(Func<CardSource, BurstDigivolutionCondition> getBurstDigivolutionCondition)
  9. {
  10. _getBurstDigivolutionCondition = getBurstDigivolutionCondition;
  11. }
  12. public BurstDigivolutionCondition GetBurstDigivolutionCondition(CardSource cardSource)
  13. {
  14. if (cardSource != null)
  15. {
  16. if (_getBurstDigivolutionCondition != null)
  17. {
  18. if (_getBurstDigivolutionCondition(cardSource) != null)
  19. {
  20. return _getBurstDigivolutionCondition(cardSource);
  21. }
  22. }
  23. }
  24. return null;
  25. }
  26. }