Collision.cs 3.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Can activate [Collision]
  9. public static bool CanActivateCollision(CardSource cardSource)
  10. {
  11. Debug.Log($"CanActivateCollision: {IsExistOnBattleArea(cardSource)}");
  12. if (IsExistOnBattleArea(cardSource))
  13. {
  14. Debug.Log($"CanActivateCollision: {cardSource.Owner.Enemy.GetBattleAreaDigimons().Count}");
  15. if (cardSource.Owner.Enemy.GetBattleAreaDigimons().Count >= 1)
  16. {
  17. Debug.Log($"CanActivateCollision: {GManager.instance.attackProcess.IsAttacking}");
  18. if (GManager.instance.attackProcess.IsAttacking)
  19. {
  20. return true;
  21. }
  22. }
  23. }
  24. return false;
  25. }
  26. #endregion
  27. #region Effect process of [Blitz]
  28. public static IEnumerator CollisionProcess(CardSource cardSource, ICardEffect activateClass, Func<IEnumerator> beforeOnAttackCoroutine = null)
  29. {
  30. if (CanActivateCollision(cardSource))
  31. {
  32. foreach (Permanent enemyDigimon in cardSource.Owner.Enemy.GetBattleAreaDigimons())
  33. {
  34. if (enemyDigimon.TopCard.CanNotBeAffected(activateClass))
  35. continue;
  36. yield return ContinuousController.instance.StartCoroutine(GainBlocker(
  37. targetPermanent: enemyDigimon,
  38. effectDuration: EffectDuration.UntilEndAttack,
  39. activateClass: activateClass));
  40. }
  41. int maxCount = 1;
  42. Permanent selectedPermanent = null;
  43. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  44. selectPermanentEffect.SetUp(
  45. selectPlayer: cardSource.Owner.Enemy,
  46. canTargetCondition: CanSelectBlockerCondition,
  47. canTargetCondition_ByPreSelecetedList: null,
  48. canEndSelectCondition: null,
  49. maxCount: maxCount,
  50. canNoSelect: false,
  51. canEndNotMax: false,
  52. selectPermanentCoroutine: SelectPermanentCoroutine,
  53. afterSelectPermanentCoroutine: null,
  54. mode: SelectPermanentEffect.Mode.Custom,
  55. cardEffect: null);
  56. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will block.", "The opponent is selecting 1 Digimon that will block.");
  57. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  58. bool CanSelectBlockerCondition(Permanent permanent)
  59. {
  60. if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent))
  61. {
  62. if (permanent.TopCard.Owner.isYou)
  63. {
  64. if (permanent.HasBlocker && permanent.CanBlock(cardSource.PermanentOfThisCard()))
  65. {
  66. return true;
  67. }
  68. }
  69. }
  70. return false;
  71. }
  72. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  73. {
  74. selectedPermanent = permanent;
  75. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.SwitchDefender(null, true, selectedPermanent));
  76. }
  77. }
  78. }
  79. #endregion
  80. }