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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectCommons
- {
- #region Can activate effects by suspending oneself
- public static bool CanActivateSuspendCostEffect(CardSource card)
- {
- return CanActivatePermanentSuspendCostEffect(card.PermanentOfThisCard());
- }
- #endregion
- #region Can activate effects by suspending permanent
- public static bool CanActivatePermanentSuspendCostEffect(Permanent permanent)
- {
- if (IsPermanentExistsOnBattleArea(permanent))
- {
- if (!permanent.IsSuspended && permanent.CanSuspend)
- {
- return true;
- }
- }
- return false;
- }
- #endregion
- }
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