EX4_058.cs 11 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. // Ravemon
  6. namespace DCGO.CardEffects.EX4
  7. {
  8. public class EX4_058 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region Jamming
  14. if (timing == EffectTiming.None)
  15. {
  16. cardEffects.Add(CardEffectFactory.JammingSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  17. }
  18. #endregion
  19. #region End of Attack
  20. if (timing == EffectTiming.OnEndAttack)
  21. {
  22. ActivateClass activateClass = new ActivateClass();
  23. activateClass.SetUpICardEffect("Delete this Digimon to play 1 [Ravemon] from trash at the end of opponent's turn", CanUseCondition, card);
  24. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  25. cardEffects.Add(activateClass);
  26. string EffectDescription()
  27. {
  28. return "[End of Attack] By deleting this Digimon that has a digivolution card with [Bird] or [Avian] in one of its traits, at the end of your opponent's turn, play 1 [Ravemon] from your trash without paying the cost.";
  29. }
  30. bool CanSelectCardCondition(CardSource cardSource)
  31. {
  32. return cardSource != null
  33. && cardSource.IsDigimon
  34. && cardSource.Owner == card.Owner
  35. && cardSource.CardNames.Contains("Ravemon")
  36. && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
  37. }
  38. bool CanUseCondition(Hashtable hashtable)
  39. {
  40. return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
  41. && CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  42. }
  43. bool CanActivateCondition(Hashtable hashtable)
  44. {
  45. return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass)
  46. && card.PermanentOfThisCard().DigivolutionCards.Count(cardSource => cardSource.HasBirdTraits) >= 1
  47. && card.PermanentOfThisCard().CanBeDestroyedBySkill(activateClass);
  48. }
  49. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  50. {
  51. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  52. IEnumerator SuccessProcess()
  53. {
  54. ActivateClass activateClass1 = new ActivateClass();
  55. activateClass1.SetUpICardEffect("Play 1 [Ravemon] from trash", CanUseCondition1, card);
  56. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, 1, false, "");
  57. activateClass1.SetHashString("EX4_058_EoOT");
  58. CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilOpponentTurnEnd, card: card, cardEffect: activateClass1, timing: EffectTiming.OnEndTurn);
  59. bool CanUseCondition1(Hashtable hashtable)
  60. {
  61. return CardEffectCommons.IsOpponentTurn(card);
  62. }
  63. bool CanActivateCondition1(Hashtable hashtable)
  64. {
  65. return CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  66. }
  67. IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
  68. {
  69. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  70. {
  71. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  72. List<CardSource> selectedCards = new List<CardSource>();
  73. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  74. selectCardEffect.SetUp(
  75. canTargetCondition: CanSelectCardCondition,
  76. canTargetCondition_ByPreSelecetedList: null,
  77. canEndSelectCondition: null,
  78. canNoSelect: () => false,
  79. selectCardCoroutine: SelectCardCoroutine,
  80. afterSelectCardCoroutine: null,
  81. message: "Select 1 [Ravemon] to play.",
  82. maxCount: maxCount,
  83. canEndNotMax: false,
  84. isShowOpponent: true,
  85. mode: SelectCardEffect.Mode.Custom,
  86. root: SelectCardEffect.Root.Trash,
  87. customRootCardList: null,
  88. canLookReverseCard: true,
  89. selectPlayer: card.Owner,
  90. cardEffect: activateClass1);
  91. selectCardEffect.SetUpCustomMessage("Select 1 [Ravemon] to play.", "The opponent is selecting 1 [Ravemon] to play.");
  92. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  93. yield return StartCoroutine(selectCardEffect.Activate());
  94. IEnumerator SelectCardCoroutine(CardSource cardSource)
  95. {
  96. selectedCards.Add(cardSource);
  97. yield return null;
  98. }
  99. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true));
  100. }
  101. }
  102. yield return null;
  103. }
  104. }
  105. }
  106. #endregion
  107. #region On Deletion
  108. if (timing == EffectTiming.OnDestroyedAnyone)
  109. {
  110. ActivateClass activateClass = new ActivateClass();
  111. activateClass.SetUpICardEffect("Opponent trashes 1 card from hand and add the top card of opponent's security to hand", CanUseCondition, card);
  112. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
  113. cardEffects.Add(activateClass);
  114. string EffectDescription()
  115. {
  116. return "[On Deletion] If your opponent has 8 or more cards in their hand, they trash 1 card in their hand. Then, if your opponent has 7 or fewer cards in their hand, they add the top card of their security stack to their hand.";
  117. }
  118. bool CanUseCondition(Hashtable hashtable)
  119. {
  120. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card);
  121. }
  122. bool CanActivateCondition(Hashtable hashtable)
  123. {
  124. if (CardEffectCommons.IsExistOnTrash(card))
  125. {
  126. if (card.Owner.Enemy.HandCards.Count >= 8)
  127. {
  128. return true;
  129. }
  130. if (card.Owner.Enemy.HandCards.Count <= 7)
  131. {
  132. if (card.Owner.Enemy.SecurityCards.Count >= 1)
  133. {
  134. return true;
  135. }
  136. }
  137. }
  138. return false;
  139. }
  140. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  141. {
  142. if (card.Owner.Enemy.HandCards.Count >= 8)
  143. {
  144. int discardCount = 1;
  145. if (card.Owner.Enemy.HandCards.Count < discardCount)
  146. {
  147. discardCount = card.Owner.HandCards.Count;
  148. }
  149. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  150. selectHandEffect.SetUp(
  151. selectPlayer: card.Owner.Enemy,
  152. canTargetCondition: (cardSource) => true,
  153. canTargetCondition_ByPreSelecetedList: null,
  154. canEndSelectCondition: null,
  155. maxCount: discardCount,
  156. canNoSelect: false,
  157. canEndNotMax: false,
  158. isShowOpponent: true,
  159. selectCardCoroutine: null,
  160. afterSelectCardCoroutine: null,
  161. mode: SelectHandEffect.Mode.Discard,
  162. cardEffect: activateClass);
  163. yield return StartCoroutine(selectHandEffect.Activate());
  164. }
  165. if (card.Owner.Enemy.HandCards.Count <= 7)
  166. {
  167. if (card.Owner.Enemy.SecurityCards.Count >= 1)
  168. {
  169. CardSource topCard = card.Owner.Enemy.SecurityCards[0];
  170. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
  171. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  172. player: card.Owner.Enemy,
  173. refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
  174. activateClass).ReduceSecurity());
  175. }
  176. }
  177. }
  178. }
  179. #endregion
  180. return cardEffects;
  181. }
  182. }
  183. }