MaterialSave.cs 5.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Can activate [Material Save]
  9. public static bool CanActivateMaterialSave(CardSource card, Func<CardSource, bool> CanSelectCardCondition, Func<Permanent, bool> CanSelectPermanentCondition)
  10. {
  11. if (IsExistOnBattleArea(card))
  12. {
  13. if (card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1)
  14. {
  15. if (HasMatchConditionPermanent(CanSelectPermanentCondition))
  16. {
  17. return true;
  18. }
  19. }
  20. }
  21. return false;
  22. }
  23. #endregion
  24. #region Effect process of [Material Save]
  25. public static IEnumerator MaterialSaveProcess(Hashtable hashtable, ICardEffect activateClass, CardSource card, Func<CardSource, bool> CanSelectCardCondition, Func<Permanent, bool> CanSelectPermanentCondition, int materialSaveCount)
  26. {
  27. if (IsExistOnBattleArea(card))
  28. {
  29. if (card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1)
  30. {
  31. Permanent selectedPermanent = null;
  32. int maxCount = Math.Min(1, MatchConditionPermanentCount(CanSelectPermanentCondition));
  33. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  34. selectPermanentEffect.SetUp(
  35. selectPlayer: card.Owner,
  36. canTargetCondition: CanSelectPermanentCondition,
  37. canTargetCondition_ByPreSelecetedList: null,
  38. canEndSelectCondition: null,
  39. maxCount: maxCount,
  40. canNoSelect: true,
  41. canEndNotMax: false,
  42. selectPermanentCoroutine: SelectPermanentCoroutine,
  43. afterSelectPermanentCoroutine: null,
  44. mode: SelectPermanentEffect.Mode.Custom,
  45. cardEffect: activateClass);
  46. selectPermanentEffect.SetUpCustomMessage(customMessageArray: customPermanentMessageArrayTemplate(customText: "that will get a digivolution card", maxCount: 1, CanSelectDigimon: false, CanSelectTamer: true));
  47. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  48. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  49. {
  50. selectedPermanent = permanent;
  51. yield return null;
  52. }
  53. if (selectedPermanent != null)
  54. {
  55. List<CardSource> selectedCards = new List<CardSource>();
  56. maxCount = Math.Min(materialSaveCount, card.PermanentOfThisCard().DigivolutionCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  57. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  58. selectCardEffect.SetUp(
  59. canTargetCondition: CanSelectCardCondition,
  60. canTargetCondition_ByPreSelecetedList: null,
  61. canEndSelectCondition: CanEndSelectCondition,
  62. canNoSelect: () => true,
  63. selectCardCoroutine: SelectCardCoroutine,
  64. afterSelectCardCoroutine: null,
  65. message: "Select cards to place on bottom of digivolution cards\n(cards will be placed so that cards with lower numbers are on top).",
  66. maxCount: maxCount,
  67. canEndNotMax: false,
  68. isShowOpponent: true,
  69. mode: SelectCardEffect.Mode.Custom,
  70. root: SelectCardEffect.Root.Custom,
  71. customRootCardList: card.PermanentOfThisCard().DigivolutionCards,
  72. canLookReverseCard: true,
  73. selectPlayer: card.Owner,
  74. cardEffect: activateClass);
  75. selectCardEffect.SetNotShowCard();
  76. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  77. bool CanEndSelectCondition(List<CardSource> cardSources)
  78. {
  79. if (HasNoElement(cardSources))
  80. {
  81. return false;
  82. }
  83. return true;
  84. }
  85. IEnumerator SelectCardCoroutine(CardSource cardSource)
  86. {
  87. selectedCards.Add(cardSource);
  88. yield return null;
  89. }
  90. if (selectedCards.Count >= 1)
  91. {
  92. if (selectedPermanent != null)
  93. {
  94. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect2(selectedCards, "Digivolution Cards", true, true));
  95. yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom(selectedCards, activateClass));
  96. }
  97. }
  98. }
  99. }
  100. }
  101. }
  102. #endregion
  103. }