Birdramon_BT15_013.cs 5.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. using System.Linq;
  6. public class Birdramon_BT15_013 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[When Digivolving] Return 1 red Digimon card with [Avian], [Bird], [Beast], [Animal] or [Sovereign], other than [Sea Animal], in one of it's traits from your trash to the hand.";
  20. }
  21. bool CanSelectCardCondition(CardSource cardSource)
  22. {
  23. if (cardSource.IsDigimon)
  24. {
  25. if (cardSource.CardColors.Contains(CardColor.Red))
  26. {
  27. if (cardSource.HasBirdTraits)
  28. {
  29. return true;
  30. }
  31. if (cardSource.HasBeastTraits)
  32. {
  33. return true;
  34. }
  35. }
  36. }
  37. return false;
  38. }
  39. bool CanUseCondition(Hashtable hashtable)
  40. {
  41. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  42. }
  43. bool CanActivateCondition(Hashtable hashtable)
  44. {
  45. if (CardEffectCommons.IsExistOnBattleArea(card))
  46. {
  47. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  48. {
  49. return true;
  50. }
  51. }
  52. return false;
  53. }
  54. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  55. {
  56. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  57. {
  58. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  59. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  60. selectCardEffect.SetUp(
  61. canTargetCondition: CanSelectCardCondition,
  62. canTargetCondition_ByPreSelecetedList: null,
  63. canEndSelectCondition: null,
  64. canNoSelect: () => false,
  65. selectCardCoroutine: null,
  66. afterSelectCardCoroutine: null,
  67. message: "Select 1 card to add to your hand.",
  68. maxCount: maxCount,
  69. canEndNotMax: false,
  70. isShowOpponent: true,
  71. mode: SelectCardEffect.Mode.AddHand,
  72. root: SelectCardEffect.Root.Trash,
  73. customRootCardList: null,
  74. canLookReverseCard: true,
  75. selectPlayer: card.Owner,
  76. cardEffect: activateClass);
  77. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  78. }
  79. }
  80. }
  81. if (timing == EffectTiming.OnLoseSecurity)
  82. {
  83. ActivateClass activateClass = new ActivateClass();
  84. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  85. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  86. activateClass.SetIsInheritedEffect(true);
  87. activateClass.SetHashString("Memory+1_BT15_013");
  88. cardEffects.Add(activateClass);
  89. string EffectDiscription()
  90. {
  91. return "[Your Turn][Once Per Turn] When a card is removed from your opponent's security stack, <Draw 1>.";
  92. }
  93. bool CanUseCondition(Hashtable hashtable)
  94. {
  95. if (CardEffectCommons.IsExistOnBattleArea(card))
  96. {
  97. if (CardEffectCommons.IsOwnerTurn(card))
  98. {
  99. if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner.Enemy))
  100. {
  101. return true;
  102. }
  103. }
  104. }
  105. return false;
  106. }
  107. bool CanActivateCondition(Hashtable hashtable)
  108. {
  109. if (CardEffectCommons.IsExistOnBattleArea(card))
  110. {
  111. return true;
  112. }
  113. return false;
  114. }
  115. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  116. {
  117. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  118. }
  119. }
  120. return cardEffects;
  121. }
  122. }