BT1_040.cs 2.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. // WereGarurumon
  4. namespace DCGO.CardEffects.BT1
  5. {
  6. public class BT1_040 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnAllyAttack)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Memory +3", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[When Attacking] Gain 3 memory. At end of turn lose 3 memory.";
  20. }
  21. bool CanUseCondition(Hashtable hashtable)
  22. {
  23. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  24. }
  25. bool CanActivateCondition(Hashtable hashtable)
  26. {
  27. return CardEffectCommons.IsExistOnBattleArea(card);
  28. }
  29. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  30. {
  31. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(3, activateClass));
  32. card.Owner.UntilEachTurnEndEffects.Add(GetCardEffect);
  33. ICardEffect GetCardEffect(EffectTiming _timing)
  34. {
  35. if (_timing == EffectTiming.OnEndTurn)
  36. {
  37. return CardEffectFactory.EoTLose3Memory(card);
  38. }
  39. return null;
  40. }
  41. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(card.PermanentOfThisCard()));
  42. }
  43. }
  44. return cardEffects;
  45. }
  46. }
  47. }