BT1_011.cs 3.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT1_011 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Play] Return 1 Digimon card with [Agumon] in its name from your trash to your hand.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.IsDigimon)
  26. {
  27. if (cardSource.ContainsCardName("Agumon"))
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  37. }
  38. bool CanActivateCondition(Hashtable hashtable)
  39. {
  40. if (CardEffectCommons.IsExistOnBattleArea(card))
  41. {
  42. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  43. {
  44. return true;
  45. }
  46. }
  47. return false;
  48. }
  49. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  50. {
  51. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  52. {
  53. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  54. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  55. selectCardEffect.SetUp(
  56. canTargetCondition: CanSelectCardCondition,
  57. canTargetCondition_ByPreSelecetedList: null,
  58. canEndSelectCondition: null,
  59. canNoSelect: () => false,
  60. selectCardCoroutine: null,
  61. afterSelectCardCoroutine: null,
  62. message: "Select 1 card to add to your hand.",
  63. maxCount: maxCount,
  64. canEndNotMax: false,
  65. isShowOpponent: true,
  66. mode: SelectCardEffect.Mode.AddHand,
  67. root: SelectCardEffect.Root.Trash,
  68. customRootCardList: null,
  69. canLookReverseCard: true,
  70. selectPlayer: card.Owner,
  71. cardEffect: activateClass);
  72. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  73. }
  74. }
  75. }
  76. return cardEffects;
  77. }
  78. }