BT1_021.cs 1.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. public class BT1_021 : CEntity_Effect
  4. {
  5. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  6. {
  7. List<ICardEffect> cardEffects = new List<ICardEffect>();
  8. if (timing == EffectTiming.OnAllyAttack)
  9. {
  10. ActivateClass activateClass = new ActivateClass();
  11. activateClass.SetUpICardEffect("Memory +3", CanUseCondition, card);
  12. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  13. cardEffects.Add(activateClass);
  14. string EffectDiscription()
  15. {
  16. return "[When Attacking] Gain 3 memory. At end of turn lose 3 memory.";
  17. }
  18. bool CanUseCondition(Hashtable hashtable)
  19. {
  20. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  21. }
  22. bool CanActivateCondition(Hashtable hashtable)
  23. {
  24. return CardEffectCommons.IsExistOnBattleArea(card);
  25. }
  26. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  27. {
  28. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(3, activateClass));
  29. card.Owner.UntilEachTurnEndEffects.Add(GetCardEffect);
  30. ICardEffect GetCardEffect(EffectTiming _timing)
  31. {
  32. if (_timing == EffectTiming.OnEndTurn)
  33. {
  34. return CardEffectFactory.EoTLose3Memory(card);
  35. }
  36. return null;
  37. }
  38. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(card.PermanentOfThisCard()));
  39. }
  40. }
  41. return cardEffects;
  42. }
  43. }