BT1_054.cs 3.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT1_054 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnAllyAttack)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("DP -2000", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Attacking] If you have 3 or more memory, 1 of your opponent's Digimon gets -2000 DP for the turn.";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  26. }
  27. bool CanUseCondition(Hashtable hashtable)
  28. {
  29. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  30. }
  31. bool CanActivateCondition(Hashtable hashtable)
  32. {
  33. if (CardEffectCommons.IsExistOnBattleArea(card))
  34. {
  35. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  36. {
  37. if (card.Owner.MemoryForPlayer >= 3)
  38. {
  39. return true;
  40. }
  41. }
  42. }
  43. return false;
  44. }
  45. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  46. {
  47. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  48. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  49. selectPermanentEffect.SetUp(
  50. selectPlayer: card.Owner,
  51. canTargetCondition: CanSelectPermanentCondition,
  52. canTargetCondition_ByPreSelecetedList: null,
  53. canEndSelectCondition: null,
  54. maxCount: maxCount,
  55. canNoSelect: false,
  56. canEndNotMax: false,
  57. selectPermanentCoroutine: SelectPermanentCoroutine,
  58. afterSelectPermanentCoroutine: null,
  59. mode: SelectPermanentEffect.Mode.Custom,
  60. cardEffect: activateClass);
  61. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -2000.", "The opponent is selecting 1 Digimon that will get DP -2000.");
  62. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  63. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  64. {
  65. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: permanent, changeValue: -2000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  66. }
  67. }
  68. }
  69. return cardEffects;
  70. }
  71. }