BT1_056.cs 7.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT1_056 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Play 1 [Tinkermon] from hand or trash", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Play] You may play 1 [Tinkermon] from your hand or recycle bin without paying its memory cost.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.CardNames.Contains("Tinkermon"))
  26. {
  27. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  37. }
  38. bool CanActivateCondition(Hashtable hashtable)
  39. {
  40. if (CardEffectCommons.IsExistOnBattleArea(card))
  41. {
  42. if (card.Owner.HandCards.Count >= 1)
  43. {
  44. return true;
  45. }
  46. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  47. {
  48. return true;
  49. }
  50. }
  51. return false;
  52. }
  53. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  54. {
  55. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  56. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  57. if (canSelectHand || canSelectTrash)
  58. {
  59. if (canSelectHand && canSelectTrash)
  60. {
  61. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  62. {
  63. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  64. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  65. };
  66. string selectPlayerMessage = "From which area do you play a card?";
  67. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  68. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  69. }
  70. else
  71. {
  72. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  73. }
  74. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  75. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  76. List<CardSource> selectedCards = new List<CardSource>();
  77. IEnumerator SelectCardCoroutine(CardSource cardSource)
  78. {
  79. selectedCards.Add(cardSource);
  80. yield return null;
  81. }
  82. if (fromHand)
  83. {
  84. int maxCount = 1;
  85. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  86. selectHandEffect.SetUp(
  87. selectPlayer: card.Owner,
  88. canTargetCondition: CanSelectCardCondition,
  89. canTargetCondition_ByPreSelecetedList: null,
  90. canEndSelectCondition: null,
  91. maxCount: maxCount,
  92. canNoSelect: true,
  93. canEndNotMax: false,
  94. isShowOpponent: true,
  95. selectCardCoroutine: SelectCardCoroutine,
  96. afterSelectCardCoroutine: null,
  97. mode: SelectHandEffect.Mode.Custom,
  98. cardEffect: activateClass);
  99. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  100. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  101. yield return StartCoroutine(selectHandEffect.Activate());
  102. }
  103. else
  104. {
  105. int maxCount = 1;
  106. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  107. selectCardEffect.SetUp(
  108. canTargetCondition: CanSelectCardCondition,
  109. canTargetCondition_ByPreSelecetedList: null,
  110. canEndSelectCondition: null,
  111. canNoSelect: () => true,
  112. selectCardCoroutine: SelectCardCoroutine,
  113. afterSelectCardCoroutine: null,
  114. message: "Select 1 card to play.",
  115. maxCount: maxCount,
  116. canEndNotMax: false,
  117. isShowOpponent: true,
  118. mode: SelectCardEffect.Mode.Custom,
  119. root: SelectCardEffect.Root.Trash,
  120. customRootCardList: null,
  121. canLookReverseCard: true,
  122. selectPlayer: card.Owner,
  123. cardEffect: activateClass);
  124. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  125. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  126. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  127. }
  128. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  129. if (!fromHand)
  130. {
  131. root = SelectCardEffect.Root.Trash;
  132. }
  133. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  134. cardSources: selectedCards,
  135. activateClass: activateClass,
  136. payCost: false,
  137. isTapped: false,
  138. root: root,
  139. activateETB: true));
  140. }
  141. }
  142. }
  143. return cardEffects;
  144. }
  145. }