BT1_104.cs 7.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT1_104 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] All of your Digimon gain the following effect for the turn: \"[When Attacking] 1 of your opponent's Digimon gets -2000 DP for the turn.\"";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  26. }
  27. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  28. {
  29. bool PermanentCondition(Permanent permanent)
  30. {
  31. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  32. }
  33. foreach (Permanent permanent in card.Owner.GetBattleAreaPermanents())
  34. {
  35. if (PermanentCondition(permanent))
  36. {
  37. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(permanent));
  38. }
  39. }
  40. AddSkillClass addSkillClass = new AddSkillClass();
  41. addSkillClass.SetUpICardEffect("DP -2000", CanUseCondition1, card);
  42. addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects);
  43. CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilEachTurnEnd, card: card, cardEffect: addSkillClass, timing: EffectTiming.None);
  44. bool CanUseCondition1(Hashtable hashtable)
  45. {
  46. return true;
  47. }
  48. bool CardSourceCondition(CardSource cardSource)
  49. {
  50. if (PermanentCondition(cardSource.PermanentOfThisCard()))
  51. {
  52. if (cardSource == cardSource.PermanentOfThisCard().TopCard)
  53. {
  54. return true;
  55. }
  56. }
  57. return false;
  58. }
  59. List<ICardEffect> GetEffects(CardSource cardSource, List<ICardEffect> cardEffects, EffectTiming _timing)
  60. {
  61. if (_timing == EffectTiming.OnAllyAttack)
  62. {
  63. ActivateClass activateClass1 = new ActivateClass();
  64. activateClass1.SetUpICardEffect("DP -2000", CanUseCondition2, cardSource);
  65. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
  66. cardEffects.Add(activateClass1);
  67. if (cardSource.PermanentOfThisCard() != null)
  68. {
  69. activateClass1.SetEffectSourcePermanent(cardSource.PermanentOfThisCard());
  70. }
  71. bool CanSelectPermanentCondition(Permanent permanent)
  72. {
  73. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  74. }
  75. string EffectDiscription1()
  76. {
  77. return "[When Attacking] 1 of your opponent's Digimon gets -2000 DP for the turn.";
  78. }
  79. bool CanUseCondition2(Hashtable hashtable)
  80. {
  81. if (CardSourceCondition(cardSource))
  82. {
  83. if (GManager.instance.attackProcess.AttackingPermanent == cardSource.PermanentOfThisCard())
  84. {
  85. return true;
  86. }
  87. }
  88. return false;
  89. }
  90. bool CanActivateCondition1(Hashtable hashtable)
  91. {
  92. if (CardEffectCommons.IsExistOnBattleArea(cardSource))
  93. {
  94. if (cardSource.Owner.Enemy.GetBattleAreaDigimons().Some(CanSelectPermanentCondition))
  95. {
  96. return true;
  97. }
  98. }
  99. return false;
  100. }
  101. IEnumerator ActivateCoroutine1(Hashtable _hashtable)
  102. {
  103. if (CardSourceCondition(cardSource))
  104. {
  105. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  106. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  107. selectPermanentEffect.SetUp(
  108. selectPlayer: cardSource.Owner,
  109. canTargetCondition: CanSelectPermanentCondition,
  110. canTargetCondition_ByPreSelecetedList: null,
  111. canEndSelectCondition: null,
  112. maxCount: maxCount,
  113. canNoSelect: false,
  114. canEndNotMax: false,
  115. selectPermanentCoroutine: SelectPermanentCoroutine,
  116. afterSelectPermanentCoroutine: null,
  117. mode: SelectPermanentEffect.Mode.Custom,
  118. cardEffect: activateClass1);
  119. selectPermanentEffect.SetUpCustomMessage(customMessageArray: CardEffectCommons.customPermanentMessageArray_ChangeDP(changeValue: -2000, maxCount: maxCount));
  120. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  121. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  122. {
  123. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
  124. targetPermanent: permanent,
  125. changeValue: -2000,
  126. effectDuration: EffectDuration.UntilEachTurnEnd,
  127. activateClass: activateClass1));
  128. }
  129. }
  130. }
  131. }
  132. return cardEffects;
  133. }
  134. }
  135. }
  136. return cardEffects;
  137. }
  138. }