BT10_074.cs 627 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. namespace DCGO.CardEffects.BT10
  9. {
  10. public class BT10_074 : CEntity_Effect
  11. {
  12. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  13. {
  14. List<ICardEffect> cardEffects = new List<ICardEffect>();
  15. if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
  16. {
  17. cardEffects.Add(CardEffectFactory.ArmorPurgeEffect(card: card));
  18. }
  19. return cardEffects;
  20. }
  21. }
  22. }