BT10_075.cs 9.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. namespace DCGO.CardEffects.BT10
  9. {
  10. public class BT10_075 : CEntity_Effect
  11. {
  12. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  13. {
  14. List<ICardEffect> cardEffects = new List<ICardEffect>();
  15. if (timing == EffectTiming.OnEnterFieldAnyone)
  16. {
  17. ActivateClass activateClass = new ActivateClass();
  18. activateClass.SetUpICardEffect("Play [Yuu Amano] from hand", CanUseCondition, card);
  19. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  20. cardEffects.Add(activateClass);
  21. string EffectDiscription()
  22. {
  23. return "[On Play] If you don't have an [Yuu Amano] in play, you may play 1 [Yuu Amano] from your hand without paying its memory cost.";
  24. }
  25. bool CanSelectCardCondition(CardSource cardSource)
  26. {
  27. if (cardSource.CardNames.Contains("Yuu Amano") || cardSource.CardNames.Contains("YuuAmano"))
  28. {
  29. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  30. {
  31. return true;
  32. }
  33. }
  34. return false;
  35. }
  36. bool CanUseCondition(Hashtable hashtable)
  37. {
  38. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  39. }
  40. bool CanActivateCondition(Hashtable hashtable)
  41. {
  42. if (CardEffectCommons.IsExistOnBattleArea(card))
  43. {
  44. if (card.Owner.HandCards.Count >= 1)
  45. {
  46. if (card.Owner.GetBattleAreaPermanents().Count((permanent) => permanent.TopCard.CardNames.Contains("Yuu Amano") || permanent.TopCard.CardNames.Contains("YuuAmano")) == 0)
  47. {
  48. return true;
  49. }
  50. }
  51. }
  52. return false;
  53. }
  54. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  55. {
  56. List<CardSource> selectedCards = new List<CardSource>();
  57. int maxCount = 1;
  58. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  59. selectHandEffect.SetUp(
  60. selectPlayer: card.Owner,
  61. canTargetCondition: CanSelectCardCondition,
  62. canTargetCondition_ByPreSelecetedList: null,
  63. canEndSelectCondition: null,
  64. maxCount: maxCount,
  65. canNoSelect: true,
  66. canEndNotMax: false,
  67. isShowOpponent: true,
  68. selectCardCoroutine: SelectCardCoroutine,
  69. afterSelectCardCoroutine: null,
  70. mode: SelectHandEffect.Mode.Custom,
  71. cardEffect: activateClass);
  72. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  73. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  74. yield return StartCoroutine(selectHandEffect.Activate());
  75. IEnumerator SelectCardCoroutine(CardSource cardSource)
  76. {
  77. selectedCards.Add(cardSource);
  78. yield return null;
  79. }
  80. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  81. }
  82. }
  83. if (timing == EffectTiming.OnEnterFieldAnyone)
  84. {
  85. ActivateClass activateClass = new ActivateClass();
  86. activateClass.SetUpICardEffect("Play [Yuu Amano] from hand", CanUseCondition, card);
  87. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  88. cardEffects.Add(activateClass);
  89. string EffectDiscription()
  90. {
  91. return "[When Digivolving] If you don't have an [Yuu Amano] in play, you may play 1 [Yuu Amano] from your hand without paying its memory cost.";
  92. }
  93. bool CanSelectCardCondition(CardSource cardSource)
  94. {
  95. if (cardSource.CardNames.Contains("Yuu Amano") || cardSource.CardNames.Contains("YuuAmano"))
  96. {
  97. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  98. {
  99. return true;
  100. }
  101. }
  102. return false;
  103. }
  104. bool CanUseCondition(Hashtable hashtable)
  105. {
  106. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  107. }
  108. bool CanActivateCondition(Hashtable hashtable)
  109. {
  110. if (CardEffectCommons.IsExistOnBattleArea(card))
  111. {
  112. if (card.Owner.HandCards.Count >= 1)
  113. {
  114. if (card.Owner.GetBattleAreaPermanents().Count((permanent) => permanent.TopCard.CardNames.Contains("Yuu Amano") || permanent.TopCard.CardNames.Contains("YuuAmano")) == 0)
  115. {
  116. return true;
  117. }
  118. }
  119. }
  120. return false;
  121. }
  122. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  123. {
  124. List<CardSource> selectedCards = new List<CardSource>();
  125. int maxCount = 1;
  126. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  127. selectHandEffect.SetUp(
  128. selectPlayer: card.Owner,
  129. canTargetCondition: CanSelectCardCondition,
  130. canTargetCondition_ByPreSelecetedList: null,
  131. canEndSelectCondition: null,
  132. maxCount: maxCount,
  133. canNoSelect: true,
  134. canEndNotMax: false,
  135. isShowOpponent: true,
  136. selectCardCoroutine: SelectCardCoroutine,
  137. afterSelectCardCoroutine: null,
  138. mode: SelectHandEffect.Mode.Custom,
  139. cardEffect: activateClass);
  140. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  141. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  142. yield return StartCoroutine(selectHandEffect.Activate());
  143. IEnumerator SelectCardCoroutine(CardSource cardSource)
  144. {
  145. selectedCards.Add(cardSource);
  146. yield return null;
  147. }
  148. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  149. }
  150. }
  151. if (timing == EffectTiming.OnDestroyedAnyone)
  152. {
  153. cardEffects.Add(CardEffectFactory.SaveEffect(card: card));
  154. }
  155. if (timing == EffectTiming.OnDigivolutionCardDiscarded)
  156. {
  157. ActivateClass activateClass = new ActivateClass();
  158. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  159. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  160. activateClass.SetIsInheritedEffect(true);
  161. cardEffects.Add(activateClass);
  162. string EffectDiscription()
  163. {
  164. return "[Opponent's Turn] When an effect trashes this digivolution card, gain 1 memory.";
  165. }
  166. bool CanUseCondition(Hashtable hashtable)
  167. {
  168. if (CardEffectCommons.IsExistOnBattleArea(card))
  169. {
  170. if (CardEffectCommons.IsOpponentTurn(card))
  171. {
  172. if (CardEffectCommons.CanTriggerOnTrashSelfDigivolutionCard(hashtable, cardEffect => cardEffect != null, card))
  173. {
  174. return true;
  175. }
  176. }
  177. }
  178. return false;
  179. }
  180. bool CanActivateCondition(Hashtable hashtable)
  181. {
  182. if (CardEffectCommons.IsExistOnTrash(card))
  183. {
  184. if (card.Owner.CanAddMemory(activateClass))
  185. {
  186. return true;
  187. }
  188. }
  189. return false;
  190. }
  191. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  192. {
  193. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  194. }
  195. }
  196. return cardEffects;
  197. }
  198. }
  199. }