BT10_078.cs 6.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. namespace DCGO.CardEffects.BT10
  9. {
  10. public class BT10_078 : CEntity_Effect
  11. {
  12. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  13. {
  14. List<ICardEffect> cardEffects = new List<ICardEffect>();
  15. if (timing == EffectTiming.None)
  16. {
  17. bool PermanentCondition(Permanent targetPermanent)
  18. {
  19. return targetPermanent.TopCard.CardNames.Contains("Gammamon");
  20. }
  21. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null));
  22. }
  23. if (timing == EffectTiming.OnDestroyedAnyone)
  24. {
  25. bool Condition()
  26. {
  27. if (CardEffectCommons.IsExistOnBattleArea(card))
  28. {
  29. if (card.PermanentOfThisCard().DigivolutionCards.Count((cardSource) => cardSource.ContainsCardName("Gammamon")) >= 1)
  30. {
  31. return true;
  32. }
  33. }
  34. return false;
  35. }
  36. cardEffects.Add(CardEffectFactory.RetaliationSelfEffect(isInheritedEffect: false, card: card, condition: Condition));
  37. }
  38. if (timing == EffectTiming.OnDestroyedAnyone)
  39. {
  40. ActivateClass activateClass = new ActivateClass();
  41. activateClass.SetUpICardEffect("Play 1 [Gammamon] from trash", CanUseCondition, card);
  42. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  43. cardEffects.Add(activateClass);
  44. string EffectDiscription()
  45. {
  46. return "[On Deletion] You may play 1 [Gammamon] from your trash suspended without paying its memory cost.";
  47. }
  48. bool CanSelectCardCondition(CardSource cardSource)
  49. {
  50. if (cardSource != null)
  51. {
  52. if (cardSource.Owner == card.Owner)
  53. {
  54. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  55. {
  56. if (cardSource.CardNames.Contains("Gammamon"))
  57. {
  58. return true;
  59. }
  60. }
  61. }
  62. }
  63. return false;
  64. }
  65. bool CanUseCondition(Hashtable hashtable)
  66. {
  67. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  68. }
  69. bool CanActivateCondition(Hashtable hashtable)
  70. {
  71. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  72. {
  73. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  74. {
  75. return true;
  76. }
  77. }
  78. return false;
  79. }
  80. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  81. {
  82. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  83. {
  84. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  85. List<CardSource> selectedCards = new List<CardSource>();
  86. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  87. selectCardEffect.SetUp(
  88. canTargetCondition: CanSelectCardCondition,
  89. canTargetCondition_ByPreSelecetedList: null,
  90. canEndSelectCondition: null,
  91. canNoSelect: () => true,
  92. selectCardCoroutine: SelectCardCoroutine,
  93. afterSelectCardCoroutine: null,
  94. message: "Select 1 card to play.",
  95. maxCount: maxCount,
  96. canEndNotMax: false,
  97. isShowOpponent: true,
  98. mode: SelectCardEffect.Mode.Custom,
  99. root: SelectCardEffect.Root.Trash,
  100. customRootCardList: null,
  101. canLookReverseCard: true,
  102. selectPlayer: card.Owner,
  103. cardEffect: activateClass);
  104. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  105. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  106. yield return StartCoroutine(selectCardEffect.Activate());
  107. IEnumerator SelectCardCoroutine(CardSource cardSource)
  108. {
  109. selectedCards.Add(cardSource);
  110. yield return null;
  111. }
  112. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: true, root: SelectCardEffect.Root.Trash, activateETB: true));
  113. }
  114. }
  115. }
  116. return cardEffects;
  117. }
  118. }
  119. }