BT10_083.cs 10 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. namespace DCGO.CardEffects.BT10
  9. {
  10. public class BT10_083 : CEntity_Effect
  11. {
  12. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  13. {
  14. List<ICardEffect> cardEffects = new List<ICardEffect>();
  15. if (timing == EffectTiming.OnDestroyedAnyone)
  16. {
  17. cardEffects.Add(CardEffectFactory.RetaliationSelfEffect(isInheritedEffect: false, card: card, condition: null));
  18. }
  19. if (timing == EffectTiming.OnEnterFieldAnyone)
  20. {
  21. ActivateClass activateClass = new ActivateClass();
  22. activateClass.SetUpICardEffect("Play 1 level 4 or lower Digimon from trash", CanUseCondition, card);
  23. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  24. cardEffects.Add(activateClass);
  25. string EffectDiscription()
  26. {
  27. return "[Opponent's Turn] When an opponent plays a Digimon, you may play 1 purple level 4 or lower Digimon card from your trash without paying its memory cost. Any [On Play] effects on Digimon played by this effect don't activate.";
  28. }
  29. bool CanSelectCardCondition(CardSource cardSource)
  30. {
  31. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  32. {
  33. if (cardSource.HasCardColor(CardColor.Purple))
  34. {
  35. if (cardSource.Level <= 4)
  36. {
  37. if (cardSource.HasLevel)
  38. {
  39. if (cardSource.IsDigimon)
  40. {
  41. return true;
  42. }
  43. }
  44. }
  45. }
  46. }
  47. return false;
  48. }
  49. bool PermanentCondition(Permanent permanent)
  50. {
  51. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  52. }
  53. bool CanUseCondition(Hashtable hashtable)
  54. {
  55. if (CardEffectCommons.IsExistOnBattleArea(card))
  56. {
  57. if (CardEffectCommons.IsOpponentTurn(card))
  58. {
  59. if (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PermanentCondition))
  60. {
  61. return true;
  62. }
  63. }
  64. }
  65. return false;
  66. }
  67. bool CanActivateCondition(Hashtable hashtable)
  68. {
  69. if (CardEffectCommons.IsExistOnBattleArea(card))
  70. {
  71. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  72. {
  73. return true;
  74. }
  75. }
  76. return false;
  77. }
  78. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  79. {
  80. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  81. List<CardSource> selectedCards = new List<CardSource>();
  82. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  83. selectCardEffect.SetUp(
  84. canTargetCondition: CanSelectCardCondition,
  85. canTargetCondition_ByPreSelecetedList: null,
  86. canEndSelectCondition: null,
  87. canNoSelect: () => true,
  88. selectCardCoroutine: SelectCardCoroutine,
  89. afterSelectCardCoroutine: null,
  90. message: "Select 1 card to play.",
  91. maxCount: maxCount,
  92. canEndNotMax: false,
  93. isShowOpponent: true,
  94. mode: SelectCardEffect.Mode.Custom,
  95. root: SelectCardEffect.Root.Trash,
  96. customRootCardList: null,
  97. canLookReverseCard: true,
  98. selectPlayer: card.Owner,
  99. cardEffect: activateClass);
  100. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  101. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  102. yield return StartCoroutine(selectCardEffect.Activate());
  103. IEnumerator SelectCardCoroutine(CardSource cardSource)
  104. {
  105. selectedCards.Add(cardSource);
  106. yield return null;
  107. }
  108. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: false));
  109. }
  110. }
  111. if (timing == EffectTiming.OnDestroyedAnyone)
  112. {
  113. ActivateClass activateClass = new ActivateClass();
  114. activateClass.SetUpICardEffect("Play 1 Digimon from trash", CanUseCondition, card);
  115. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  116. cardEffects.Add(activateClass);
  117. string EffectDiscription()
  118. {
  119. return "[On Deletion] If your opponent has 2 or fewer Digimon in play, you may play 1 purple level 5 or lower Digimon card or 1 [Mervamon] from your trash without paying its memory cost.";
  120. }
  121. bool CanSelectCardCondition(CardSource cardSource)
  122. {
  123. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  124. {
  125. if (cardSource.CardNames.Contains("Mervamon"))
  126. {
  127. return true;
  128. }
  129. if (cardSource.HasCardColor(CardColor.Purple))
  130. {
  131. if (cardSource.Level <= 5)
  132. {
  133. if (cardSource.HasLevel)
  134. {
  135. if (cardSource.IsDigimon)
  136. {
  137. return true;
  138. }
  139. }
  140. }
  141. }
  142. }
  143. return false;
  144. }
  145. bool CanUseCondition(Hashtable hashtable)
  146. {
  147. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  148. }
  149. bool CanActivateCondition(Hashtable hashtable)
  150. {
  151. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  152. {
  153. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  154. {
  155. if (card.Owner.Enemy.GetBattleAreaDigimons().Count <= 2)
  156. {
  157. return true;
  158. }
  159. }
  160. }
  161. return false;
  162. }
  163. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  164. {
  165. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  166. List<CardSource> selectedCards = new List<CardSource>();
  167. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  168. selectCardEffect.SetUp(
  169. canTargetCondition: CanSelectCardCondition,
  170. canTargetCondition_ByPreSelecetedList: null,
  171. canEndSelectCondition: null,
  172. canNoSelect: () => true,
  173. selectCardCoroutine: SelectCardCoroutine,
  174. afterSelectCardCoroutine: null,
  175. message: "Select 1 card to play.",
  176. maxCount: maxCount,
  177. canEndNotMax: false,
  178. isShowOpponent: true,
  179. mode: SelectCardEffect.Mode.Custom,
  180. root: SelectCardEffect.Root.Trash,
  181. customRootCardList: null,
  182. canLookReverseCard: true,
  183. selectPlayer: card.Owner,
  184. cardEffect: activateClass);
  185. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  186. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  187. yield return StartCoroutine(selectCardEffect.Activate());
  188. IEnumerator SelectCardCoroutine(CardSource cardSource)
  189. {
  190. selectedCards.Add(cardSource);
  191. yield return null;
  192. }
  193. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true));
  194. }
  195. }
  196. return cardEffects;
  197. }
  198. }
  199. }