BT10_107.cs 15 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. namespace DCGO.CardEffects.BT10
  9. {
  10. public class BT10_107 : CEntity_Effect
  11. {
  12. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  13. {
  14. List<ICardEffect> cardEffects = new List<ICardEffect>();
  15. if (timing == EffectTiming.OptionSkill)
  16. {
  17. ActivateClass activateClass = new ActivateClass();
  18. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  19. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  20. cardEffects.Add(activateClass);
  21. string EffectDiscription()
  22. {
  23. return "[Main] Reveal the top 3 cards of your deck. Add up to 1 card with [Bagra Army] in its traits among them to your hand. Trash the rest. Then, you may place 1 Digimon card with [Bagra Army] in its traits from your trash under one of your Tamers.";
  24. }
  25. bool CanSelectCardCondition(CardSource cardSource)
  26. {
  27. return cardSource.CardTraits.Contains("Bagra Army") || cardSource.CardTraits.Contains("BagraArmy");
  28. }
  29. bool CanSelectCardCondition1(CardSource cardSource)
  30. {
  31. if (cardSource.CardTraits.Contains("Bagra Army") || cardSource.CardTraits.Contains("BagraArmy"))
  32. {
  33. if (cardSource.IsDigimon)
  34. {
  35. return true;
  36. }
  37. }
  38. return false;
  39. }
  40. bool CanSelectPermanentCondition(Permanent permanent)
  41. {
  42. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  43. {
  44. if (permanent.IsTamer)
  45. {
  46. return true;
  47. }
  48. }
  49. return false;
  50. }
  51. bool CanUseCondition(Hashtable hashtable)
  52. {
  53. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  54. }
  55. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  56. {
  57. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  58. revealCount: 3,
  59. simplifiedSelectCardConditions:
  60. new SimplifiedSelectCardConditionClass[]
  61. {
  62. new SimplifiedSelectCardConditionClass(
  63. canTargetCondition:CanSelectCardCondition,
  64. message: "Select 1 card with [Bagra Army] in its traits.",
  65. mode: SelectCardEffect.Mode.AddHand,
  66. maxCount: 1,
  67. selectCardCoroutine: null),
  68. },
  69. remainingCardsPlace: RemainingCardsPlace.Trash,
  70. activateClass: activateClass
  71. ));
  72. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition1))
  73. {
  74. List<CardSource> selectedCards = new List<CardSource>();
  75. int maxCount = 1;
  76. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  77. selectCardEffect.SetUp(
  78. canTargetCondition: CanSelectCardCondition1,
  79. canTargetCondition_ByPreSelecetedList: null,
  80. canEndSelectCondition: null,
  81. canNoSelect: () => true,
  82. selectCardCoroutine: SelectCardCoroutine,
  83. afterSelectCardCoroutine: null,
  84. message: "Select 1 card to place at the bottom of digivolution cards.",
  85. maxCount: maxCount,
  86. canEndNotMax: false,
  87. isShowOpponent: true,
  88. mode: SelectCardEffect.Mode.Custom,
  89. root: SelectCardEffect.Root.Trash,
  90. customRootCardList: null,
  91. canLookReverseCard: true,
  92. selectPlayer: card.Owner,
  93. cardEffect: activateClass);
  94. selectCardEffect.SetUpCustomMessage("Select 1 card to place at the bottom of digivolution cards.", "The opponent is selecting 1 card to place at the bottom of digivolution cards.");
  95. yield return StartCoroutine(selectCardEffect.Activate());
  96. IEnumerator SelectCardCoroutine(CardSource cardSource)
  97. {
  98. selectedCards.Add(cardSource);
  99. yield return null;
  100. }
  101. if (selectedCards.Count >= 1)
  102. {
  103. maxCount = 1;
  104. if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) < maxCount)
  105. {
  106. maxCount = card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition);
  107. }
  108. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  109. selectPermanentEffect.SetUp(
  110. selectPlayer: card.Owner,
  111. canTargetCondition: CanSelectPermanentCondition,
  112. canTargetCondition_ByPreSelecetedList: null,
  113. canEndSelectCondition: null,
  114. maxCount: maxCount,
  115. canNoSelect: true,
  116. canEndNotMax: false,
  117. selectPermanentCoroutine: SelectPermanentCoroutine,
  118. afterSelectPermanentCoroutine: null,
  119. mode: SelectPermanentEffect.Mode.Custom,
  120. cardEffect: activateClass);
  121. selectPermanentEffect.SetUpCustomMessage("Select a Tamer that will get a digivolution card.", "The opponent is selecting a Tamer that will get a digivolution card.");
  122. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  123. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  124. {
  125. Permanent selectedPermanent = permanent;
  126. if (selectedPermanent != null)
  127. {
  128. yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom(selectedCards, activateClass));
  129. }
  130. }
  131. }
  132. }
  133. }
  134. }
  135. if (timing == EffectTiming.SecuritySkill)
  136. {
  137. ActivateClass activateClass = new ActivateClass();
  138. activateClass.SetUpICardEffect($"Play 1 [Yuu Amano] from hand or trash and add this card to hand", CanUseCondition, card);
  139. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  140. activateClass.SetIsSecurityEffect(true);
  141. cardEffects.Add(activateClass);
  142. string EffectDiscription()
  143. {
  144. return "[Security] You may play 1 [Yuu Amano] from your hand or trash without paying its memory cost. Then, add this card to its owner's hand.";
  145. }
  146. bool CanSelectCardCondition(CardSource cardSource)
  147. {
  148. if (cardSource.CardNames.Contains("Yuu Amano") || cardSource.CardNames.Contains("YuuAmano"))
  149. {
  150. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  151. {
  152. return true;
  153. }
  154. }
  155. return false;
  156. }
  157. bool CanUseCondition(Hashtable hashtable)
  158. {
  159. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  160. }
  161. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  162. {
  163. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  164. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  165. if (canSelectHand || canSelectTrash)
  166. {
  167. if (canSelectHand && canSelectTrash)
  168. {
  169. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  170. {
  171. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  172. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  173. };
  174. string selectPlayerMessage = "From which area do you play a card?";
  175. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  176. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  177. }
  178. else
  179. {
  180. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  181. }
  182. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  183. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  184. List<CardSource> selectedCards = new List<CardSource>();
  185. IEnumerator SelectCardCoroutine(CardSource cardSource)
  186. {
  187. selectedCards.Add(cardSource);
  188. yield return null;
  189. }
  190. if (fromHand)
  191. {
  192. int maxCount = 1;
  193. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  194. selectHandEffect.SetUp(
  195. selectPlayer: card.Owner,
  196. canTargetCondition: CanSelectCardCondition,
  197. canTargetCondition_ByPreSelecetedList: null,
  198. canEndSelectCondition: null,
  199. maxCount: maxCount,
  200. canNoSelect: true,
  201. canEndNotMax: false,
  202. isShowOpponent: true,
  203. selectCardCoroutine: SelectCardCoroutine,
  204. afterSelectCardCoroutine: null,
  205. mode: SelectHandEffect.Mode.Custom,
  206. cardEffect: activateClass);
  207. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  208. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  209. yield return StartCoroutine(selectHandEffect.Activate());
  210. }
  211. else
  212. {
  213. int maxCount = 1;
  214. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  215. selectCardEffect.SetUp(
  216. canTargetCondition: CanSelectCardCondition,
  217. canTargetCondition_ByPreSelecetedList: null,
  218. canEndSelectCondition: null,
  219. canNoSelect: () => true,
  220. selectCardCoroutine: SelectCardCoroutine,
  221. afterSelectCardCoroutine: null,
  222. message: "Select 1 card to play.",
  223. maxCount: maxCount,
  224. canEndNotMax: false,
  225. isShowOpponent: true,
  226. mode: SelectCardEffect.Mode.Custom,
  227. root: SelectCardEffect.Root.Trash,
  228. customRootCardList: null,
  229. canLookReverseCard: true,
  230. selectPlayer: card.Owner,
  231. cardEffect: activateClass);
  232. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  233. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  234. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  235. }
  236. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  237. if (!fromHand)
  238. {
  239. root = SelectCardEffect.Root.Trash;
  240. }
  241. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true));
  242. }
  243. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  244. }
  245. }
  246. return cardEffects;
  247. }
  248. }
  249. }