BT13_003.cs 4.0 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. namespace DCGO.CardEffects.BT13
  5. {
  6. public class BT13_003 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnLoseSecurity)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Your 1 Digimon gains Jamming", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  16. activateClass.SetIsInheritedEffect(true);
  17. activateClass.SetHashString("Jamming_BT13_003");
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Your Turn][Once Per Turn] When a card is removed from your security stack, 1 of your Digimon gains <Jamming> for the turn.";
  22. }
  23. bool CanSelectPermanentCondition(Permanent permanent)
  24. {
  25. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  26. }
  27. bool CanUseCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.IsExistOnBattleArea(card))
  30. {
  31. if (CardEffectCommons.IsOwnerTurn(card))
  32. {
  33. if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner))
  34. {
  35. return true;
  36. }
  37. }
  38. }
  39. return false;
  40. }
  41. bool CanActivateCondition(Hashtable hashtable)
  42. {
  43. if (CardEffectCommons.IsExistOnBattleArea(card))
  44. {
  45. return true;
  46. }
  47. return false;
  48. }
  49. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  50. {
  51. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  52. {
  53. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  54. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  55. selectPermanentEffect.SetUp(
  56. selectPlayer: card.Owner,
  57. canTargetCondition: CanSelectPermanentCondition,
  58. canTargetCondition_ByPreSelecetedList: null,
  59. canEndSelectCondition: null,
  60. maxCount: maxCount,
  61. canNoSelect: false,
  62. canEndNotMax: false,
  63. selectPermanentCoroutine: SelectPermanentCoroutine,
  64. afterSelectPermanentCoroutine: null,
  65. mode: SelectPermanentEffect.Mode.Custom,
  66. cardEffect: activateClass);
  67. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will gain Jamming.", "The opponent is selecting 1 Digimon that will gain Jamming.");
  68. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  69. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  70. {
  71. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainJamming(targetPermanent: permanent, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  72. }
  73. }
  74. }
  75. }
  76. return cardEffects;
  77. }
  78. }
  79. }