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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- namespace DCGO.CardEffects.BT16
- {
- public class BT16_084 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Start of Main
- if (timing == EffectTiming.OnStartMainPhase)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("You may play 1 [Hawkmon] or [Salamon] from your hand.", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Start of Your Main Phase] You may play 1 [Hawkmon] or [Salamon] from your hand without paying the cost. At the next time your opponent's turn ends, return that Digimon to the hand.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (cardSource.CardNames.Contains("Salamon") || cardSource.CardNames.Contains("Hawkmon"))
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
- {
- return true;
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.HandCards.Count >= 1)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
- {
- List<CardSource> selectedCards = new List<CardSource>();
- int maxCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Hand,
- activateETB: true));
- if (selectedCards.Count > 0)
- {
- Permanent selectedPermanent = selectedCards[0].PermanentOfThisCard();
- ActivateClass activateClass1 = new ActivateClass();
- activateClass1.SetUpICardEffect("Return this Digimon to the hand", CanUseCondition1, selectedPermanent.TopCard);
- activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
- activateClass1.SetEffectSourcePermanent(selectedPermanent);
- selectedPermanent.UntilOpponentTurnEndEffects.Add(GetCardEffect);
- if (!selectedPermanent.TopCard.CanNotBeAffected(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateDebuffEffect(selectedPermanent));
- }
- string EffectDiscription1()
- {
- return "[End of Opponent's Turn] Return this Digimon to the hand.";
- }
- bool CanUseCondition1(Hashtable hashtable1)
- {
- if (CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent))
- {
- if (GManager.instance.turnStateMachine.gameContext.TurnPlayer != selectedPermanent.TopCard.Owner)
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition1(Hashtable hashtable1)
- {
- if (CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent))
- {
- if (!selectedPermanent.TopCard.CanNotBeAffected(activateClass))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
- {
- if (CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent))
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.BouncePeremanentAndProcessAccordingToResult(
- targetPermanents: new List<Permanent>() { selectedPermanent },
- activateClass: activateClass1,
- successProcess: null,
- failureProcess: null));
- }
- }
- ICardEffect GetCardEffect(EffectTiming _timing)
- {
- if (_timing == EffectTiming.OnEndTurn)
- {
- return activateClass1;
- }
- return null;
- }
- }
- }
- }
- }
- #endregion
- #region Your Turn - When you Digivolve
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Gain 1 Memory | If DNA Digivolving give -3000 DP", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn] When one of your Digimon digivolves into a red or yellow Digimon, by suspending this Tamer, gain 1 memory. If DNA digivolving, 1 of your opponent's Digimon gets -3000 DP for the turn.";
- }
- bool PermanentCondition(Permanent permanent, Hashtable hashtable)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
- {
- if (permanent.TopCard.CardColors.Contains(CardColor.Red))
- {
- return true;
- }
- if (permanent.TopCard.CardColors.Contains(CardColor.Yellow))
- {
- return true;
- }
- }
- return false;
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
- {
- return true;
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- if (CardEffectCommons.CanTriggerWhenPermanentDigivolving(hashtable, permanent => PermanentCondition(permanent, hashtable)))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.CanActivateSuspendCostEffect(card))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- if (CardEffectCommons.IsJogress(hashtable))
- {
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to give -3000 DP.", "The opponent is selecting 1 Digimon to give -3000 DP.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- }
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- if (permanent != null)
- {
- if (!permanent.TopCard.CanNotBeAffected(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(permanent, -3000, EffectDuration.UntilEachTurnEnd, activateClass));
- }
- }
- }
- }
- }
- #endregion
- #region Security Skill
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
- }
- #endregion
- return cardEffects;
- }
- }
- }
|