BT16_091.cs 17 KB

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  1. using Photon.Pun;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. namespace DCGO.CardEffects.BT16
  7. {
  8. public class BT16_091 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region Main - Option Skill
  14. if (timing == EffectTiming.OptionSkill)
  15. {
  16. ActivateClass activateClass = new ActivateClass();
  17. activateClass.SetUpICardEffect("Play 1 [Aquilamon] or [Gatomon]", CanUseCondition, card);
  18. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. {
  22. return
  23. "[Main] You may play 1 [Aquilamon] or [Gatomon] from your hand without paying the cost. Then, 2 of your Digimon may DNA digivolve into a Digimon card in your hand. The Digimon DNA Digivolved by this effect gains [Security A+1] for the turn, and may attack a player.";
  24. }
  25. bool CanSelectCardCondition(CardSource cardSource)
  26. {
  27. if (cardSource.CardNames.Contains("Aquilamon") || cardSource.CardNames.Contains("Gatomon"))
  28. {
  29. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  30. {
  31. return true;
  32. }
  33. }
  34. return false;
  35. }
  36. bool CanSelectDNACardCondition(CardSource cardSource)
  37. {
  38. if (cardSource.IsDigimon)
  39. {
  40. if (cardSource.CanPlayJogress(true))
  41. {
  42. return true;
  43. }
  44. }
  45. return false;
  46. }
  47. bool CanUseCondition(Hashtable hashtable)
  48. {
  49. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  50. }
  51. IEnumerator ActivateCoroutine(Hashtable hashtable)
  52. {
  53. // Play [Aquilamon/Gatomon]
  54. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  55. {
  56. List<CardSource> selectedCards = new List<CardSource>();
  57. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  58. selectHandEffect.SetUp(
  59. selectPlayer: card.Owner,
  60. canTargetCondition: CanSelectCardCondition,
  61. canTargetCondition_ByPreSelecetedList: null,
  62. canEndSelectCondition: null,
  63. maxCount: 1,
  64. canNoSelect: true,
  65. canEndNotMax: false,
  66. isShowOpponent: true,
  67. selectCardCoroutine: SelectCardCoroutine,
  68. afterSelectCardCoroutine: null,
  69. mode: SelectHandEffect.Mode.Custom,
  70. cardEffect: activateClass);
  71. selectHandEffect.SetUpCustomMessage("Select 1 Digimon to play.", "The opponent is selecting 1 Digimon to play.");
  72. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  73. yield return StartCoroutine(selectHandEffect.Activate());
  74. IEnumerator SelectCardCoroutine(CardSource cardSource)
  75. {
  76. selectedCards.Add(cardSource);
  77. yield return null;
  78. }
  79. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  80. cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false,
  81. root: SelectCardEffect.Root.Hand, activateETB: true));
  82. }
  83. // DNA digivolve
  84. yield return ContinuousController.instance.StartCoroutine(
  85. CardEffectCommons.DNADigivolvePermanentsIntoHandOrTrashCard(
  86. CanSelectDNACardCondition,
  87. payCost: true,
  88. isHand: true,
  89. activateClass,
  90. successProcess: OnDNASuccess
  91. ));
  92. IEnumerator OnDNASuccess(CardSource cardSource)
  93. {
  94. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  95. {
  96. new SelectionElement<bool>(message: $"Yes", value: true, spriteIndex: 0),
  97. new SelectionElement<bool>(message: $"No", value: false, spriteIndex: 1),
  98. };
  99. string selectPlayerMessage =
  100. "Will you give this Digimon [Security A+1] and must attack a player?";
  101. string notSelectPlayerMessage = "The opponent is choosing effects.";
  102. GManager.instance.userSelectionManager.SetBoolSelection(
  103. selectionElements: selectionElements, selectPlayer: card.Owner,
  104. selectPlayerMessage: selectPlayerMessage,
  105. notSelectPlayerMessage: notSelectPlayerMessage);
  106. yield return ContinuousController.instance.StartCoroutine(GManager.instance
  107. .userSelectionManager.WaitForEndSelect());
  108. bool willGiveEffects = GManager.instance.userSelectionManager.SelectedBoolValue;
  109. if (willGiveEffects)
  110. {
  111. yield return ContinuousController.instance.StartCoroutine(
  112. CardEffectCommons.ChangeDigimonSAttack(cardSource.PermanentOfThisCard(), 1,
  113. EffectDuration.UntilEachTurnEnd, activateClass));
  114. if (cardSource.PermanentOfThisCard() != null)
  115. {
  116. if (cardSource.PermanentOfThisCard().CanAttack(activateClass))
  117. {
  118. SelectAttackEffect selectAttackEffect =
  119. GManager.instance.GetComponent<SelectAttackEffect>();
  120. selectAttackEffect.SetUp(
  121. attacker: cardSource.PermanentOfThisCard(),
  122. canAttackPlayerCondition: () => true,
  123. defenderCondition: (permanent) => false,
  124. cardEffect: activateClass);
  125. selectAttackEffect.SetCanNotSelectNotAttack();
  126. yield return ContinuousController.instance.StartCoroutine(selectAttackEffect
  127. .Activate());
  128. }
  129. }
  130. }
  131. }
  132. }
  133. }
  134. #endregion
  135. #region Security Effect
  136. if (timing == EffectTiming.SecuritySkill)
  137. {
  138. ActivateClass activateClass = new ActivateClass();
  139. activateClass.SetUpICardEffect("Play 1 [Hawkmon] or [Salamon]", CanUseCondition, card);
  140. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  141. activateClass.SetIsSecurityEffect(true);
  142. cardEffects.Add(activateClass);
  143. string EffectDiscription()
  144. {
  145. return
  146. "[Security] You may play 1 [Hawkmon] or [Salamon] from your hand or trash without paying the cost. Then, add this card to the hand.";
  147. }
  148. bool CanSelectCardCondition(CardSource cardSource)
  149. {
  150. if (cardSource.CardNames.Contains("Hawkmon") || cardSource.CardNames.Contains("Salamon"))
  151. {
  152. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  153. {
  154. return true;
  155. }
  156. }
  157. return false;
  158. }
  159. bool CanUseCondition(Hashtable hashtable)
  160. {
  161. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  162. }
  163. IEnumerator ActivateCoroutine(Hashtable hashtable)
  164. {
  165. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  166. {
  167. new SelectionElement<bool>(message: $"Yes", value: true, spriteIndex: 0),
  168. new SelectionElement<bool>(message: $"No", value: false, spriteIndex: 1),
  169. };
  170. string selectPlayerMessage = "Will you play a Digimon?";
  171. string notSelectPlayerMessage = "The opponent is choosing effects.";
  172. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner,
  173. selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  174. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  175. bool playDigimon = GManager.instance.userSelectionManager.SelectedBoolValue;
  176. if (playDigimon)
  177. {
  178. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  179. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  180. if (canSelectHand || canSelectTrash)
  181. {
  182. if (canSelectHand && canSelectTrash)
  183. {
  184. List<SelectionElement<bool>> selectionElements1 = new List<SelectionElement<bool>>()
  185. {
  186. new SelectionElement<bool>(message: $"From hand", value: true, spriteIndex: 0),
  187. new SelectionElement<bool>(message: $"From trash", value: false, spriteIndex: 1),
  188. };
  189. string selectPlayerMessage1 = "From which area do you select a card?";
  190. string notSelectPlayerMessage1 = "The opponent is choosing from which area to select a card.";
  191. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements1,
  192. selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1,
  193. notSelectPlayerMessage: notSelectPlayerMessage1);
  194. }
  195. else
  196. {
  197. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  198. }
  199. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager
  200. .WaitForEndSelect());
  201. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  202. if (fromHand)
  203. {
  204. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  205. {
  206. List<CardSource> selectedCards = new List<CardSource>();
  207. int maxCount = 1;
  208. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  209. selectHandEffect.SetUp(
  210. selectPlayer: card.Owner,
  211. canTargetCondition: CanSelectCardCondition,
  212. canTargetCondition_ByPreSelecetedList: null,
  213. canEndSelectCondition: null,
  214. maxCount: maxCount,
  215. canNoSelect: true,
  216. canEndNotMax: false,
  217. isShowOpponent: true,
  218. selectCardCoroutine: SelectCardCoroutine,
  219. afterSelectCardCoroutine: null,
  220. mode: SelectHandEffect.Mode.Custom,
  221. cardEffect: activateClass);
  222. selectHandEffect.SetUpCustomMessage("Select 1 Digimon to play.",
  223. "The opponent is selecting 1 Digimon to play.");
  224. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  225. yield return StartCoroutine(selectHandEffect.Activate());
  226. IEnumerator SelectCardCoroutine(CardSource cardSource)
  227. {
  228. selectedCards.Add(cardSource);
  229. yield return null;
  230. }
  231. yield return ContinuousController.instance.StartCoroutine(
  232. CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass,
  233. payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  234. }
  235. }
  236. else
  237. {
  238. if (card.Owner.TrashCards.Count(CanSelectCardCondition) >= 1)
  239. {
  240. int maxCount = 1;
  241. List<CardSource> selectedCards = new List<CardSource>();
  242. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  243. selectCardEffect.SetUp(
  244. canTargetCondition: CanSelectCardCondition,
  245. canTargetCondition_ByPreSelecetedList: null,
  246. canEndSelectCondition: null,
  247. canNoSelect: () => true,
  248. selectCardCoroutine: SelectCardCoroutine,
  249. afterSelectCardCoroutine: null,
  250. message: "Select 1 Digimon to play.",
  251. maxCount: maxCount,
  252. canEndNotMax: false,
  253. isShowOpponent: true,
  254. mode: SelectCardEffect.Mode.Custom,
  255. root: SelectCardEffect.Root.Trash,
  256. customRootCardList: null,
  257. canLookReverseCard: true,
  258. selectPlayer: card.Owner,
  259. cardEffect: activateClass);
  260. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  261. selectCardEffect.SetUpCustomMessage("Select 1 Digimon to play.",
  262. "The opponent is selecting 1 Digimon to play.");
  263. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  264. IEnumerator SelectCardCoroutine(CardSource cardSource)
  265. {
  266. selectedCards.Add(cardSource);
  267. yield return null;
  268. }
  269. yield return ContinuousController.instance.StartCoroutine(
  270. CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass,
  271. payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true));
  272. }
  273. }
  274. }
  275. }
  276. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  277. }
  278. }
  279. #endregion
  280. return cardEffects;
  281. }
  282. }
  283. }