BT18_094.cs 6.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT18
  4. {
  5. public class BT18_094 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Security Effect
  11. if (timing == EffectTiming.SecuritySkill)
  12. {
  13. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  14. }
  15. #endregion
  16. #region Start of Your Main Phase
  17. if (timing == EffectTiming.OnStartMainPhase)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("Trash 1 [Hybrid]/[Ten Warriors] to gain 1 memory", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  22. cardEffects.Add(activateClass);
  23. string EffectDescription()
  24. {
  25. return
  26. "[Start of Your Main Phase] By trashing 1 card with the [Hybrid]/[Ten Warriors] trait in your hand, gain 1 memory.";
  27. }
  28. bool CanUseCondition(Hashtable hashtable)
  29. {
  30. return CardEffectCommons.IsExistOnBattleArea(card) &&
  31. CardEffectCommons.IsOwnerTurn(card);
  32. }
  33. bool HasHybridInTrait(CardSource cardSource)
  34. {
  35. return cardSource.HasHybridTenWarriorsTraits;
  36. }
  37. bool CanActivateCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.IsExistOnBattleArea(card) &&
  40. CardEffectCommons.HasMatchConditionOwnersHand(card, HasHybridInTrait);
  41. }
  42. IEnumerator ActivateCoroutine(Hashtable hashtable)
  43. {
  44. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  45. selectHandEffect.SetUp(
  46. canTargetCondition: HasHybridInTrait,
  47. canTargetCondition_ByPreSelecetedList: null,
  48. canEndSelectCondition: null,
  49. canNoSelect: true,
  50. selectCardCoroutine: null,
  51. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  52. maxCount: 1,
  53. canEndNotMax: false,
  54. isShowOpponent: true,
  55. mode: SelectHandEffect.Mode.Discard,
  56. selectPlayer: card.Owner,
  57. cardEffect: activateClass);
  58. selectHandEffect.SetUpCustomMessage("Select 1 card with [Hybrid]/[Ten Warriors] trait to discard.",
  59. "The opponent is selecting 1 card with [Hybrid]/[Ten Warriors] trait to discard.");
  60. yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
  61. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  62. {
  63. if (cardSources.Count > 0)
  64. {
  65. yield return ContinuousController.instance.StartCoroutine(
  66. card.Owner.AddMemory(1, activateClass));
  67. }
  68. }
  69. }
  70. }
  71. #endregion
  72. #region When Attacking
  73. if (timing == EffectTiming.OnAllyAttack)
  74. {
  75. ActivateClass activateClass = new ActivateClass();
  76. activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card);
  77. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
  78. activateClass.SetIsInheritedEffect(true);
  79. activateClass.SetHashString("Return_BT18_094");
  80. cardEffects.Add(activateClass);
  81. string EffectDescription()
  82. {
  83. return "[When Attacking] (Once Per Turn) You may return 1 card with the [Hybrid]/[Ten Warriors] trait from your trash to the hand.";
  84. }
  85. bool CanSelectCardCondition(CardSource cardSource)
  86. {
  87. return cardSource.HasHybridTenWarriorsTraits;
  88. }
  89. bool CanUseCondition(Hashtable hashtable)
  90. {
  91. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  92. }
  93. bool CanActivateCondition(Hashtable hashtable)
  94. {
  95. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  96. CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  97. }
  98. IEnumerator ActivateCoroutine(Hashtable hashtable)
  99. {
  100. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  101. selectCardEffect.SetUp(
  102. canTargetCondition: CanSelectCardCondition,
  103. canTargetCondition_ByPreSelecetedList: null,
  104. canEndSelectCondition: null,
  105. canNoSelect: () => true,
  106. selectCardCoroutine: null,
  107. afterSelectCardCoroutine: null,
  108. message: "Select 1 card to add to your hand.",
  109. maxCount: 1,
  110. canEndNotMax: false,
  111. isShowOpponent: true,
  112. mode: SelectCardEffect.Mode.AddHand,
  113. root: SelectCardEffect.Root.Trash,
  114. customRootCardList: null,
  115. canLookReverseCard: true,
  116. selectPlayer: card.Owner,
  117. cardEffect: activateClass);
  118. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  119. }
  120. }
  121. #endregion
  122. return cardEffects;
  123. }
  124. }
  125. }