BT19_068.cs 10 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using UnityEngine;
  5. namespace DCGO.CardEffects.BT19
  6. {
  7. public class BT19_068 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region DigiXros
  13. if (timing == EffectTiming.None)
  14. {
  15. AddDigiXrosConditionClass addDigiXrosConditionClass = new AddDigiXrosConditionClass();
  16. addDigiXrosConditionClass.SetUpICardEffect($"DigiXros", CanUseCondition, card);
  17. addDigiXrosConditionClass.SetUpAddDigiXrosConditionClass(getDigiXrosCondition: GetDigiXros);
  18. addDigiXrosConditionClass.SetNotShowUI(true);
  19. cardEffects.Add(addDigiXrosConditionClass);
  20. bool CanUseCondition(Hashtable hashtable)
  21. {
  22. return true;
  23. }
  24. DigiXrosCondition GetDigiXros(CardSource cardSource)
  25. {
  26. if (cardSource == card)
  27. {
  28. DigiXrosConditionElement element = new DigiXrosConditionElement(CanSelectCardCondition, "Nene Amano");
  29. bool CanSelectCardCondition(CardSource cardSource)
  30. {
  31. if (cardSource != null)
  32. {
  33. if (cardSource.Owner == card.Owner)
  34. {
  35. if (cardSource.EqualsCardNameDigiXros("Nene Amano"))
  36. {
  37. return true;
  38. }
  39. }
  40. }
  41. return false;
  42. }
  43. List<DigiXrosConditionElement> elements = new List<DigiXrosConditionElement>() { element };
  44. DigiXrosCondition digiXrosCondition = new DigiXrosCondition(elements, null, 2);
  45. return digiXrosCondition;
  46. }
  47. return null;
  48. }
  49. }
  50. #endregion
  51. #region On Play
  52. if (timing == EffectTiming.OnEnterFieldAnyone)
  53. {
  54. ActivateClass activateClass = new ActivateClass();
  55. activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
  56. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  57. cardEffects.Add(activateClass);
  58. string EffectDiscription()
  59. {
  60. return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Twilight]/[Composite] trait among them to the hand. Trash the rest.";
  61. }
  62. bool CanSelectCardCondition(CardSource cardSource)
  63. {
  64. return cardSource.EqualsTraits("Twilight") || cardSource.EqualsTraits("Composite");
  65. }
  66. bool CanUseCondition(Hashtable hashtable)
  67. {
  68. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  69. }
  70. bool CanActivateCondition(Hashtable hashtable)
  71. {
  72. if (CardEffectCommons.IsExistOnBattleArea(card))
  73. {
  74. if (card.Owner.LibraryCards.Count >= 1)
  75. {
  76. return true;
  77. }
  78. }
  79. return false;
  80. }
  81. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  82. {
  83. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  84. revealCount: 3,
  85. simplifiedSelectCardConditions:
  86. new SimplifiedSelectCardConditionClass[]
  87. {
  88. new SimplifiedSelectCardConditionClass(
  89. canTargetCondition:CanSelectCardCondition,
  90. message: "Select 1 card with the [Twilight]/[Composite] trait.",
  91. mode: SelectCardEffect.Mode.AddHand,
  92. maxCount: 1,
  93. selectCardCoroutine: null),
  94. },
  95. remainingCardsPlace: RemainingCardsPlace.Trash,
  96. activateClass: activateClass
  97. ));
  98. }
  99. }
  100. #endregion
  101. #region On Deletion
  102. if (timing == EffectTiming.OnDestroyedAnyone)
  103. {
  104. ActivateClass activateClass = new ActivateClass();
  105. activateClass.SetUpICardEffect("Play 1 [Nene Amano] from trash, and save", CanUseCondition, card);
  106. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  107. cardEffects.Add(activateClass);
  108. string EffectDiscription()
  109. {
  110. return "[On Deletion] You may play 1 [Nene Amano] from your trash without paying the cost. Then, <Save>.";
  111. }
  112. bool CanSelectCardCondition(CardSource cardSource)
  113. {
  114. if (cardSource != null)
  115. {
  116. if (cardSource.Owner == card.Owner)
  117. {
  118. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  119. {
  120. if (cardSource.EqualsCardName("Nene Amano"))
  121. {
  122. return true;
  123. }
  124. }
  125. }
  126. }
  127. return false;
  128. }
  129. bool CanSelectPermanentCondition(Permanent permanent)
  130. {
  131. if (permanent != null)
  132. {
  133. if (permanent.TopCard != null)
  134. {
  135. if (permanent.IsTamer)
  136. {
  137. if (permanent.TopCard.Owner == card.Owner)
  138. {
  139. if (permanent.TopCard.Owner.GetBattleAreaPermanents().Contains(permanent))
  140. {
  141. if (!permanent.IsToken)
  142. {
  143. return true;
  144. }
  145. }
  146. }
  147. }
  148. }
  149. }
  150. return false;
  151. }
  152. bool CanUseCondition(Hashtable hashtable)
  153. {
  154. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  155. }
  156. bool CanActivateCondition(Hashtable hashtable)
  157. {
  158. return CardEffectCommons.CanActivateOnDeletion(card, activateClass);
  159. }
  160. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  161. {
  162. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  163. {
  164. List<CardSource> selectedCards = new List<CardSource>();
  165. IEnumerator SelectCardCoroutine(CardSource cardSource)
  166. {
  167. selectedCards.Add(cardSource);
  168. yield return null;
  169. }
  170. int maxCount = 1;
  171. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  172. selectCardEffect.SetUp(
  173. canTargetCondition: CanSelectCardCondition,
  174. canTargetCondition_ByPreSelecetedList: null,
  175. canEndSelectCondition: null,
  176. canNoSelect: () => true,
  177. selectCardCoroutine: SelectCardCoroutine,
  178. afterSelectCardCoroutine: null,
  179. message: "Select 1 card to play.",
  180. maxCount: maxCount,
  181. canEndNotMax: false,
  182. isShowOpponent: true,
  183. mode: SelectCardEffect.Mode.Custom,
  184. root: SelectCardEffect.Root.Trash,
  185. customRootCardList: null,
  186. canLookReverseCard: true,
  187. selectPlayer: card.Owner,
  188. cardEffect: activateClass);
  189. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  190. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  191. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  192. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  193. cardSources: selectedCards,
  194. activateClass: activateClass,
  195. payCost: false,
  196. isTapped: false,
  197. root: SelectCardEffect.Root.Trash,
  198. activateETB: true));
  199. }
  200. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SaveProcess(_hashtable, activateClass, card, CanSelectPermanentCondition));
  201. }
  202. }
  203. #endregion
  204. return cardEffects;
  205. }
  206. }
  207. }