BT19_097.cs 8.8 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT19
  6. {
  7. public class BT19_097 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Trashed Condition
  13. if (timing == EffectTiming.OnDiscardLibrary)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Place this card in the battle Area", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "When this card is trashed from your deck, you may place it in the battle area.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerWhenSelfDiscardLibrary(hashtable, card);
  26. }
  27. bool CanActivateCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.IsExistOnTrash(card))
  30. {
  31. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass, root: SelectCardEffect.Root.Trash, isPlayOption: true))
  32. {
  33. return true;
  34. }
  35. }
  36. return false;
  37. }
  38. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  39. {
  40. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  41. }
  42. }
  43. #endregion
  44. #region Main Effect
  45. if (timing == EffectTiming.OptionSkill)
  46. {
  47. ActivateClass activateClass = new ActivateClass();
  48. activateClass.SetUpICardEffect("Trash 2 cards of your deck and place this card in the battle area.", CanUseCondition, card);
  49. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  50. cardEffects.Add(activateClass);
  51. string EffectDescription()
  52. {
  53. return "[Main] Trash the top 2 cards of your deck. Then, place this card in the battle area.";
  54. }
  55. bool CanUseCondition(Hashtable hashtable)
  56. {
  57. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  58. }
  59. IEnumerator ActivateCoroutine(Hashtable hashtable)
  60. {
  61. if (card.Owner.LibraryCards.Count >= 1)
  62. {
  63. yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(2, card.Owner, activateClass).AddTrashCardsFromLibraryTop());
  64. }
  65. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  66. }
  67. }
  68. #endregion
  69. #region Main Delay
  70. if (timing == EffectTiming.OnStartTurn)
  71. {
  72. ActivateClass activateClass = new ActivateClass();
  73. activateClass.SetUpICardEffect("Play an [Impmon] from trash.", CanUseCondition, card);
  74. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  75. cardEffects.Add(activateClass);
  76. string EffectDiscription()
  77. {
  78. return "[Start of your Turn] If you don't have a Digimon, <Delay>.\r\n• You may play 1 [Impmon] from your trash without paying the cost.";
  79. }
  80. bool CanSelectCardCondition(CardSource cardSource)
  81. {
  82. if (cardSource != null)
  83. {
  84. if (cardSource.Owner == card.Owner)
  85. {
  86. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  87. {
  88. if (cardSource.IsDigimon && cardSource.EqualsCardName("Impmon"))
  89. {
  90. return true;
  91. }
  92. }
  93. }
  94. }
  95. return false;
  96. }
  97. bool CanUseCondition(Hashtable hashtable)
  98. {
  99. return CardEffectCommons.IsOwnerTurn(card) &&
  100. CardEffectCommons.IsExistOnBattleArea(card) &&
  101. CardEffectCommons.CanDeclareOptionDelayEffect(card);
  102. }
  103. bool CanActivateCondition(Hashtable hashtable)
  104. {
  105. return card.Owner.GetBattleAreaDigimons().Count == 0;
  106. }
  107. IEnumerator ActivateCoroutine(Hashtable hashtable)
  108. {
  109. bool deleted = false;
  110. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  111. IEnumerator SuccessProcess()
  112. {
  113. deleted = true;
  114. yield return null;
  115. }
  116. if (deleted)
  117. {
  118. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  119. {
  120. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  121. List<CardSource> selectedCards = new List<CardSource>();
  122. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  123. selectCardEffect.SetUp(
  124. canTargetCondition: CanSelectCardCondition,
  125. canTargetCondition_ByPreSelecetedList: null,
  126. canEndSelectCondition: null,
  127. canNoSelect: () => true,
  128. selectCardCoroutine: SelectCardCoroutine,
  129. afterSelectCardCoroutine: null,
  130. message: "Select 1 [Impmon] to play.",
  131. maxCount: maxCount,
  132. canEndNotMax: false,
  133. isShowOpponent: true,
  134. mode: SelectCardEffect.Mode.Custom,
  135. root: SelectCardEffect.Root.Trash,
  136. customRootCardList: null,
  137. canLookReverseCard: true,
  138. selectPlayer: card.Owner,
  139. cardEffect: activateClass);
  140. selectCardEffect.SetUpCustomMessage("Select 1 [Impmon] to play.", "The opponent is selecting 1 card to play.");
  141. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  142. yield return StartCoroutine(selectCardEffect.Activate());
  143. IEnumerator SelectCardCoroutine(CardSource cardSource)
  144. {
  145. selectedCards.Add(cardSource);
  146. yield return null;
  147. }
  148. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true));
  149. }
  150. }
  151. }
  152. }
  153. #endregion
  154. #region Security
  155. if (timing == EffectTiming.SecuritySkill)
  156. {
  157. cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
  158. }
  159. #endregion
  160. return cardEffects;
  161. }
  162. }
  163. }