BT19_098.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. namespace DCGO.CardEffects.BT19
  5. {
  6. public class BT19_098 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Ignore Color Requirements
  12. if (timing == EffectTiming.None)
  13. {
  14. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  15. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  16. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  17. cardEffects.Add(ignoreColorConditionClass);
  18. bool CanUseCondition(Hashtable hashtable)
  19. {
  20. return !CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.TopCard.EqualsCardName("King Device"));
  21. }
  22. bool CardCondition(CardSource cardSource)
  23. {
  24. return (cardSource == card);
  25. }
  26. }
  27. #endregion
  28. #region When Trashed from battle area
  29. if (timing == EffectTiming.OnDestroyedAnyone)
  30. {
  31. ActivateClass activateClass = new ActivateClass();
  32. activateClass.SetUpICardEffect("place 1 [Device] trait Option card from trash to battle area", CanUseCondition, card);
  33. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
  34. cardEffects.Add(activateClass);
  35. string EffectDescription()
  36. {
  37. return "When this card is trashed in your battle area, place 1 [Device] trait Option card with cost of 3 from your trash to the battle area.";
  38. }
  39. bool IsPlayableDevice(CardSource cardSource)
  40. {
  41. return cardSource.IsOption &&
  42. cardSource.EqualsTraits("Device") &&
  43. cardSource.GetCostItself == 3;
  44. }
  45. bool CanUseCondition(Hashtable hashtable)
  46. {
  47. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  48. }
  49. bool CanActivateCondition(Hashtable hashtable)
  50. {
  51. return CardEffectCommons.CanActivateOnDeletion(card, activateClass) &&
  52. CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, IsPlayableDevice);
  53. }
  54. IEnumerator ActivateCoroutine(Hashtable hashtable)
  55. {
  56. CardSource selectedCard = null;
  57. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  58. selectCardEffect.SetUp(
  59. canTargetCondition: IsPlayableDevice,
  60. canTargetCondition_ByPreSelecetedList: null,
  61. canEndSelectCondition: null,
  62. canNoSelect: () => true,
  63. selectCardCoroutine: SelectCardCoroutine,
  64. afterSelectCardCoroutine: null,
  65. message: "Select 1 card to place in battle area.",
  66. maxCount: 1,
  67. canEndNotMax: false,
  68. isShowOpponent: true,
  69. mode: SelectCardEffect.Mode.Custom,
  70. root: SelectCardEffect.Root.Trash,
  71. customRootCardList: null,
  72. canLookReverseCard: true,
  73. selectPlayer: card.Owner,
  74. cardEffect: activateClass);
  75. selectCardEffect.SetUpCustomMessage(
  76. "Select 1 card to place in battle area.",
  77. "The opponent is selecting 1 card to place in battle area.");
  78. selectCardEffect.SetUpCustomMessage_ShowCard("Place in battle area");
  79. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  80. IEnumerator SelectCardCoroutine(CardSource cardSource)
  81. {
  82. selectedCard = cardSource;
  83. yield return null;
  84. }
  85. if(selectedCard != null)
  86. {
  87. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: selectedCard, cardEffect: activateClass));
  88. }
  89. }
  90. }
  91. #endregion
  92. #region Main
  93. if (timing == EffectTiming.OptionSkill)
  94. {
  95. ActivateClass activateClass = new ActivateClass();
  96. activateClass.SetUpICardEffect("Place 1 [Device] trait Option card from trash in battle area, then place this card in battle area", CanUseCondition, card);
  97. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  98. cardEffects.Add(activateClass);
  99. string EffectDescription()
  100. {
  101. return "[Main] Place 1 [Device] trait Option card with cost of 3 from your trash to the battle area. Then, place this card in the battle area.";
  102. }
  103. bool IsPlayableDevice(CardSource cardSource)
  104. {
  105. return cardSource.IsOption &&
  106. cardSource.EqualsTraits("Device") &&
  107. cardSource.GetCostItself == 3;
  108. }
  109. bool CanUseCondition(Hashtable hashtable)
  110. {
  111. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  112. }
  113. IEnumerator ActivateCoroutine(Hashtable hashtable)
  114. {
  115. CardSource selectedCard = null;
  116. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  117. selectCardEffect.SetUp(
  118. canTargetCondition: IsPlayableDevice,
  119. canTargetCondition_ByPreSelecetedList: null,
  120. canEndSelectCondition: null,
  121. canNoSelect: () => true,
  122. selectCardCoroutine: SelectCardCoroutine,
  123. afterSelectCardCoroutine: null,
  124. message: "Select 1 card to place in battle area.",
  125. maxCount: 1,
  126. canEndNotMax: false,
  127. isShowOpponent: true,
  128. mode: SelectCardEffect.Mode.Custom,
  129. root: SelectCardEffect.Root.Trash,
  130. customRootCardList: null,
  131. canLookReverseCard: true,
  132. selectPlayer: card.Owner,
  133. cardEffect: activateClass);
  134. selectCardEffect.SetUpCustomMessage(
  135. "Select 1 card to place in battle area.",
  136. "The opponent is selecting 1 card to place in battle area.");
  137. selectCardEffect.SetUpCustomMessage_ShowCard("Place in battle area");
  138. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  139. IEnumerator SelectCardCoroutine(CardSource cardSource)
  140. {
  141. selectedCard = cardSource;
  142. yield return null;
  143. }
  144. if(selectedCard != null)
  145. {
  146. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: selectedCard, cardEffect: activateClass));
  147. }
  148. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  149. }
  150. }
  151. #endregion
  152. #region Security Effect
  153. if (timing == EffectTiming.SecuritySkill)
  154. {
  155. ActivateClass activateClass = new ActivateClass();
  156. activateClass.SetUpICardEffect($"Place 1 Device trait option from your hand into the battle area, then add to hand.", CanUseCondition, card);
  157. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  158. activateClass.SetIsSecurityEffect(true);
  159. cardEffects.Add(activateClass);
  160. string EffectDescription()
  161. {
  162. return "[Security] You may place 1 [Device] trait Option card from your hand to the battle area. Then, add this card to the hand.";
  163. }
  164. bool IsPlayableDevice(CardSource cardSource)
  165. {
  166. return cardSource.IsOption &&
  167. cardSource.EqualsTraits("Device");
  168. }
  169. bool CanUseCondition(Hashtable hashtable)
  170. {
  171. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  172. }
  173. IEnumerator ActivateCoroutine(Hashtable hashtable)
  174. {
  175. CardSource selectedCard = null;
  176. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  177. selectHandEffect.SetUp(
  178. selectPlayer: card.Owner,
  179. canTargetCondition: IsPlayableDevice,
  180. canTargetCondition_ByPreSelecetedList: null,
  181. canEndSelectCondition: null,
  182. maxCount: 1,
  183. canNoSelect: true,
  184. canEndNotMax: false,
  185. isShowOpponent: true,
  186. selectCardCoroutine: SelectCardCoroutine,
  187. afterSelectCardCoroutine: null,
  188. mode: SelectHandEffect.Mode.Custom,
  189. cardEffect: activateClass);
  190. selectHandEffect.SetUpCustomMessage(
  191. "Select 1 card to place in battle area.",
  192. "The opponent is selecting 1 card to place in battle area.");
  193. selectHandEffect.SetUpCustomMessage_ShowCard("Place in battle area");
  194. yield return StartCoroutine(selectHandEffect.Activate());
  195. IEnumerator SelectCardCoroutine(CardSource cardSource)
  196. {
  197. selectedCard = cardSource;
  198. yield return null;
  199. }
  200. if(selectedCard != null)
  201. {
  202. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: selectedCard, cardEffect: activateClass));
  203. }
  204. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  205. }
  206. }
  207. #endregion
  208. return cardEffects;
  209. }
  210. }
  211. }