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- using System.Collections;
- using System.Collections.Generic;
- using System;
- namespace DCGO.CardEffects.BT19
- {
- public class BT19_098 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Ignore Color Requirements
-
- if (timing == EffectTiming.None)
- {
- IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
- ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
- ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
- cardEffects.Add(ignoreColorConditionClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return !CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.TopCard.EqualsCardName("King Device"));
- }
- bool CardCondition(CardSource cardSource)
- {
- return (cardSource == card);
- }
- }
-
- #endregion
- #region When Trashed from battle area
-
- if (timing == EffectTiming.OnDestroyedAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("place 1 [Device] trait Option card from trash to battle area", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "When this card is trashed in your battle area, place 1 [Device] trait Option card with cost of 3 from your trash to the battle area.";
- }
- bool IsPlayableDevice(CardSource cardSource)
- {
- return cardSource.IsOption &&
- cardSource.EqualsTraits("Device") &&
- cardSource.GetCostItself == 3;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanActivateOnDeletion(card, activateClass) &&
- CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, IsPlayableDevice);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- CardSource selectedCard = null;
-
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: IsPlayableDevice,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to place in battle area.",
- maxCount: 1,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetUpCustomMessage(
- "Select 1 card to place in battle area.",
- "The opponent is selecting 1 card to place in battle area.");
- selectCardEffect.SetUpCustomMessage_ShowCard("Place in battle area");
-
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
-
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCard = cardSource;
- yield return null;
- }
- if(selectedCard != null)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: selectedCard, cardEffect: activateClass));
- }
- }
- }
-
- #endregion
- #region Main
-
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Place 1 [Device] trait Option card from trash in battle area, then place this card in battle area", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[Main] Place 1 [Device] trait Option card with cost of 3 from your trash to the battle area. Then, place this card in the battle area.";
- }
-
- bool IsPlayableDevice(CardSource cardSource)
- {
- return cardSource.IsOption &&
- cardSource.EqualsTraits("Device") &&
- cardSource.GetCostItself == 3;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- CardSource selectedCard = null;
-
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: IsPlayableDevice,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to place in battle area.",
- maxCount: 1,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetUpCustomMessage(
- "Select 1 card to place in battle area.",
- "The opponent is selecting 1 card to place in battle area.");
- selectCardEffect.SetUpCustomMessage_ShowCard("Place in battle area");
-
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
-
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCard = cardSource;
- yield return null;
- }
- if(selectedCard != null)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: selectedCard, cardEffect: activateClass));
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- }
-
- #endregion
- #region Security Effect
-
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect($"Place 1 Device trait option from your hand into the battle area, then add to hand.", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return "[Security] You may place 1 [Device] trait Option card from your hand to the battle area. Then, add this card to the hand.";
- }
-
- bool IsPlayableDevice(CardSource cardSource)
- {
- return cardSource.IsOption &&
- cardSource.EqualsTraits("Device");
- }
-
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- CardSource selectedCard = null;
-
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: IsPlayableDevice,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage(
- "Select 1 card to place in battle area.",
- "The opponent is selecting 1 card to place in battle area.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Place in battle area");
- yield return StartCoroutine(selectHandEffect.Activate());
-
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCard = cardSource;
- yield return null;
- }
- if(selectedCard != null)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: selectedCard, cardEffect: activateClass));
- }
-
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
- }
- }
-
- #endregion
- return cardEffects;
- }
- }
- }
|