BT2_004.cs 2.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT2_004 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnUnTappedAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. activateClass.SetIsInheritedEffect(true);
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. {
  22. return "[Your Turn] When this Digimon becomes unsuspended during your unsuspend phase, gain 1 memory.";
  23. }
  24. bool CanUseCondition(Hashtable hashtable)
  25. {
  26. if (CardEffectCommons.IsExistOnBattleArea(card))
  27. {
  28. if (CardEffectCommons.IsOwnerTurn(card))
  29. {
  30. if (GManager.instance.turnStateMachine.gameContext.TurnPhase == GameContext.phase.Active)
  31. {
  32. if (CardEffectCommons.CanTriggerWhenPermanentUnsuspends(hashtable, permanent => permanent == card.PermanentOfThisCard()))
  33. {
  34. return true;
  35. }
  36. }
  37. }
  38. }
  39. return false;
  40. }
  41. bool CanActivateCondition(Hashtable hashtable)
  42. {
  43. if (CardEffectCommons.IsExistOnBattleArea(card))
  44. {
  45. if (card.Owner.CanAddMemory(activateClass))
  46. {
  47. return true;
  48. }
  49. }
  50. return false;
  51. }
  52. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  53. {
  54. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  55. }
  56. }
  57. return cardEffects;
  58. }
  59. }