BT2_012.cs 2.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT2_012 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnAllyAttack)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("DP +4000", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Attacking] When this Digimon attacks a player, it gets +4000 DP for the turn";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. if (CardEffectCommons.CanTriggerOnAttack(hashtable, card))
  26. {
  27. if (GManager.instance.attackProcess.DefendingPermanent == null)
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanActivateCondition(Hashtable hashtable)
  35. {
  36. if (CardEffectCommons.IsExistOnBattleArea(card))
  37. {
  38. return true;
  39. }
  40. return false;
  41. }
  42. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  43. {
  44. if (CardEffectCommons.IsExistOnBattleArea(card))
  45. {
  46. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: card.PermanentOfThisCard(), changeValue: 4000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  47. }
  48. }
  49. }
  50. return cardEffects;
  51. }
  52. }