BT2_084.cs 3.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT2_084 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnAllyAttack)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Your attacking Digimon gains DP +2000", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Your Turn] When one of your red Digimon attacks a player, you may suspend this Tamer to give that Digimon +2000 DP for the turn.";
  22. }
  23. bool PermanentCondition(Permanent permanent)
  24. {
  25. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  26. {
  27. if (permanent.TopCard.CardColors.Contains(CardColor.Red))
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. if (CardEffectCommons.IsExistOnBattleArea(card))
  37. {
  38. if (CardEffectCommons.IsOwnerTurn(card))
  39. {
  40. if (CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, PermanentCondition))
  41. {
  42. if (GManager.instance.attackProcess.DefendingPermanent == null)
  43. {
  44. return true;
  45. }
  46. }
  47. }
  48. }
  49. return false;
  50. }
  51. bool CanActivateCondition(Hashtable hashtable)
  52. {
  53. if (CardEffectCommons.IsExistOnBattleArea(card))
  54. {
  55. if (CardEffectCommons.CanActivateSuspendCostEffect(card))
  56. {
  57. return true;
  58. }
  59. }
  60. return false;
  61. }
  62. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  63. {
  64. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(
  65. new List<Permanent>() { card.PermanentOfThisCard() },
  66. CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
  67. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
  68. targetPermanent: GManager.instance.attackProcess.AttackingPermanent,
  69. changeValue: 2000,
  70. effectDuration: EffectDuration.UntilEachTurnEnd,
  71. activateClass: activateClass));
  72. }
  73. }
  74. if (timing == EffectTiming.SecuritySkill)
  75. {
  76. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  77. }
  78. return cardEffects;
  79. }
  80. }