BT20_061.cs 4.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT20
  4. {
  5. public class BT20_061 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Digivolution Condition
  11. if (timing == EffectTiming.None)
  12. {
  13. bool PermanentCondition(Permanent targetPermanent)
  14. {
  15. return targetPermanent.TopCard.EqualsCardName("Yaamon");
  16. }
  17. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  18. }
  19. #endregion
  20. #region On Play
  21. if (timing == EffectTiming.OnEnterFieldAnyone)
  22. {
  23. ActivateClass activateClass = new ActivateClass();
  24. activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
  25. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false,
  26. EffectDescription());
  27. cardEffects.Add(activateClass);
  28. string EffectDescription()
  29. {
  30. return
  31. "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Evil], [Dark Dragon] or [Evil Dragon] trait and 1 [Yuuki] among them to the hand. Return the rest to the bottom of the deck.";
  32. }
  33. bool CanSelectFirstCardCondition(CardSource cardSource)
  34. {
  35. return cardSource.EqualsTraits("Evil") || cardSource.EqualsTraits("Dark Dragon") || cardSource.EqualsTraits("Evil Dragon");
  36. }
  37. bool CanSelectYuukiCardCondition(CardSource cardSource)
  38. {
  39. return cardSource.EqualsCardName("Yuuki");
  40. }
  41. bool CanUseCondition(Hashtable hashtable)
  42. {
  43. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  44. }
  45. bool CanActivateCondition(Hashtable hashtable)
  46. {
  47. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  48. card.Owner.LibraryCards.Count >= 1;
  49. }
  50. IEnumerator ActivateCoroutine(Hashtable hashtable)
  51. {
  52. yield return ContinuousController.instance.StartCoroutine(
  53. CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  54. revealCount: 3,
  55. simplifiedSelectCardConditions:
  56. new SimplifiedSelectCardConditionClass[]
  57. {
  58. new(
  59. canTargetCondition: CanSelectFirstCardCondition,
  60. message: "Select 1 Digimon card with the [Evil], [Dark Dragon] or [Evil Dragon] trait.",
  61. mode: SelectCardEffect.Mode.AddHand,
  62. maxCount: 1,
  63. selectCardCoroutine: null),
  64. new(
  65. canTargetCondition: CanSelectYuukiCardCondition,
  66. message: "Select 1 [Yuuki].",
  67. mode: SelectCardEffect.Mode.AddHand,
  68. maxCount: 1,
  69. selectCardCoroutine: null),
  70. },
  71. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  72. activateClass: activateClass
  73. ));
  74. }
  75. }
  76. #endregion
  77. #region Inherit
  78. if (timing == EffectTiming.None)
  79. {
  80. bool Condition()
  81. {
  82. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  83. {
  84. if (CardEffectCommons.IsOwnerTurn(card))
  85. {
  86. return true;
  87. }
  88. }
  89. return false;
  90. }
  91. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(
  92. changeValue: 2000,
  93. isInheritedEffect: true,
  94. card: card,
  95. condition: Condition));
  96. }
  97. #endregion
  98. return cardEffects;
  99. }
  100. }
  101. }