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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System;
- // Unleash the Dragon-Gene
- namespace DCGO.CardEffects.BT20
- {
- public class BT20_093 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Main Effect
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return
- "[Main] You may play 1 Digimon card with [Dracomon]/[Examon] in its text from your hand with the play cost reduced by 3. Then, place this card in the battle area.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.IsDigimon &&
- (cardSource.HasText("Dracomon") || cardSource.HasText("Examon")) &&
- CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition))
- {
- #region Reduce Play Cost
- ChangeCostClass changeCostClass = new ChangeCostClass();
- changeCostClass.SetUpICardEffect($"Play Cost -3", CanUseReduceCondition, card);
- changeCostClass.SetUpChangeCostClass(
- changeCostFunc: ChangeCost,
- cardSourceCondition: CardSourceCondition,
- rootCondition: RootCondition,
- isUpDown: IsUpDown,
- isCheckAvailability: () => false,
- isChangePayingCost: () => true);
- Func<EffectTiming, ICardEffect> getCardEffect = GetCardEffect;
- card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect);
- ICardEffect GetCardEffect(EffectTiming effectTiming)
- {
- if (effectTiming == EffectTiming.None)
- {
- return changeCostClass;
- }
- return null;
- }
- bool CanUseReduceCondition(Hashtable reduceHashtable)
- {
- return true;
- }
- int ChangeCost(CardSource cardSource, int cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
- {
- if (CardSourceCondition(cardSource)
- && RootCondition(root)
- && PermanentsCondition(targetPermanents))
- {
- cost -= 3;
- }
-
- return cost;
- }
- bool PermanentsCondition(List<Permanent> targetPermanents)
- {
- return targetPermanents == null
- || targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0;
- }
- bool CardSourceCondition(CardSource cardSource)
- {
- return cardSource.HasPlayCost && CanSelectCardCondition(cardSource);
- }
- bool RootCondition(SelectCardEffect.Root root)
- {
- return true;
- }
- bool IsUpDown()
- {
- return true;
- }
- #endregion
- List<CardSource> selectedCards = new List<CardSource>();
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: true,
- isTapped: false,
- root: SelectCardEffect.Root.Hand,
- activateETB: true));
- #region Remove Reduction
- card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect);
- #endregion
- }
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- }
- #endregion
- #region Delay Effect
- if (timing == EffectTiming.WhenRemoveField)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("2 of your Digimon may DNA digivolve into [Examon]", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription());
- activateClass.SetHashString("DNAExamon_BT20_093");
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return
- "[All Turns] When any of your Digimon with [Dracomon]/[Examon] in their texts would leave the battle area other than in battle, [Delay].・ 2 of your Digimon may DNA digivolve into [Examon] in the hand.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanDeclareOptionDelayEffect(card) &&
- CardEffectCommons.CanTriggerWhenPermanentRemoveField(hashtable, PermanentCondition) &&
- !CardEffectCommons.IsByBattle(hashtable);
- }
- bool PermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) &&
- (permanent.TopCard.HasText("Dracomon") || permanent.TopCard.HasText("Examon"));
- }
- bool CanSelectDNACardCondition(CardSource cardSource)
- {
- return cardSource.IsDigimon &&
- cardSource.CanPlayJogress(true) &&
- cardSource.ContainsCardName("Examon");
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(
- targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
- activateClass: activateClass, successProcess: _ => SuccessProcess(),
- failureProcess: null));
- }
- IEnumerator SuccessProcess()
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.DNADigivolvePermanentsIntoHandOrTrashCard(
- CanSelectDNACardCondition,
- payCost: true,
- isHand: true,
- activateClass
- ));
- }
- }
- #endregion
- #region Security Effect
- if (timing == EffectTiming.SecuritySkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play 1 [Dracomon] card from hand or trash", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
- activateClass.SetIsSecurityEffect(true);
- cardEffects.Add(activateClass);
- string EffectDescription()
- {
- return
- "[Security] You may play 1 Digimon card with [Dracomon] in its name from your hand or trash without paying the cost. Then, place this card in the battle area.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.IsDigimon &&
- cardSource.ContainsCardName("Dracomon") &&
- CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
- bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
- if (canSelectHand || canSelectTrash)
- {
- if (canSelectHand && canSelectTrash)
- {
- List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>
- {
- new(message: "From hand", value: true, spriteIndex: 0),
- new(message: "From trash", value: false, spriteIndex: 1),
- };
- string selectPlayerMessage = "From which area do you play a card?";
- string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
- GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements,
- selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage,
- notSelectPlayerMessage: notSelectPlayerMessage);
- }
- else
- {
- GManager.instance.userSelectionManager.SetBool(canSelectHand);
- }
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager
- .WaitForEndSelect());
- bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
- List<CardSource> selectedCards = new List<CardSource>();
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- if (fromHand)
- {
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: 1,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return StartCoroutine(selectHandEffect.Activate());
- }
- else
- {
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to play.",
- maxCount: 1,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false,
- root: fromHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash, activateETB: true));
- }
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
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