BT22_069.cs 6.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. //BT22 Lunamon
  4. namespace DCGO.CardEffects.BT22
  5. {
  6. public class BT22_069 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Alt Digivolution
  12. if (timing == EffectTiming.None)
  13. {
  14. bool PermanentCondition(Permanent permanent)
  15. {
  16. return permanent.Level == 2 && (permanent.TopCard.HasCSTraits || permanent.TopCard.HasLightFangOrNightClawTraits);
  17. }
  18. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 0, false, card, null));
  19. }
  20. #endregion
  21. #region On Play
  22. if (timing == EffectTiming.OnEnterFieldAnyone)
  23. {
  24. ActivateClass activateClass = new ActivateClass();
  25. activateClass.SetUpICardEffect("Reveal top 3, Add Night Claw + Galaxy/Light Fang", CanUseCondition, card);
  26. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  27. cardEffects.Add(activateClass);
  28. string EffectDiscription()
  29. => "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Night Claw] trait and 1 card with the [Light Fang] or [Galaxy] trait among them to the hand. Return the rest to the bottom of the deck.";
  30. bool CanUseCondition(Hashtable hashtable)
  31. {
  32. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  33. {
  34. if (CardEffectCommons.CanTriggerOnPlay(hashtable, card))
  35. {
  36. return true;
  37. }
  38. }
  39. return false;
  40. }
  41. bool CanActivateCondition(Hashtable hashtable)
  42. {
  43. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  44. {
  45. return true;
  46. }
  47. return false;
  48. }
  49. bool CanSelectCardCondition(CardSource cardSource, int searchOption)
  50. {
  51. if (searchOption == 1)
  52. {
  53. return cardSource.EqualsTraits("Night Claw");
  54. }
  55. if (searchOption == 2)
  56. {
  57. return cardSource.EqualsTraits("Light Fang") || cardSource.EqualsTraits("Galaxy");
  58. }
  59. return false;
  60. }
  61. IEnumerator ActivateCoroutine(Hashtable hashtable)
  62. {
  63. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  64. revealCount: 3,
  65. simplifiedSelectCardConditions:
  66. new SimplifiedSelectCardConditionClass[]
  67. {
  68. new SimplifiedSelectCardConditionClass(
  69. canTargetCondition: cardsource => CanSelectCardCondition(cardsource, 1),
  70. message: "Select 1 card with [Night Claw] in its traits.",
  71. mode: SelectCardEffect.Mode.AddHand,
  72. maxCount: 1,
  73. selectCardCoroutine: null),
  74. new SimplifiedSelectCardConditionClass(
  75. canTargetCondition: cardsource => CanSelectCardCondition(cardsource, 2),
  76. message: "Select 1 card with [Light Fang] or [Galaxy] in its traits.",
  77. mode: SelectCardEffect.Mode.AddHand,
  78. maxCount: 1,
  79. selectCardCoroutine: null),
  80. },
  81. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  82. activateClass: activateClass
  83. ));
  84. }
  85. }
  86. #endregion
  87. #region Inherit
  88. if (timing == EffectTiming.OnDeclaration)
  89. {
  90. ActivateClass activateClass = new ActivateClass();
  91. activateClass.SetUpICardEffect("Place the top card of this Digimon at the bottom of digivolution cards to Draw 1", CanUseCondition, card);
  92. activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDiscription());
  93. activateClass.SetIsInheritedEffect(true);
  94. activateClass.SetHashString("ReturnDigivolutionCards_BT22_069");
  95. cardEffects.Add(activateClass);
  96. string EffectDiscription() =>
  97. "[Main] [Once Per Turn] By placing this [Night Claw] or [Light Fang] trait Digimon's top stacked card as its bottom digivolution card, <Draw 1>.";
  98. bool CanUseCondition(Hashtable hashtable)
  99. {
  100. return CardEffectCommons.IsExistOnBattleAreaDigimon(card)
  101. && card.PermanentOfThisCard().DigivolutionCards.Count >= 1
  102. && card.PermanentOfThisCard().TopCard.HasLightFangOrNightClawTraits;
  103. }
  104. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  105. {
  106. if (CardEffectCommons.IsExistOnBattleArea(card) && card.PermanentOfThisCard().DigivolutionCards.Count >= 1)
  107. {
  108. CardSource topCard = card.PermanentOfThisCard().TopCard;
  109. yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom(new List<CardSource>() { topCard }, activateClass));
  110. if (card.Owner.LibraryCards.Count >= 1) yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  111. }
  112. }
  113. }
  114. #endregion
  115. return cardEffects;
  116. }
  117. }
  118. }