BT22_078.cs 9.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. //Boltmon
  5. namespace DCGO.CardEffects.BT22
  6. {
  7. public class BT22_078 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Alternate Digivolution Requirement
  13. if (timing == EffectTiming.None)
  14. {
  15. bool PermanentCondition(Permanent targetPermanent)
  16. {
  17. if (targetPermanent.TopCard.EqualsTraits("Flame") || targetPermanent.TopCard.HasCSTraits)
  18. {
  19. if (targetPermanent.TopCard.HasLevel)
  20. {
  21. if (targetPermanent.Level == 5)
  22. {
  23. return true;
  24. }
  25. }
  26. }
  27. return false;
  28. }
  29. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
  30. }
  31. #endregion
  32. #region Rush
  33. if (timing == EffectTiming.None)
  34. {
  35. cardEffects.Add(CardEffectFactory.RushSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  36. }
  37. #endregion
  38. #region Your Turn
  39. if (timing == EffectTiming.None)
  40. {
  41. AddSkillClass addSkillClass = new AddSkillClass();
  42. addSkillClass.SetUpICardEffect("This Digimon gains all [Main] effects of its digivolution cards with the [Flame] trait.", CanUseCondition, card);
  43. addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects);
  44. cardEffects.Add(addSkillClass);
  45. bool CanUseCondition(Hashtable hashtable)
  46. {
  47. return CardEffectCommons.IsExistOnBattleArea(card) &&
  48. CardEffectCommons.IsOwnerTurn(card);
  49. }
  50. bool PermanentCondition(Permanent permanent)
  51. {
  52. return permanent == card.PermanentOfThisCard();
  53. }
  54. bool CardSourceCondition(CardSource cardSource)
  55. {
  56. if (PermanentCondition(cardSource.PermanentOfThisCard()))
  57. {
  58. if (cardSource == cardSource.PermanentOfThisCard().TopCard)
  59. {
  60. return true;
  61. }
  62. }
  63. return false;
  64. }
  65. List<ICardEffect> GetEffects(CardSource cardSource, List<ICardEffect> cardEffects, EffectTiming _timing)
  66. {
  67. if (CardSourceCondition(cardSource))
  68. {
  69. foreach (CardSource cardSource1 in cardSource.PermanentOfThisCard().DigivolutionCards)
  70. {
  71. if (cardSource1.EqualsTraits("Flame"))
  72. {
  73. foreach (ICardEffect cardEffect in cardSource1.cEntity_EffectController.GetCardEffects_ExceptAddedEffects(_timing, card))
  74. {
  75. if (cardEffect.EffectDiscription.Contains("[Main]"))
  76. {
  77. if (!cardEffect.IsSecurityEffect && !cardEffect.IsInheritedEffect)
  78. {
  79. cardEffects.Add(cardEffect);
  80. }
  81. }
  82. }
  83. }
  84. }
  85. }
  86. return cardEffects;
  87. }
  88. }
  89. #endregion
  90. #region When Attacking - OPT
  91. if (timing == EffectTiming.OnAllyAttack)
  92. {
  93. ActivateClass activateClass = new ActivateClass();
  94. activateClass.SetUpICardEffect("Delete 1 Digimon with lowest level", CanUseCondition, card);
  95. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  96. activateClass.SetHashString("WA_BT22-078");
  97. cardEffects.Add(activateClass);
  98. string EffectDiscription()
  99. {
  100. return "[When Attacking] [Once Per Turn] Delete 1 of your opponent's Digimon with the lowest level.";
  101. }
  102. bool CanSelectPermanentCondition(Permanent permanent)
  103. {
  104. return CardEffectCommons.IsMinLevel(permanent, card.Owner.Enemy);
  105. }
  106. bool CanUseCondition(Hashtable hashtable)
  107. {
  108. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  109. CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  110. }
  111. bool CanActivateCondition(Hashtable hashtable)
  112. {
  113. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  114. CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition);
  115. }
  116. IEnumerator ActivateCoroutine(Hashtable hashtable)
  117. {
  118. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  119. selectPermanentEffect.SetUp(
  120. selectPlayer: card.Owner,
  121. canTargetCondition: CanSelectPermanentCondition,
  122. canTargetCondition_ByPreSelecetedList: null,
  123. canEndSelectCondition: null,
  124. maxCount: 1,
  125. canNoSelect: false,
  126. canEndNotMax: false,
  127. selectPermanentCoroutine: null,
  128. afterSelectPermanentCoroutine: null,
  129. mode: SelectPermanentEffect.Mode.Destroy,
  130. cardEffect: activateClass);
  131. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  132. }
  133. }
  134. #endregion
  135. #region Assembly
  136. if (timing == EffectTiming.None)
  137. {
  138. AddAssemblyConditionClass addAssemblyConditionClass = new AddAssemblyConditionClass();
  139. addAssemblyConditionClass.SetUpICardEffect($"Assembly", CanUseCondition, card);
  140. addAssemblyConditionClass.SetUpAddAssemblyConditionClass(getAssemblyCondition: GetAssembly);
  141. addAssemblyConditionClass.SetNotShowUI(true);
  142. cardEffects.Add(addAssemblyConditionClass);
  143. bool CanUseCondition(Hashtable hashtable)
  144. {
  145. return true;
  146. }
  147. AssemblyCondition GetAssembly(CardSource cardSource)
  148. {
  149. if (cardSource == card)
  150. {
  151. AssemblyConditionElement element = new AssemblyConditionElement(CanSelectCardCondition);
  152. bool CanSelectCardCondition(CardSource cardSource)
  153. {
  154. if (cardSource != null)
  155. {
  156. if (cardSource.Owner == card.Owner)
  157. {
  158. if (cardSource.IsDigimon)
  159. {
  160. if (cardSource.EqualsTraits("Flame"))
  161. {
  162. return true;
  163. }
  164. }
  165. }
  166. }
  167. return false;
  168. }
  169. bool CanTargetCondition_ByPreSelecetedList(List<CardSource> cardSources, CardSource cardSource)
  170. {
  171. List<string> cardIDs = new List<string>();
  172. foreach (CardSource cardSource1 in cardSources)
  173. {
  174. if (!cardIDs.Contains(cardSource1.CardID))
  175. {
  176. cardIDs.Add(cardSource1.CardID);
  177. }
  178. }
  179. if (cardIDs.Contains(cardSource.CardID))
  180. {
  181. return false;
  182. }
  183. return true;
  184. }
  185. AssemblyCondition assemblyCondition = new AssemblyCondition(
  186. element: element,
  187. CanTargetCondition_ByPreSelecetedList: CanTargetCondition_ByPreSelecetedList,
  188. selectMessage: "5 [Flame] trait Digimon cards w/different card numbers",
  189. elementCount: 5,
  190. reduceCost: 6);
  191. return assemblyCondition;
  192. }
  193. return null;
  194. }
  195. }
  196. #endregion
  197. return cardEffects;
  198. }
  199. }
  200. }