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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BT4_074 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- cardEffects.Add(CardEffectFactory.RushSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
- }
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Return cards from trash to deck and Memory +2 for the returned cards", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] Return up to 5 Digimon cards with [D-Brigade] in their types from your trash to the top of your deck in any order, and for each card you return this way, gain 2 memory.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (cardSource != null)
- {
- if (cardSource.IsDigimon)
- {
- if (cardSource.Owner == card.Owner)
- {
- if (cardSource.CardTraits.Contains("D-Brigade"))
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
- {
- int maxCount = Math.Min(5, card.Owner.TrashCards.Count(CanSelectCardCondition));
- List<CardSource> selectedCards = new List<CardSource>();
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: CanEndSelectCondition,
- canNoSelect: () => true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: AfterSelectCardCoroutine1,
- message: "Select cards to add to the top your deck\n(cards will be placed back to the top of the deck so that cards with lower numbers are on top).",
- maxCount: maxCount,
- canEndNotMax: true,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetNotAddLog();
- selectCardEffect.SetUpCustomMessage_ShowCard("Deck Top Cards");
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- bool CanEndSelectCondition(List<CardSource> cardSources)
- {
- if (CardEffectCommons.HasNoElement(cardSources))
- {
- return false;
- }
- return true;
- }
- IEnumerator AfterSelectCardCoroutine1(List<CardSource> cardSources)
- {
- selectedCards = cardSources.Clone();
- yield return null;
- }
- if (selectedCards.Count >= 1)
- {
- selectedCards.Reverse();
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryTopCards(selectedCards));
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2 * selectedCards.Count, activateClass));
- }
- }
- }
- }
- return cardEffects;
- }
- }
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