BT4_074.cs 5.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT4_074 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. cardEffects.Add(CardEffectFactory.RushSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  16. }
  17. if (timing == EffectTiming.OnEnterFieldAnyone)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("Return cards from trash to deck and Memory +2 for the returned cards", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  22. cardEffects.Add(activateClass);
  23. string EffectDiscription()
  24. {
  25. return "[On Play] Return up to 5 Digimon cards with [D-Brigade] in their types from your trash to the top of your deck in any order, and for each card you return this way, gain 2 memory.";
  26. }
  27. bool CanSelectCardCondition(CardSource cardSource)
  28. {
  29. if (cardSource != null)
  30. {
  31. if (cardSource.IsDigimon)
  32. {
  33. if (cardSource.Owner == card.Owner)
  34. {
  35. if (cardSource.CardTraits.Contains("D-Brigade"))
  36. {
  37. return true;
  38. }
  39. }
  40. }
  41. }
  42. return false;
  43. }
  44. bool CanUseCondition(Hashtable hashtable)
  45. {
  46. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  47. }
  48. bool CanActivateCondition(Hashtable hashtable)
  49. {
  50. if (CardEffectCommons.IsExistOnBattleArea(card))
  51. {
  52. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  53. {
  54. return true;
  55. }
  56. }
  57. return false;
  58. }
  59. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  60. {
  61. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  62. {
  63. int maxCount = Math.Min(5, card.Owner.TrashCards.Count(CanSelectCardCondition));
  64. List<CardSource> selectedCards = new List<CardSource>();
  65. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  66. selectCardEffect.SetUp(
  67. canTargetCondition: CanSelectCardCondition,
  68. canTargetCondition_ByPreSelecetedList: null,
  69. canEndSelectCondition: CanEndSelectCondition,
  70. canNoSelect: () => true,
  71. selectCardCoroutine: null,
  72. afterSelectCardCoroutine: AfterSelectCardCoroutine1,
  73. message: "Select cards to add to the top your deck\n(cards will be placed back to the top of the deck so that cards with lower numbers are on top).",
  74. maxCount: maxCount,
  75. canEndNotMax: true,
  76. isShowOpponent: true,
  77. mode: SelectCardEffect.Mode.Custom,
  78. root: SelectCardEffect.Root.Trash,
  79. customRootCardList: null,
  80. canLookReverseCard: true,
  81. selectPlayer: card.Owner,
  82. cardEffect: activateClass);
  83. selectCardEffect.SetNotAddLog();
  84. selectCardEffect.SetUpCustomMessage_ShowCard("Deck Top Cards");
  85. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  86. bool CanEndSelectCondition(List<CardSource> cardSources)
  87. {
  88. if (CardEffectCommons.HasNoElement(cardSources))
  89. {
  90. return false;
  91. }
  92. return true;
  93. }
  94. IEnumerator AfterSelectCardCoroutine1(List<CardSource> cardSources)
  95. {
  96. selectedCards = cardSources.Clone();
  97. yield return null;
  98. }
  99. if (selectedCards.Count >= 1)
  100. {
  101. selectedCards.Reverse();
  102. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryTopCards(selectedCards));
  103. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2 * selectedCards.Count, activateClass));
  104. }
  105. }
  106. }
  107. }
  108. return cardEffects;
  109. }
  110. }