BT4_051.cs 2.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT4_051 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Play] Reveal the top 3 cards of your deck. Add 1 Digimon card with <Digi-Burst> among them to your hand. Place the remaining cards at the bottom of your deck in any order.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.IsDigimon)
  26. {
  27. if (cardSource.HasDigiBurst)
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  37. }
  38. bool CanActivateCondition(Hashtable hashtable)
  39. {
  40. if (CardEffectCommons.IsExistOnBattleArea(card))
  41. {
  42. if (card.Owner.LibraryCards.Count >= 1)
  43. {
  44. return true;
  45. }
  46. }
  47. return false;
  48. }
  49. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  50. {
  51. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  52. revealCount: 3,
  53. simplifiedSelectCardConditions:
  54. new SimplifiedSelectCardConditionClass[]
  55. {
  56. new SimplifiedSelectCardConditionClass(
  57. canTargetCondition:CanSelectCardCondition,
  58. message: "Select 1 Digimon card with <Digi-Burst>.",
  59. mode: SelectCardEffect.Mode.AddHand,
  60. maxCount: 1,
  61. selectCardCoroutine: null),
  62. },
  63. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  64. activateClass: activateClass
  65. ));
  66. }
  67. }
  68. return cardEffects;
  69. }
  70. }