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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BT4_060 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Suspend the played Digimon", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[All Turns] When you or your opponent play a level 4 or lower Digimon, suspend it.";
- }
- bool PermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent))
- {
- if (permanent.IsDigimon)
- {
- if (permanent.Level <= 4)
- {
- if (permanent.TopCard.HasLevel)
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PermanentCondition))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- List<Permanent> permanents = CardEffectCommons.GetPlayedPermanentsFromEnterFieldHashtable(
- hashtable: hashtable,
- rootCondition: null);
- if (permanents != null)
- {
- if (permanents.Count(permanent => CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)
- && !permanent.TopCard.CanNotBeAffected(activateClass)
- && !permanent.IsSuspended && permanent.CanSuspend) >= 1)
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- List<Permanent> permanents = CardEffectCommons.GetPlayedPermanentsFromEnterFieldHashtable(
- hashtable: _hashtable,
- rootCondition: null);
- if (permanents != null)
- {
- List<Permanent> suspendTargetPermanents = permanents
- .Filter(permanent => CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)
- && !permanent.TopCard.CanNotBeAffected(activateClass)
- && !permanent.IsSuspended && permanent.CanSuspend);
- yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(suspendTargetPermanents, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
- }
- }
- }
- return cardEffects;
- }
- }
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