BT4_013.cs 1.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT4_013 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. bool Condition()
  16. {
  17. return card.Owner.HandCards.Contains(card);
  18. }
  19. bool PermanentCondition(Permanent targetPermanent)
  20. {
  21. return targetPermanent.TopCard.CardColors.Contains(CardColor.Red) && targetPermanent.IsTamer;
  22. }
  23. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: Condition));
  24. }
  25. if (timing == EffectTiming.None)
  26. {
  27. bool Condition()
  28. {
  29. return CardEffectCommons.IsOwnerTurn(card);
  30. }
  31. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 3000, isInheritedEffect: false, card: card, condition: Condition));
  32. }
  33. return cardEffects;
  34. }
  35. }