BT5_063.cs 5.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT5_063 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Play [Arata Sanada] from hand", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] If you don't have an [Arata Sanada] card in play, you may play one from your hand without paying its memory cost.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource != null)
  26. {
  27. if (cardSource.CardNames.Contains("Arata Sanada") || cardSource.CardNames.Contains("ArataSanada"))
  28. {
  29. if (cardSource.Owner == card.Owner)
  30. {
  31. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  32. {
  33. return true;
  34. }
  35. }
  36. }
  37. }
  38. return false;
  39. }
  40. bool CanUseCondition(Hashtable hashtable)
  41. {
  42. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  43. }
  44. bool CanActivateCondition(Hashtable hashtable)
  45. {
  46. if (CardEffectCommons.IsExistOnBattleArea(card))
  47. {
  48. if (card.Owner.HandCards.Count >= 1)
  49. {
  50. if (card.Owner.GetBattleAreaPermanents().Count((permanent) => permanent.TopCard.CardNames.Contains("Arata Sanada") || permanent.TopCard.CardNames.Contains("ArataSanada")) == 0)
  51. {
  52. return true;
  53. }
  54. }
  55. }
  56. return false;
  57. }
  58. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  59. {
  60. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  61. {
  62. List<CardSource> selectedCards = new List<CardSource>();
  63. int maxCount = 1;
  64. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  65. selectHandEffect.SetUp(
  66. selectPlayer: card.Owner,
  67. canTargetCondition: CanSelectCardCondition,
  68. canTargetCondition_ByPreSelecetedList: null,
  69. canEndSelectCondition: null,
  70. maxCount: maxCount,
  71. canNoSelect: true,
  72. canEndNotMax: false,
  73. isShowOpponent: true,
  74. selectCardCoroutine: SelectCardCoroutine,
  75. afterSelectCardCoroutine: null,
  76. mode: SelectHandEffect.Mode.Custom,
  77. cardEffect: activateClass);
  78. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  79. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  80. yield return StartCoroutine(selectHandEffect.Activate());
  81. IEnumerator SelectCardCoroutine(CardSource cardSource)
  82. {
  83. selectedCards.Add(cardSource);
  84. yield return null;
  85. }
  86. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  87. }
  88. }
  89. }
  90. if (timing == EffectTiming.None)
  91. {
  92. bool CanUseCondition()
  93. {
  94. if (CardEffectCommons.IsExistOnBattleArea(card))
  95. {
  96. if (CardEffectCommons.IsOwnerTurn(card))
  97. {
  98. return true;
  99. }
  100. }
  101. return false;
  102. }
  103. bool PermanentCondition(Permanent permanent)
  104. {
  105. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  106. {
  107. if (permanent != card.PermanentOfThisCard())
  108. {
  109. if (permanent.TopCard.HasSameCardName(card.PermanentOfThisCard().TopCard))
  110. {
  111. return true;
  112. }
  113. }
  114. }
  115. return false;
  116. }
  117. cardEffects.Add(CardEffectFactory.RushStaticEffect(
  118. permanentCondition: PermanentCondition,
  119. isInheritedEffect: true,
  120. card: card,
  121. condition: CanUseCondition
  122. ));
  123. }
  124. return cardEffects;
  125. }
  126. }