BT5_014.cs 1.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT5_014 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. bool Condition()
  16. {
  17. return card.Owner.HandCards.Contains(card);
  18. }
  19. bool PermanentCondition(Permanent targetPermanent)
  20. {
  21. if (CardEffectCommons.IsPermanentExistsOnBattleArea(targetPermanent))
  22. {
  23. if (targetPermanent.TopCard.CardNames.Contains("Shoutmon"))
  24. {
  25. return true;
  26. }
  27. }
  28. return false;
  29. }
  30. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 4, ignoreDigivolutionRequirement: true, card: card, condition: Condition));
  31. }
  32. if (timing == EffectTiming.None)
  33. {
  34. bool Condition()
  35. {
  36. if (CardEffectCommons.IsExistOnBattleArea(card))
  37. {
  38. if (CardEffectCommons.IsOwnerTurn(card))
  39. {
  40. if (card.PermanentOfThisCard().HasBlitz)
  41. {
  42. return true;
  43. }
  44. }
  45. }
  46. return false;
  47. }
  48. cardEffects.Add(CardEffectFactory.ChangeSelfSAttackStaticEffect(changeValue: 1, isInheritedEffect: true, card: card, condition: Condition));
  49. }
  50. return cardEffects;
  51. }
  52. }