BT6_010.cs 1.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT6_010 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnDetermineDoSecurityCheck)
  14. {
  15. bool Condition()
  16. {
  17. if (CardEffectCommons.IsExistOnBattleArea(card))
  18. {
  19. if (CardEffectCommons.IsOwnerTurn(card))
  20. {
  21. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Hybrid"))
  22. {
  23. return true;
  24. }
  25. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Ten Warriors"))
  26. {
  27. return true;
  28. }
  29. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("TenWarriors"))
  30. {
  31. return true;
  32. }
  33. }
  34. }
  35. return false;
  36. }
  37. cardEffects.Add(CardEffectFactory.PierceSelfEffect(isInheritedEffect: true, card: card, condition: Condition));
  38. }
  39. return cardEffects;
  40. }
  41. }