BT6_033.cs 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT6_033 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Trash your security and gain Memory", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Play] You may trash any number of cards from the top of your Security Stack until you have 3 or more remaining to gain 1 memory for each security card you trashed.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  26. }
  27. bool CanActivateCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.IsExistOnBattleArea(card))
  30. {
  31. if (card.Owner.SecurityCards.Count > 3)
  32. {
  33. return true;
  34. }
  35. }
  36. return false;
  37. }
  38. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  39. {
  40. if (isExistOnField(card))
  41. {
  42. if (card.Owner.GetBattleAreaDigimons().Contains(card.PermanentOfThisCard()))
  43. {
  44. if (card.Owner.SecurityCards.Count > 3)
  45. {
  46. List<SelectionElement<int>> selectionElements = new List<SelectionElement<int>>();
  47. for(int i = 1; i <= card.Owner.SecurityCards.Count - 3; i++)
  48. selectionElements.Add(new SelectionElement<int>(message: $"{i}", value: i, spriteIndex: 0));
  49. string selectPlayerMessage = "Choose how many cards to trash?";
  50. string notSelectPlayerMessage = "The opponent is choosing how many cards to trash.";
  51. if (selectionElements.Count > 1)
  52. GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  53. else
  54. GManager.instance.userSelectionManager.SetInt(selectionElements[0].Value);
  55. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  56. int count = GManager.instance.userSelectionManager.SelectedIntValue;
  57. for (int i = count; i > 0; i--)
  58. {
  59. yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
  60. player: card.Owner,
  61. destroySecurityCount: 1,
  62. cardEffect: activateClass,
  63. fromTop: true).DestroySecurity());
  64. }
  65. if (count >= 1)
  66. {
  67. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(count, activateClass));
  68. }
  69. }
  70. }
  71. }
  72. }
  73. }
  74. if (timing == EffectTiming.None)
  75. {
  76. bool Condition()
  77. {
  78. if (CardEffectCommons.IsExistOnBattleArea(card))
  79. {
  80. if (CardEffectCommons.IsOwnerTurn(card))
  81. {
  82. if (card.Owner.SecurityCards.Count == 3)
  83. {
  84. return true;
  85. }
  86. }
  87. }
  88. return false;
  89. }
  90. cardEffects.Add(CardEffectFactory.JammingSelfStaticEffect(isInheritedEffect: true, card: card, condition: Condition));
  91. }
  92. return cardEffects;
  93. }
  94. }