BT7_056.cs 5.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT7_056 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with [X-Antibody] in its traits and 1 [Kota Domoto] among them to your hand. Place the remaining cards at the bottom of your deck in any order.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. return cardSource.HasXAntibodyTraits;
  26. }
  27. bool CanSelectCardCondition1(CardSource cardSource)
  28. {
  29. return cardSource.CardNames.Contains("Kota Domoto") || cardSource.CardNames.Contains("KotaDomoto");
  30. }
  31. bool CanUseCondition(Hashtable hashtable)
  32. {
  33. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  34. }
  35. bool CanActivateCondition(Hashtable hashtable)
  36. {
  37. if (CardEffectCommons.IsExistOnBattleArea(card))
  38. {
  39. if (card.Owner.LibraryCards.Count >= 1)
  40. {
  41. return true;
  42. }
  43. }
  44. return false;
  45. }
  46. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  47. {
  48. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  49. revealCount: 3,
  50. simplifiedSelectCardConditions:
  51. new SimplifiedSelectCardConditionClass[]
  52. {
  53. new SimplifiedSelectCardConditionClass(
  54. canTargetCondition:CanSelectCardCondition,
  55. message: "Select 1 card with [X-Antibody] in its traits.",
  56. mode: SelectCardEffect.Mode.AddHand,
  57. maxCount: 1,
  58. selectCardCoroutine: null),
  59. new SimplifiedSelectCardConditionClass(
  60. canTargetCondition:CanSelectCardCondition1,
  61. message: "Select 1 [Kota Domoto].",
  62. mode: SelectCardEffect.Mode.AddHand,
  63. maxCount: 1,
  64. selectCardCoroutine: null),
  65. },
  66. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  67. activateClass: activateClass
  68. ));
  69. }
  70. }
  71. if (timing == EffectTiming.OnAddDigivolutionCards)
  72. {
  73. ActivateClass activateClass = new ActivateClass();
  74. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  75. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  76. activateClass.SetIsInheritedEffect(true);
  77. activateClass.SetHashString("Memory+1_BT7_056");
  78. cardEffects.Add(activateClass);
  79. string EffectDiscription()
  80. {
  81. return "[Your Turn][Once Per Turn] When one of your effects places a digivolution card under this Digimon, gain 1 memory.";
  82. }
  83. bool CanUseCondition(Hashtable hashtable)
  84. {
  85. if (CardEffectCommons.IsExistOnBattleArea(card))
  86. {
  87. if (CardEffectCommons.IsOwnerTurn(card))
  88. {
  89. if (CardEffectCommons.CanTriggerOnAddDigivolutionCard(
  90. hashtable: hashtable,
  91. permanentCondition: permanent => permanent == card.PermanentOfThisCard(),
  92. cardEffectCondition: cardEffect => cardEffect.EffectSourceCard != null && cardEffect.EffectSourceCard.Owner == card.Owner,
  93. cardCondition: null))
  94. {
  95. return true;
  96. }
  97. }
  98. }
  99. return false;
  100. }
  101. bool CanActivateCondition(Hashtable hashtable)
  102. {
  103. if (CardEffectCommons.IsExistOnBattleArea(card))
  104. {
  105. return true;
  106. }
  107. return false;
  108. }
  109. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  110. {
  111. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  112. }
  113. }
  114. return cardEffects;
  115. }
  116. }