BT7_090.cs 2.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT7_090 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnStartTurn)
  14. {
  15. cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card));
  16. }
  17. if (timing == EffectTiming.OnEnterFieldAnyone)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("Reveal the top 4 cards of deck", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  22. cardEffects.Add(activateClass);
  23. string EffectDiscription()
  24. {
  25. return "[On Play] Reveal the top 4 cards of your deck. Add 1 card with [X-Antibody] in its traits among them to your hand. Place the remaining cards at the bottom of your deck in any order.";
  26. }
  27. bool CanSelectCardCondition(CardSource cardSource)
  28. {
  29. return cardSource.HasXAntibodyTraits;
  30. }
  31. bool CanUseCondition(Hashtable hashtable)
  32. {
  33. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  34. }
  35. bool CanActivateCondition(Hashtable hashtable)
  36. {
  37. if (CardEffectCommons.IsExistOnBattleArea(card))
  38. {
  39. if (card.Owner.LibraryCards.Count >= 1)
  40. {
  41. return true;
  42. }
  43. }
  44. return false;
  45. }
  46. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  47. {
  48. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  49. revealCount: 4,
  50. simplifiedSelectCardConditions:
  51. new SimplifiedSelectCardConditionClass[]
  52. {
  53. new SimplifiedSelectCardConditionClass(
  54. canTargetCondition:CanSelectCardCondition,
  55. message: "Select 1 card with [X-Antibody] in its traits.",
  56. mode: SelectCardEffect.Mode.AddHand,
  57. maxCount: 1,
  58. selectCardCoroutine: null),
  59. },
  60. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  61. activateClass: activateClass
  62. ));
  63. }
  64. }
  65. if (timing == EffectTiming.SecuritySkill)
  66. {
  67. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  68. }
  69. return cardEffects;
  70. }
  71. }